FBNeo/makefile.sdl2

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# Makefile for FBNeo, SDL2
#
# The first pass makes sure all intermediary targets are present. The second pass updates
# any targets, if necessary. (Intermediary) targets which have their own unique rules
# are generated as required.
unexport
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
DARWIN=1
endif
ifeq ($(OS),Windows_NT)
WINDOWS=1
endif
#
# Flags. Uncomment any of these declarations to enable their function.
#
# Check for changes in header files
ifndef SKIPDEPEND
DEPEND = 1
endif
# SANITIZE = 1
#
# Declare variables
#
# Specify the name of the executable file, without ".exe"
NAME = fbneo
BUILD_X86_ASM=
INCLUDE_AVI_RECORDING=
BUILD_A68K=
UNICODE=
#
# Specify paths/files
#
objdir = obj/
srcdir = src/
include makefile.burn_rules
# Platform stuff
alldir += burner burner/sdl burner/sdl dep/libs/libspng dep/libs/lib7z dep/libs/zlib intf intf/video \
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intf/video/scalers intf/video/sdl intf/audio intf/audio/sdl intf/input intf/input/sdl intf/cd intf/cd/sdl \
intf/perfcount intf/perfcount/sdl dep/generated
depobj += neocdlist.o \
\
conc.o cong.o dat.o gamc.o gami.o image.o ioapi.o misc.o sshot.o state.o statec.o unzip.o zipfn.o \
\
adler32.o compress.o crc32.o deflate.o gzclose.o gzlib.o gzread.o gzwrite.o infback.o inffast.o inflate.o inftrees.o \
trees.o uncompr.o zutil.o \
\
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spng.o \
\
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aud_dsp.o aud_interface.o cd_interface.o inp_interface.o interface.o lowpass2.o vid_interface.o \
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vid_support.o \
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\
inp_sdl2.o aud_sdl.o support_paths.o ips_manager.o scrn.o localise_gamelist.o romdata.o \
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cd_sdl2.o config.o main.o run.o stringset.o bzip.o drv.o media.o sdl2_gui_ingame.o sdl2_gui_common.o \
inpdipsw.o vid_sdl2opengl.o vid_sdl2.o inputbuf.o replay.o sdl2_gui.o sdl2_inprint.o input_sdl2.o stated.o
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ifdef FORCE_PULSE_AUDIO
alldir += intf/audio/linux
depobj += aud_pulse_simple.o
endif
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ifdef INCLUDE_7Z_SUPPORT
depobj += un7z.o \
\
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7zArcIn.o 7zBuf.o 7zBuf2.o 7zCrc.o 7zCrcOpt.o 7zDec.o 7zFile.o 7zStream.o Alloc.o Bcj2.o Bra.o Bra86.o BraIA64.o CpuArch.o \
Delta.o LzmaDec.o Lzma2Dec.o Ppmd7.o Ppmd7Dec.o Sha256.o Xz.o XzCrc64.o XzCrc64Opt.o XzDec.o
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endif
autobj += $(depobj)
ifdef BUILD_X86_ASM
autobj += eagle_fm.o 2xsaimmx.o hq2x32.o hq3x32.o hq4x32.o superscale.o
endif
# End, platform stuff
incdir = $(foreach dir,$(alldir),-I$(srcdir)$(dir)) -I$(objdir)dep/generated \
-I/local/include -I$(srcdir)dep/sdl/include \
-I$(srcdir)intf/input/sdl `sdl2-config --cflags`
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ifdef WINDOWS
lib = -lstdc++ `sdl2-config --libs` -lopengl32 -lSDL2_image -lm
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else ifdef DARWIN
lib = -lstdc++ `sdl2-config --libs` -lSDL2_image -lm -lpthread
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else
lib = -lstdc++ `sdl2-config --libs` -lGL -lSDL2_image -lm -lpthread
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endif
ifdef FORCE_PULSE_AUDIO
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lib += -lpulse-simple
endif
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ifdef DARWIN
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lib += -framework OpenGL
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endif
ifdef INCLUDE_SWITCHRES
incdir += `pkg-config --cflags switchres`
lib += `pkg-config --libs switchres`
endif
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autdep = $(depobj:.o=.d)
drvdep = $(drvsrc:.o=.d)
ifdef BUILD_A68K
a68k.o = $(objdir)cpu/a68k/a68k.o
endif
driverlist.h = $(srcdir)dep/generated/driverlist.h
ctv.h = $(srcdir)dep/generated/ctv.h
toa_gp9001_func.h = $(srcdir)dep/generated/toa_gp9001_func.h
neo_sprite_func.h = $(srcdir)dep/generated/neo_sprite_func.h
cave_tile_func.h = $(srcdir)dep/generated/cave_tile_func.h
cave_sprite_func.h = $(srcdir)dep/generated/cave_sprite_func.h
psikyo_tile_func.h = $(srcdir)dep/generated/psikyo_tile_func.h
pgm_sprite.h = $(srcdir)dep/generated/pgm_sprite.h
build_details.h = $(srcdir)dep/generated/build_details.h
allobj = $(objdir)cpu/m68k/m68kcpu.o $(objdir)cpu/m68k/m68kops.o \
$(foreach file,$(autobj:.o=.c), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .c,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.cpp), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .cpp,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.asm), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .asm,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.rc), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .rc,.o,$(wildcard $(srcdir)$(dir)/$(file)))))))
ifdef BUILD_A68K
allobj += $(a68k.o)
endif
alldep = $(foreach file,$(autobj:.o=.c), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .c,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.cpp), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .cpp,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.rc), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .rc,.d,$(wildcard $(srcdir)$(dir)/$(file)))))))
autdrv := $(drvsrc:.cpp=.o)
#
#
# Specify compiler/linker/assembler
#
#
ifdef DARWIN
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CC = gcc
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else
CC = gcc
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endif
CXX = $(CC)
LD = $(CC)
AS = nasm
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# While cross-compiling, tools need to be compiled for host so that they can be executed by host.
# if HOST_CC is not set, then we aren't cross-compiling, so we'll use target compiler as host compiler
ifeq ($(HOST_CC),)
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HOST_CC := $(CC)
HOST_CXX := $(CXX)
HOST_CFLAGS := $(CFLAGS)
HOST_CXXFLAGS := $(CXXFLAGS)
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HOST_LDFLAGS := $(LDFLAGS)
endif
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#LDFLAGS = -static
CFLAGS = -O2 -fomit-frame-pointer -Wno-write-strings \
-Wall -Wno-long-long -Wno-sign-compare -Wno-uninitialized -Wno-unused \
-Wno-conversion -Wno-attributes \
-Wno-unused-parameter -Wno-unused-value -std=c99 \
$(PLATFLAGS) $(DEF) $(incdir)
CXXFLAGS = -O2 -fomit-frame-pointer -Wno-write-strings \
-Wall -W -Wno-long-long \
-Wunknown-pragmas -Wundef -Wconversion -Wno-missing-braces \
-Wuninitialized -Wpointer-arith -Winline -Wno-multichar \
-Wno-conversion -Wno-attributes \
-Wno-unused-parameter -Wno-unused-value -Wno-narrowing \
$(PLATFLAGS) $(DEF) $(incdir)
ASFLAGS = -O1 -f coff -w-orphan-labels
# D3DUtils & D3DMath need these
# DEF = -Dsinf=\(float\)sin -Dcosf=\(float\)cos -Dasinf=\(float\)asin -Dacosf=\(float\)acos -Dsqrtf=\(float\)sqrt
# FIXME
DEF := -DBUILD_SDL2 -DUSE_SPEEDHACKS -DFILENAME=$(NAME) -DUSE_FILE32API
ifdef FORCE_PULSE_AUDIO
DEF := $(DEF) -DFORCE_PULSE_AUDIO
endif
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ifdef WINDOWS
DEF := $(DEF) -DSDL_WINDOWS
endif
ifdef UNICODE
DEF := $(DEF) -D_UNICODE
endif
ifdef SPECIALBUILD
DEF := $(DEF) -DSPECIALBUILD=$(SPECIALBUILD)
endif
ifdef FASTCALL
DEF := $(DEF) -DFASTCALL
endif
ifdef DEBUG
DEF := $(DEF) -DFBNEO_DEBUG
endif
ifdef ROM_VERIFY
DEF := $(DEF) -DROM_VERIFY
endif
ifdef INCLUDE_7Z_SUPPORT
DEF := $(DEF) -DINCLUDE_7Z_SUPPORT
endif
ifdef INCLUDE_AVI_RECORDING
DEF := $(DEF) -DINCLUDE_AVI_RECORDING
endif
ifdef LSB_FIRST
DEF := $(DEF) -DLSB_FIRST
endif
ifdef INCLUDE_LIB_PNGH
DEF := $(DEF) -DINCLUDE_LIB_PNGH
endif
ifdef BUILD_A68K
DEF := $(DEF) -DBUILD_A68K
endif
ifdef BUILD_X86_ASM
DEF := $(DEF) -DBUILD_X86_ASM
endif
ifdef BUILD_X64_EXE
DEF := $(DEF) -DBUILD_X64_EXE -DXBYAK_NO_OP_NAMES -DMIPS3_X64_DRC
endif
ifdef INCLUDE_SWITCHRES
DEF := $(DEF) -DINCLUDE_SWITCHRES
endif
ifdef SANITIZE
ifndef SYMBOL
SYMBOL =1
endif
CFLAGS += -fsanitize=address -fsanitize=undefined -fsanitize=bounds-strict
CXXFLAGS += -fsanitize=address -fsanitize=undefined -fsanitize=bounds-strict
endif
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ifdef SYMBOL
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CFLAGS += -ggdb3 -fno-omit-frame-pointer
CXXFLAGS += -ggdb3 -fno-omit-frame-pointer
ASFLAGS += -g
DEF := $(DEF) -D_DEBUG
else
LDFLAGS += -s
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endif
ifdef PROFILE
CFLAGS += -pg
CXXFLAGS += -pg
endif
ifdef BUILD_NATIVE
CFLAGS += -march=native -mtune=native
CXXFLAGS += -march=native -mtune=native
endif
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# For zlib
DEF := $(DEF) -DNO_VIZ -D_LARGEFILE64_SOURCE=0 -D_FILE_OFFSET_BITS=32
# For lib7z
ifdef INCLUDE_7Z_SUPPORT
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DEF := $(DEF) -D_7ZIP_PPMD_SUPPPORT -D_7ZIP_ST
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endif
#
#
# Specify paths
#
#
vpath %.asm $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.cpp $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.c $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.h $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.rc $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.o $(foreach dir,$(alldir),$(objdir)$(dir)/ )
vpath %.d $(foreach dir,$(alldir),$(objdir)$(dir)/ )
#
#
# Rules
#
#
.PHONY: all init cleandep touch clean
ifeq ($(MAKELEVEL),1)
ifdef DEPEND
all: init $(drvdep) $(autdep) $(autobj) $(autdrv)
@$(MAKE) -f makefile.sdl2 -s
else
all: init $(autobj) $(autdrv)
@$(MAKE) -f makefile.sdl2 -s
endif
else
all: $(NAME)
endif
#
#
# Rule for linking the executable
#
#
ifeq ($(MAKELEVEL),2)
$(objdir)drivers.o: $(autdrv)
@echo Linking drivers...
@$(LD) -r -nostdlib -o $@ $^
ifdef WINDOWS
$(NAME): $(allobj) $(objdir)drivers.o
@echo
@echo Linking executable... $(NAME)
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@$(LD) -mconsole $(CFLAGS) $(LDFLAGS) -o $@ $^ $(lib)
else
$(NAME): $(allobj) $(objdir)drivers.o
@echo
@echo Linking executable... $(NAME)
@$(LD) $(CFLAGS) $(LDFLAGS) -o $@ $^ $(lib)
endif
ifdef DEBUG
# Don't compress when making a debug build
else
ifdef COMPRESS
@upx --best $@
endif
endif
endif
ifeq ($(MAKELEVEL),1)
ifdef FORCE_UPDATE
$(build_details.h): FORCE
endif
endif
#
# Generate the gamelist
#
burn.o burn.d: driverlist.h
$(driverlist.h): $(drvsrc) $(srcdir)dep/scripts/gamelist.pl
ifdef PERL
@$(srcdir)dep/scripts/gamelist.pl -o $@ -l gamelist.txt \
$(filter %.cpp,$(foreach file,$(drvsrc:.o=.cpp),$(foreach dir,$(alldir), \
$(firstword $(wildcard $(srcdir)$(dir)/$(file))))))
else
ifeq ($(MAKELEVEL),2)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
#
# Verify if driverlist.h needs to be updated
#
#ifeq ($(MAKELEVEL),1)
#ifdef FORCE_UPDATE
#$(driverlist.h): FORCE
#endif
#endif
#
# Compile 68000 cores
#
# A68K
ifdef BUILD_A68K
$(a68k.o): fba_make68k.c
@echo Compiling A68K MC68000 core...
@$(CC) -mconsole $(CFLAGS) $(LDFLAGS) -DWIN32 -Wno-unused -Wno-conversion -Wno-missing-prototypes \
-s $< -o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe)
@$(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe) $(@:.o=.asm) \
$(@D)/a68k_tab.asm 00 $(ppro)
@echo Assembling A68K MC68000 core...
@$(AS) $(ASFLAGS) $(@:.o=.asm) -o $@
endif
# Musashi
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$(objdir)cpu/m68k/m68kcpu.o: $(srcdir)cpu/m68k/m68kcpu.c $(objdir)dep/generated/m68kops.h $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kcpu.c\)...
@$(CC) $(CFLAGS) -c $(srcdir)cpu/m68k/m68kcpu.c -o $(objdir)cpu/m68k/m68kcpu.o
$(objdir)cpu/m68k/m68kops.o: $(objdir)cpu/m68k/m68kmake $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kops.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kops.c\)...
@$(CC) $(CFLAGS) -c $(objdir)dep/generated/m68kops.c -o $(objdir)cpu/m68k/m68kops.o
$(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kops.c: $(objdir)cpu/m68k/m68kmake $(srcdir)cpu/m68k/m68k_in.c
$(objdir)cpu/m68k/m68kmake $(objdir)dep/generated/ $(srcdir)cpu/m68k/m68k_in.c
$(objdir)cpu/m68k/m68kmake: $(srcdir)cpu/m68k/m68kmake.c
@echo Compiling Musashi MC680x0 core \(m68kmake.c\)...
@$(HOST_CC) $(HOST_CFLAGS) $(srcdir)cpu/m68k/m68kmake.c -o $(objdir)cpu/m68k/m68kmake -Dmain=main
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#
# Extra rules for generated header file ctv.h, needed by ctv.cpp
#
ctv.d ctv.o: $(ctv.h)
$(ctv.h): ctv_make.cpp
@echo Generating $(srcdir)dep/generated/$(@F)...
@$(HOST_CC) $(HOST_CXXFLAGS) $(HOST_LDFLAGS) $< \
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-o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) -Dmain=main
@$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) >$@
#
# Extra rules for generated header file toa_gp9001_func.h, needed by toa_gp9001.cpp
#
toa_bcu2.d toa_bcu2.o toa_gp9001.d toa_gp9001.o: $(toa_gp9001_func.h)
$(toa_gp9001_func.h): $(srcdir)dep/scripts/toa_gp9001_func.pl
@$(srcdir)dep/scripts/toa_gp9001_func.pl -o $(toa_gp9001_func.h)
#
# Extra rules for generated header file neo_sprite_func.h, needed by neo_sprite.cpp
#
neo_sprite.d neo_sprite.o: $(neo_sprite_func.h)
$(neo_sprite_func.h): $(srcdir)dep/scripts/neo_sprite_func.pl
@$(srcdir)dep/scripts/neo_sprite_func.pl -o $(neo_sprite_func.h)
#
# Extra rules for generated header file cave_tile_func.h, needed by cave_tile.cpp
#
cave_tile.d cave_tile.o: $(cave_tile_func.h)
$(cave_tile_func.h): $(srcdir)dep/scripts/cave_tile_func.pl
@$(srcdir)dep/scripts/cave_tile_func.pl -o $(cave_tile_func.h)
#
# Extra rules for generated header file cave_sprite_func.h, needed by cave_sprite.cpp
#
cave_sprite.d cave_sprite.o: $(cave_sprite_func.h)
$(cave_sprite_func.h): $(srcdir)dep/scripts/cave_sprite_func.pl
@$(srcdir)dep/scripts/cave_sprite_func.pl -o $(cave_sprite_func.h)
#
# Extra rules for generated header file psikyo_tile_func.h / psikyo_sprite_func.h, needed by psikyo_tile.cpp / psikyo_sprite.cpp
#
psikyo_tile.d psikyo_tile.o psikyosprite.d psikyo_sprite.o: $(psikyo_tile_func.h)
$(psikyo_tile_func.h): $(srcdir)dep/scripts/psikyo_tile_func.pl
$(srcdir)dep/scripts/psikyo_tile_func.pl -o $(psikyo_tile_func.h)
#
# Extra rules for generated header file pgm_sprite.h, needed by pgm_draw.cpp
#
pgm_draw.d pgm_draw.o: $(pgm_sprite.h)
$(pgm_sprite.h): pgm_sprite_create.cpp
@echo Generating $(srcdir)dep/generated/$(@F)...
@$(HOST_CC) $(HOST_CXXFLAGS) $(HOST_LDFLAGS) $< \
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-o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) -Dmain=main
@$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) >$@
ifeq ($(MAKELEVEL),2)
ifdef DEPEND
include $(alldep)
endif
endif
#
# Generic rules for C/C++ files
#
# Note: require init to complete before assembling anything (see "| init" below)
# to avoid parallization issues on fresh builds.
#
ifeq ($(MAKELEVEL),1)
%.o: %.cpp
@echo Compiling $<...
@$(CC) $(CXXFLAGS) -c $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.o: %.c
@echo Compiling $<...
@$(CC) $(CFLAGS) -c $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.o: %.asm | init
@echo Assembling $<...
@$(AS) $(ASFLAGS) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
else
%.o: %.c
@echo Compiling $<...
@$(CC) $(CFLAGS) -c $< -o $@
%.o: %.asm | init
@echo Assembling $<...
@$(AS) $(ASFLAGS) $< -o $@
%.o:
@echo Compiling $<...
@$(CC) $(CXXFLAGS) -c $< -o $@
endif
#
# Generate dependencies for C/C++ files
#
ifdef DEPEND
%.d: %.c
@echo Generating depend file for $<...
@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.d: %.cpp
@echo Generating depend file for $<...
@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.d: %.rc
@echo Generating depend file for $<...
@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
endif
#
# Phony targets
#
init:
ifdef DEBUG
@echo Making debug build...
else
@echo Making normal build...
endif
@echo
@mkdir -p $(foreach dir, $(alldir),$(objdir)$(dir))
@mkdir -p $(srcdir)dep/generated
cleandep:
@echo Removing depend files from $(objdir)...
-@for dir in $(alldir); do rm -f $(objdir)$$dir/*.d; done
touch:
@echo Marking all targets for $(NAME) as uptodate...
-@touch $(NAME).exe
-@touch -c -r $(NAME).exe $(srcdir)/dep/generated/*
-@for dir in $(alldir); do touch -c -r $(NAME).exe $(objdir)$$dir/*; done
clean:
@echo Removing build files...
-@rm -fr $(objdir) $(ctv.h) $(dep)generated gamelist.txt $(NAME)
ifdef PERL
@echo Removing all files generated with perl scripts...
-@rm -f -r $(app_gnuc.rc) $(driverlist)
endif
#
# Rule to force recompilation of any target that depends on it
#
FORCE: