ui: fix defaults for games with 5p inputs (pce/tg/sgx), was incorrectly getting mapped to the X-Arcade / Hanaho HotRod controller

This commit is contained in:
dinkc64 2021-11-01 23:22:24 -04:00
parent c982f6b9b8
commit 8167aea696
2 changed files with 2 additions and 2 deletions

View File

@ -136,7 +136,7 @@ void GetHistoryDatHardwareToken(char *to_string);
extern INT32 nAutoFireRate;
// Player Default Controls
extern INT32 nPlayerDefaultControls[5];
extern INT32 nPlayerDefaultControls[8];
extern TCHAR szPlayerDefaultIni[5][MAX_PATH];
// mappable System Macros for the Input Dialogue

View File

@ -2,7 +2,7 @@
#include "burner.h"
// Player Default Controls
INT32 nPlayerDefaultControls[5] = {0, 1, 2, 3, 4};
INT32 nPlayerDefaultControls[8] = {0, 1, 2, 3, 8, 8, 8, 8};
TCHAR szPlayerDefaultIni[5][MAX_PATH] = { _T(""), _T(""), _T(""), _T(""), _T("") };
// Mapping of PC inputs to game inputs