d_argus, use 32bit trans buffer also for the mosaic buffer, make gamezfan compatible

This commit is contained in:
dinkc64 2018-10-05 13:39:22 +00:00
parent 00c4ea7ee5
commit 1e3d893076

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@ -1056,8 +1056,6 @@ static INT32 ValtricInit()
GenericTilemapSetTransparent(0, 0xf);
GenericTilemapSetOffsets(TMAP_GLOBAL, 0, -((256 - nScreenHeight) / 2));
BurnBitmapAllocate(1, 512, 512, true);
DrvDoReset();
return 0;
@ -1322,7 +1320,7 @@ static void draw_mosaic()
}
else
{
UINT16 *pTempDraw = BurnBitmapGetBitmap(1);
UINT16 *pTempDraw = (UINT16*)DrvTransBuffer;
GenericTilemapDraw(1, pTempDraw, 0);
{