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violent storm: fix fading, fireworks @ end of st.2
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887a17d207
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@ -2272,12 +2272,13 @@ static INT32 ViostormInit()
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K056832SetLayerOffsets(2, 2+1, 0);
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K056832SetLayerOffsets(3, 3+1, 0);
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K053247Init(DrvGfxROM1, DrvGfxROMExp1, 0x7fffff, metamrph_sprite_callback, 3);
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K053247Init(DrvGfxROM1, DrvGfxROMExp1, 0x7fffff, metamrph_sprite_callback, 1);
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K053247SetSpriteOffset(-62-40, -23-16);
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K053250Init(0, DrvGfxROM2, DrvGfxROMExp2, 1); // doesn't exist on this hardware
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konamigx_mixer_init(0);
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konamigx_mixer_primode(0xf);
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SekInit(0, 0x68000);
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SekOpen(0);
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@ -2863,7 +2864,7 @@ static INT32 DrvDraw()
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sprite_colorbase = K055555GetPaletteIndex(4)<<5;
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}
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if (nGame == 2 || nGame == 3) { // viostorm / metamrph
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if (nGame == 2 || nGame == 3) { // metamrph / viostorm
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sub_flags = GXSUB_K053250 | GXSUB_4BPP;
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sprite_colorbase = K055555GetPaletteIndex(4)<<4;
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}
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@ -1028,7 +1028,7 @@ void zdrawgfxzoom32GP(UINT32 code, UINT32 color, INT32 flipx, INT32 flipy, INT32
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if (highlight_enable) {
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dst_ptr[ecx] = highlight_blend(dst_ptr[ecx]);
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} else {
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dst_ptr[ecx] = shadow_blend(dst_ptr[ecx], highlight_enable); //shd_base[pix.as_rgb15()];
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dst_ptr[ecx] = shadow_blend(dst_ptr[ecx], shadow_bank); //shd_base[pix.as_rgb15()];
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}
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}
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while (++ecx);
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@ -121,8 +121,8 @@ void konamigx_mixer_exit()
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void konamigx_scan(INT32 nAction)
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{
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if (nAction & ACB_MEMORY_RAM) {
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ScanVar(gx_shdzbuf, 512 * 256 * 2, "gx shd z buf");
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ScanVar(gx_objzbuf, 512 * 256 * 2, "gx obj z buf");
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// ScanVar(gx_shdzbuf, 512 * 256 * 2, "gx shd z buf"); UNNECESSARY
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// ScanVar(gx_objzbuf, 512 * 256 * 2, "gx obj z buf"); "" -dink
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if (m_gx_objdma && gx_spriteram) {
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ScanVar(gx_spriteram, 0x1000, "gx spriteram");
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}
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@ -651,6 +651,11 @@ void konamigx_mixer(INT32 sub1 /*extra tilemap 1*/, INT32 sub1flags, INT32 sub2
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switch (m_gx_primode & 0xf)
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{
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case 0xf:
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// viostorm bad shadow grid st.2 fireworks (right side of screen)
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if (code == 0xe140 && shdpri[0x02] == 0x28) continue;
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break;
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// Dadandarn zcode suppression
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case 1:
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zcode = 0;
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