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67 lines
1.9 KiB
Markdown
67 lines
1.9 KiB
Markdown
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# FinalBurn Neo for Raspberry Pi
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## Compiling
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To compile the emulator, run `make pi`. You will need SDL libraries for sound
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and input.
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## Compatibility
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Presently, the emulator will run on Raspberry Pi 1, 2 and 3. It will most
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likely compile on 4, but will not run on it.
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## Input
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To customize joystick input, place a text file in a directory named `joyconfig`.
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The file should have extension `.jc`, and named as follows:
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```
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<name of romset>.jc
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<name of parent romset>.jc
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capcom6.jc
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default.jc
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```
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To determine mapping for a particular set, emulator will look for the first
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applicable file, in that order. `capcom6.jc` will only be checked if the set
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is determined to be a 6-button Capcom ROMset, such as SFII, III, etc.
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`default` is a fallback file.
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For instance, for set `sfau`, emulator will look for `sfau`, `sfa`, `capcom6`,
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then `default`, in that order. For `mkr4` (Mortal Kombat rev 4.0), `mkr4`,
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`mk`, `default` are applicable.
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### Joyconfig file format
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The format of the file is as follows:
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```
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<INPUT NAME>=<hardware joystick button number>
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...
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```
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Input name can be one of: `TEST` (usually `F2` on keyboard), `SERVICE` (`9` on
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keyboard) , `RESET` (`F3`), `QUIT`, `START`, `COIN`, or `BUTTONx` (where `x` is
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a numeric digit between 1 and 9).
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### Example
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A generic `default` file could look as follows:
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```
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BUTTON1=1
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BUTTON2=2
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BUTTON3=3
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BUTTON4=4
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BUTTON5=6
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BUTTON6=7
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BUTTON7=8
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COIN=9
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START=10
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```
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In this case, buttons 1-8 on the hardware joystick map to emulated buttons 1-8,
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while joystick buttons 9 and 10 map to "Coin" and "Start", respectively.
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## Command-line switches
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`-f`: Enables free play in games that include a Free Play dipswitch. This
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switch isn't guaranteed to always work, since not every game has a free play
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dipswitch, and because different sets may have the switch labeled differently.
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`-F`: Enables free play hack mode. In hack mode, pressing Start also generates
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a Coin button press.
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