lua fix for old compiler pt.2

This commit is contained in:
dinkc64 2021-11-16 17:36:43 -05:00
parent dd8a287f8e
commit 409cddc0e4

View File

@ -35,16 +35,17 @@ UINT8 macroSystemLuaHotkey7 = 0;
UINT8 macroSystemLuaHotkey8 = 0;
UINT8 macroSystemLuaHotkey9 = 0;
std::vector<UINT8*> lua_hotkeys = {
&macroSystemLuaHotkey1,
&macroSystemLuaHotkey2,
&macroSystemLuaHotkey3,
&macroSystemLuaHotkey4,
&macroSystemLuaHotkey5,
&macroSystemLuaHotkey6,
&macroSystemLuaHotkey7,
&macroSystemLuaHotkey8,
&macroSystemLuaHotkey9
UINT8 *lua_hotkeys[] = {
&macroSystemLuaHotkey1,
&macroSystemLuaHotkey2,
&macroSystemLuaHotkey3,
&macroSystemLuaHotkey4,
&macroSystemLuaHotkey5,
&macroSystemLuaHotkey6,
&macroSystemLuaHotkey7,
&macroSystemLuaHotkey8,
&macroSystemLuaHotkey9,
NULL
};
@ -362,7 +363,7 @@ static void GameInpInitMacros()
nMacroCount++;
pgi++;
for (int hotkey_num = 0; hotkey_num < lua_hotkeys.size(); hotkey_num++) {
for (int hotkey_num = 0; lua_hotkeys[hotkey_num] != NULL; hotkey_num++) {
char hotkey_name[40];
sprintf(hotkey_name, "Lua Hotkey %d", (hotkey_num + 1));
pgi->nInput = GIT_MACRO_AUTO;