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(libretro) update files
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@ -116,7 +116,7 @@ The following "device type" also exist, but they won't be compatible with every
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The following device types are mostly WIP, they haven't been thoroughly tested and might contain major bugs (please report them) :
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* **6-Panel** : assuming you are using a 6-button arcade panel and followed the "YXL as top row and BAR as bottom row" mapping recommendation, it will use R as your 3rd button and Y as your 4th button for anything that isn't a 6-button vsfighting game, note that some users might be more comfortable with Classic/Modern's BAYX's assignment for 4-buttons systems like neogeo.
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* **6-Panel** : assuming you are using a 6-button arcade panel and followed the "YXL as top row and BAR as bottom row" mapping recommendation, it will map the top row then the bottom row as a general rule (with some exceptions), note that some users might be more comfortable with Classic/Modern's BAYX's assignment for 4-buttons systems like neogeo.
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* **Touchscreen** : a variant of the "Pointer" device type meant for mobile devices, touchscreen "tap events" are used for gameplay, "Start" and "Coin" are still assigned to your retropad overlay.
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## Emulating consoles and computers
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@ -39,25 +39,25 @@ UINT32 nMacroCount = 0;
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UINT32 nMaxMacro = 0;
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UINT32 nDiagInputHoldCounter = 0;
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#define RETRO_DEVICE_ID_3RD_COL_BOTTOM (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R2 : RETRO_DEVICE_ID_JOYPAD_R )
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#define RETRO_DEVICE_ID_3RD_COL_TOP (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_JOYPAD_L )
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#define RETRO_DEVICE_ID_4TH_COL_BOTTOM (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_L2 : RETRO_DEVICE_ID_JOYPAD_R2)
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#define RETRO_DEVICE_ID_3RD_COL_BOTTOM (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R2 : RETRO_DEVICE_ID_JOYPAD_R )
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#define RETRO_DEVICE_ID_4TH_COL_TOP (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_L : RETRO_DEVICE_ID_JOYPAD_L2)
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#define RETRO_DEVICE_ID_4TH_COL_BOTTOM (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_L2 : RETRO_DEVICE_ID_JOYPAD_R2)
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#define RETRO_DEVICE_ID_FIRE01 RETRO_DEVICE_ID_JOYPAD_B
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#define RETRO_DEVICE_ID_FIRE02 RETRO_DEVICE_ID_JOYPAD_A
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#define RETRO_DEVICE_ID_FIRE03 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_JOYPAD_Y)
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#define RETRO_DEVICE_ID_FIRE04 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_Y : RETRO_DEVICE_ID_JOYPAD_X)
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#define RETRO_DEVICE_ID_FIRE05 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_X : RETRO_DEVICE_ID_3RD_COL_BOTTOM)
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#define RETRO_DEVICE_ID_FIRE06 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_L : RETRO_DEVICE_ID_3RD_COL_TOP)
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#define RETRO_DEVICE_ID_FIRE01 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_Y : RETRO_DEVICE_ID_JOYPAD_B)
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#define RETRO_DEVICE_ID_FIRE02 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_X : RETRO_DEVICE_ID_JOYPAD_A)
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#define RETRO_DEVICE_ID_FIRE03 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_L : RETRO_DEVICE_ID_JOYPAD_Y)
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#define RETRO_DEVICE_ID_FIRE04 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_B : RETRO_DEVICE_ID_JOYPAD_X)
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#define RETRO_DEVICE_ID_FIRE05 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_A : RETRO_DEVICE_ID_3RD_COL_BOTTOM)
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#define RETRO_DEVICE_ID_FIRE06 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_3RD_COL_TOP)
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#define RETRO_DEVICE_ID_FIRE07 RETRO_DEVICE_ID_4TH_COL_BOTTOM
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#define RETRO_DEVICE_ID_FIRE08 RETRO_DEVICE_ID_4TH_COL_TOP
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#define RETRO_DEVICE_ID_FIRE09 RETRO_DEVICE_ID_JOYPAD_R3
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#define RETRO_DEVICE_ID_FIRE10 RETRO_DEVICE_ID_JOYPAD_L3
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#define RETRO_DEVICE_ID_3LINE_LEFT (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_B : RETRO_DEVICE_ID_JOYPAD_Y)
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#define RETRO_DEVICE_ID_3LINE_MIDDLE (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_A : RETRO_DEVICE_ID_JOYPAD_B)
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#define RETRO_DEVICE_ID_3LINE_RIGHT (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_JOYPAD_A)
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#define RETRO_DEVICE_ID_3LINE_LEFT (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_Y : RETRO_DEVICE_ID_JOYPAD_Y)
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#define RETRO_DEVICE_ID_3LINE_MIDDLE (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_X : RETRO_DEVICE_ID_JOYPAD_B)
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#define RETRO_DEVICE_ID_3LINE_RIGHT (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_L : RETRO_DEVICE_ID_JOYPAD_A)
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void SetDiagInpHoldFrameDelay(unsigned val)
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{
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@ -1028,13 +1028,13 @@ static INT32 GameInpSpecialOne(struct GameInp* pgi, INT32 nPlayer, char* szb, ch
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(drvname && strcmp(drvname, "goldnaxe") == 0)
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) {
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if (strcmp("Fire 1", description) == 0) {
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, "Magic");
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_LEFT, "Magic");
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}
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if (strcmp("Fire 2", description) == 0) {
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, "Attack");
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_MIDDLE, "Attack");
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}
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if (strcmp("Fire 3", description) == 0) {
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, "Jump");
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_RIGHT, "Jump");
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}
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}
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@ -1043,13 +1043,13 @@ static INT32 GameInpSpecialOne(struct GameInp* pgi, INT32 nPlayer, char* szb, ch
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(drvname && strcmp(drvname, "altbeast") == 0)
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) {
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if (strcmp("Fire 1", description) == 0) {
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, "Jump");
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_LEFT, "Jump");
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}
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if (strcmp("Fire 2", description) == 0) {
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, "Punch");
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_MIDDLE, "Punch");
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}
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if (strcmp("Fire 3", description) == 0) {
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, "Kick");
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_RIGHT, "Kick");
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}
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}
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@ -1058,13 +1058,13 @@ static INT32 GameInpSpecialOne(struct GameInp* pgi, INT32 nPlayer, char* szb, ch
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(drvname && strcmp(drvname, "eswat") == 0)
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) {
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if (strcmp("Fire 1", description) == 0) {
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, "Special Weapon");
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_LEFT, "Special Weapon");
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}
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if (strcmp("Fire 2", description) == 0) {
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, "Shoot");
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_MIDDLE, "Shoot");
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}
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if (strcmp("Fire 3", description) == 0) {
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, "Jump");
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GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_RIGHT, "Jump");
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}
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}
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