(libretro) update files

This commit is contained in:
barbudreadmon 2024-11-12 12:15:33 +01:00
parent 1dc109df4e
commit 88837408b8
2 changed files with 21 additions and 21 deletions

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@ -116,7 +116,7 @@ The following "device type" also exist, but they won't be compatible with every
The following device types are mostly WIP, they haven't been thoroughly tested and might contain major bugs (please report them) :
* **6-Panel** : assuming you are using a 6-button arcade panel and followed the "YXL as top row and BAR as bottom row" mapping recommendation, it will use R as your 3rd button and Y as your 4th button for anything that isn't a 6-button vsfighting game, note that some users might be more comfortable with Classic/Modern's BAYX's assignment for 4-buttons systems like neogeo.
* **6-Panel** : assuming you are using a 6-button arcade panel and followed the "YXL as top row and BAR as bottom row" mapping recommendation, it will map the top row then the bottom row as a general rule (with some exceptions), note that some users might be more comfortable with Classic/Modern's BAYX's assignment for 4-buttons systems like neogeo.
* **Touchscreen** : a variant of the "Pointer" device type meant for mobile devices, touchscreen "tap events" are used for gameplay, "Start" and "Coin" are still assigned to your retropad overlay.
## Emulating consoles and computers

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@ -39,25 +39,25 @@ UINT32 nMacroCount = 0;
UINT32 nMaxMacro = 0;
UINT32 nDiagInputHoldCounter = 0;
#define RETRO_DEVICE_ID_3RD_COL_BOTTOM (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R2 : RETRO_DEVICE_ID_JOYPAD_R )
#define RETRO_DEVICE_ID_3RD_COL_TOP (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_JOYPAD_L )
#define RETRO_DEVICE_ID_4TH_COL_BOTTOM (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_L2 : RETRO_DEVICE_ID_JOYPAD_R2)
#define RETRO_DEVICE_ID_3RD_COL_BOTTOM (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R2 : RETRO_DEVICE_ID_JOYPAD_R )
#define RETRO_DEVICE_ID_4TH_COL_TOP (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_L : RETRO_DEVICE_ID_JOYPAD_L2)
#define RETRO_DEVICE_ID_4TH_COL_BOTTOM (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_L2 : RETRO_DEVICE_ID_JOYPAD_R2)
#define RETRO_DEVICE_ID_FIRE01 RETRO_DEVICE_ID_JOYPAD_B
#define RETRO_DEVICE_ID_FIRE02 RETRO_DEVICE_ID_JOYPAD_A
#define RETRO_DEVICE_ID_FIRE03 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_JOYPAD_Y)
#define RETRO_DEVICE_ID_FIRE04 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_Y : RETRO_DEVICE_ID_JOYPAD_X)
#define RETRO_DEVICE_ID_FIRE05 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_X : RETRO_DEVICE_ID_3RD_COL_BOTTOM)
#define RETRO_DEVICE_ID_FIRE06 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_L : RETRO_DEVICE_ID_3RD_COL_TOP)
#define RETRO_DEVICE_ID_FIRE01 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_Y : RETRO_DEVICE_ID_JOYPAD_B)
#define RETRO_DEVICE_ID_FIRE02 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_X : RETRO_DEVICE_ID_JOYPAD_A)
#define RETRO_DEVICE_ID_FIRE03 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_L : RETRO_DEVICE_ID_JOYPAD_Y)
#define RETRO_DEVICE_ID_FIRE04 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_B : RETRO_DEVICE_ID_JOYPAD_X)
#define RETRO_DEVICE_ID_FIRE05 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_A : RETRO_DEVICE_ID_3RD_COL_BOTTOM)
#define RETRO_DEVICE_ID_FIRE06 (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_3RD_COL_TOP)
#define RETRO_DEVICE_ID_FIRE07 RETRO_DEVICE_ID_4TH_COL_BOTTOM
#define RETRO_DEVICE_ID_FIRE08 RETRO_DEVICE_ID_4TH_COL_TOP
#define RETRO_DEVICE_ID_FIRE09 RETRO_DEVICE_ID_JOYPAD_R3
#define RETRO_DEVICE_ID_FIRE10 RETRO_DEVICE_ID_JOYPAD_L3
#define RETRO_DEVICE_ID_3LINE_LEFT (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_B : RETRO_DEVICE_ID_JOYPAD_Y)
#define RETRO_DEVICE_ID_3LINE_MIDDLE (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_A : RETRO_DEVICE_ID_JOYPAD_B)
#define RETRO_DEVICE_ID_3LINE_RIGHT (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_JOYPAD_A)
#define RETRO_DEVICE_ID_3LINE_LEFT (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_Y : RETRO_DEVICE_ID_JOYPAD_Y)
#define RETRO_DEVICE_ID_3LINE_MIDDLE (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_X : RETRO_DEVICE_ID_JOYPAD_B)
#define RETRO_DEVICE_ID_3LINE_RIGHT (nDeviceType[nPlayer] == RETROPAD_6PANEL ? RETRO_DEVICE_ID_JOYPAD_L : RETRO_DEVICE_ID_JOYPAD_A)
void SetDiagInpHoldFrameDelay(unsigned val)
{
@ -1028,13 +1028,13 @@ static INT32 GameInpSpecialOne(struct GameInp* pgi, INT32 nPlayer, char* szb, ch
(drvname && strcmp(drvname, "goldnaxe") == 0)
) {
if (strcmp("Fire 1", description) == 0) {
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, "Magic");
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_LEFT, "Magic");
}
if (strcmp("Fire 2", description) == 0) {
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, "Attack");
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_MIDDLE, "Attack");
}
if (strcmp("Fire 3", description) == 0) {
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, "Jump");
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_RIGHT, "Jump");
}
}
@ -1043,13 +1043,13 @@ static INT32 GameInpSpecialOne(struct GameInp* pgi, INT32 nPlayer, char* szb, ch
(drvname && strcmp(drvname, "altbeast") == 0)
) {
if (strcmp("Fire 1", description) == 0) {
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, "Jump");
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_LEFT, "Jump");
}
if (strcmp("Fire 2", description) == 0) {
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, "Punch");
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_MIDDLE, "Punch");
}
if (strcmp("Fire 3", description) == 0) {
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, "Kick");
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_RIGHT, "Kick");
}
}
@ -1058,13 +1058,13 @@ static INT32 GameInpSpecialOne(struct GameInp* pgi, INT32 nPlayer, char* szb, ch
(drvname && strcmp(drvname, "eswat") == 0)
) {
if (strcmp("Fire 1", description) == 0) {
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, "Special Weapon");
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_LEFT, "Special Weapon");
}
if (strcmp("Fire 2", description) == 0) {
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, "Shoot");
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_MIDDLE, "Shoot");
}
if (strcmp("Fire 3", description) == 0) {
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, "Jump");
GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_3LINE_RIGHT, "Jump");
}
}