FBNeo/makefile

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Makefile
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# Main Makefile for FB Alpha, execute an appropriate system-specific makefile
export
#
# Declare variables
#
# Make a special build, pass the quoted text as comment (use FORCE_UPDATE declaration below to force recompilation of resources)
# SPECIALBUILD = "This text will appear in the property sheet of the .exe file"
#
# Flags. Uncomment any of these declarations to enable their function.
#
# Include Unicode support
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UNICODE = 1
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# Build A68K ASM 68000 core
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BUILD_A68K = 1
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# Include x86 Assembly routines
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BUILD_X86_ASM = 1
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# Build for x64 targets (MinGW64 and MSVC only, this will undefine BUILD_A68K and BUILD_X86_ASM)
#BUILD_X64_EXE = 1
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# Build for Windows XP target (for use with Visual Studio 2012-15)
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#BUILD_VS_XP_TARGET = 1
# Include 7-zip support
INCLUDE_7Z_SUPPORT = 1
# Include Toaplan sound sample hacks for games without MCU dumps
TOAPLAN_SOUND_SAMPLES_HACK = 1
# Include Killer Instinct driver (and associated files) - requires C++11 support
#INCLUDE_KILLER_INSTINCT = 1
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# Include symbols and other debug information in the executable
#SYMBOL = 1
# Include features for debugging drivers
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DEBUG = 1
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# Include rom set verifying features (comment this for release builds)
#ROM_VERIFY = 1
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# Force recompilation of files that need it (i.e. use __TIME__, __DATE__, SPECIALBUILD).
FORCE_UPDATE = 1
# Use the __fastcall calling convention when interfacing with A68K/Musashi/Doze
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FASTCALL = 1
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# Compress executable with upx (the DEBUG option ignores this)
# COMPRESS = 1
# Perl is available
PERL = 1
# Endianness
LSB_FIRST = 1
# Include png.h from burner.h
INCLUDE_LIB_PNGH = 1
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#
# execute an appropriate system-specific makefile
#
mingw345: FORCE
@$(MAKE) -s -f makefile.mingw GCC345=1
mingw452: FORCE
@$(MAKE) -s -f makefile.mingw GCC452=1
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mingw471: FORCE
@$(MAKE) -s -f makefile.mingw GCC471=1
mingw510: FORCE
@$(MAKE) -s -f makefile.mingw GCC510=1
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mamemingw: FORCE
@$(MAKE) -s -f makefile.mamemingw
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sdl: FORCE
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@$(MAKE) -s -f makefile.sdl
vc: FORCE
@$(MAKE) -s -f makefile.vc
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FORCE: