mirror of
https://github.com/langgenius/dify-plugin-daemon.git
synced 2026-07-23 02:05:27 -04:00
7f463e32f6
* feat(plugin_decoder): add support for internationalized readme files - Introduced the AvailableI18nReadme method in the PluginDecoder interface to retrieve available readme files in multiple languages. - Implemented the method in FSPluginDecoder and ZipPluginDecoder to read localized readme files from the filesystem and zip archives. - Enhanced UnixPluginDecoder to handle readme files in a structured manner, including support for reading from a dedicated "readme" directory. - Added unit tests to verify the functionality of the AvailableI18nReadme method and ensure correct retrieval of localized readme content. * feat(plugin): add support for multilingual README generation - Introduced functionality to create README files in multiple languages (Simplified Chinese, Japanese, Portuguese) based on user selection. - Enhanced the profile management to include options for enabling internationalized README and selecting languages. - Added new language choice structure to manage language options and their selection state. - Implemented rendering and writing of language-specific README files during plugin creation. - Included new README template files for each supported language. * feat(plugin): add README command and list functionality - Introduced a new `readme` command to the plugin CLI for managing README files. - Added `list` subcommand to display available README languages for a specified plugin path. - Implemented functionality to read and list supported README languages in a tabular format. - Enhanced error handling for plugin file reading and decoding processes.
87 lines
2.1 KiB
Go
87 lines
2.1 KiB
Go
package plugin
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import (
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"fmt"
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"os"
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"text/tabwriter"
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"github.com/langgenius/dify-plugin-daemon/internal/utils/log"
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"github.com/langgenius/dify-plugin-daemon/pkg/plugin_packager/decoder"
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)
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// Language represents supported README languages
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type Language struct {
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Code string
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Name string
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Available bool
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}
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// GetLanguageName returns the full language name for a given language code
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func GetLanguageName(code string) string {
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languageNames := map[string]string{
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"en_US": "English",
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"zh_Hans": "简体中文 (Simplified Chinese)",
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"ja_JP": "日本語 (Japanese)",
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"pt_BR": "Português (Portuguese - Brazil)",
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}
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if name, exists := languageNames[code]; exists {
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return name
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}
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return "unknown"
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}
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// ListReadme displays README language information in table format for a specific plugin
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func ListReadme(pluginPath string) {
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var pluginDecoder decoder.PluginDecoder
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var err error
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stat, err := os.Stat(pluginPath)
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if err != nil {
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log.Error("failed to get plugin file stat: %s", err)
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return
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}
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if stat.IsDir() {
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pluginDecoder, err = decoder.NewFSPluginDecoder(pluginPath)
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} else {
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fileContent, err := os.ReadFile(pluginPath)
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if err != nil {
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log.Error("failed to read plugin file: %s", err)
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return
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}
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pluginDecoder, err = decoder.NewZipPluginDecoder(fileContent)
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if err != nil {
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log.Error("failed to create zip plugin decoder: %s", err)
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return
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}
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}
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if err != nil {
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log.Error("your plugin is not a valid plugin: %s", err)
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return
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}
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// Get available i18n README files
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availableReadmes, err := pluginDecoder.AvailableI18nReadme()
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if err != nil {
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log.Error("failed to get available README files: %s", err)
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return
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}
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// Create a new tabwriter
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w := tabwriter.NewWriter(os.Stdout, 0, 8, 3, ' ', 0)
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// Print table header
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fmt.Fprintln(w, "language-code\tlanguage\tavailable")
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fmt.Fprintln(w, "-------------\t--------\t---------")
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// Print each available README
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for code, _ := range availableReadmes {
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languageName := GetLanguageName(code)
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fmt.Fprintf(w, "%s\t%s\t✅\n", code, languageName)
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}
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// Flush the writer to ensure all output is printed
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w.Flush()
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}
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