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burn_gun: BurnPaddle - speed up a bit so the default analog value of 0x100 in gamename.ini will work good in games that use it.
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@ -104,7 +104,7 @@ BurnDialINF BurnPaddleReturnA(INT32 num)
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if (num > MAX_GUNS - 1) return dial;
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INT32 PaddleA = ((BurnGunX[num] >> 8) / 0x10) & 0xff;
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INT32 PaddleA = ((BurnGunX[num] >> 8) / 0x4) & 0xff;
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if (PaddleA < PaddleLastA[num]) {
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dial.Velocity = (PaddleLastA[num] - PaddleA);
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@ -131,7 +131,7 @@ BurnDialINF BurnPaddleReturnB(INT32 num)
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if (num > MAX_GUNS - 1) return dial;
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INT32 PaddleB = ((BurnGunY[num] >> 8) / 0x10) & 0xff;
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INT32 PaddleB = ((BurnGunY[num] >> 8) / 0x4) & 0xff;
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if (PaddleB < PaddleLastB[num]) {
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dial.Velocity = (PaddleLastB[num] - PaddleB);
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