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https://github.com/libretro/FBNeo.git
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make pulse audio and option when building sdl2
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parent
2875c5b9f7
commit
04d8dda505
@ -73,6 +73,12 @@ depobj += neocdlist.o \
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cd_sdl2.o config.o main.o run.o stringset.o bzip.o drv.o media.o sdl2_gui_ingame.o sdl2_gui_common.o \
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inpdipsw.o vid_sdl2opengl.o vid_sdl2.o dynhuff.o replay.o sdl2_gui.o sdl2_inprint.o input_sdl2.o stated.o
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ifdef FORCE_PULSE_AUDIO
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alldir += intf/audio/linux
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depobj += aud_pulse_simple.o
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endif
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ifdef INCLUDE_7Z_SUPPORT
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depobj += un7z.o \
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\
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@ -192,6 +198,10 @@ ASFLAGS = -O1 -f coff -w-orphan-labels
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# FIXME
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DEF := -DBUILD_SDL2 -DUSE_SPEEDHACKS -DFILENAME=$(NAME) -DUSE_FILE32API
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ifdef FORCE_PULSE_AUDIO
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DEF := $(DEF) -DFORCE_PULSE_AUDIO
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endif
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ifdef WINDOWS
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DEF := $(DEF) -DSDL_WINDOWS
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endif
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@ -21,8 +21,14 @@ static UINT32 nAudActive = 0;
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extern struct AudOut AudOutXAudio2;
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#elif defined (BUILD_MACOS)
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extern struct AudOut AudOutMacOS;
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#elif defined (BUILD_SDL) || defined (BUILD_SDL2)
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#elif defined (BUILD_SDL)
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extern struct AudOut AudOutSDL;
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#elif defined (BUILD_SDL2)
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#if defined (FORCE_PULSE_AUDIO)
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extern struct AudOut AudOutPulseSimple;
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#else
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extern struct AudOut AudOutSDL;
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#endif
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#elif defined (_XBOX)
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extern struct AudOut AudOutXAudio2;
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#elif defined (BUILD_QT)
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@ -39,8 +45,14 @@ static struct AudOut *pAudOut[]=
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&AudOutXAudio2,
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#elif defined (BUILD_MACOS)
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&AudOutMacOS,
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#elif defined (BUILD_SDL) || defined (BUILD_SDL2)
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#elif defined (BUILD_SDL)
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&AudOutSDL,
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#elif defined (BUILD_SDL2)
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#if defined (FORCE_PULSE_AUDIO)
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&AudOutPulseSimple,
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#else
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&AudOutSDL,
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#endif
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#elif defined (_XBOX)
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&AudOutXAudio2,
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#elif defined (BUILD_QT)
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