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d_argus, use 32bit trans buffer also for the mosaic buffer, make gamezfan compatible
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@ -1056,8 +1056,6 @@ static INT32 ValtricInit()
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GenericTilemapSetTransparent(0, 0xf);
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GenericTilemapSetOffsets(TMAP_GLOBAL, 0, -((256 - nScreenHeight) / 2));
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BurnBitmapAllocate(1, 512, 512, true);
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DrvDoReset();
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return 0;
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@ -1322,7 +1320,7 @@ static void draw_mosaic()
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}
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else
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{
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UINT16 *pTempDraw = BurnBitmapGetBitmap(1);
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UINT16 *pTempDraw = (UINT16*)DrvTransBuffer;
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GenericTilemapDraw(1, pTempDraw, 0);
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{
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