burn_gun: BurnPaddle - speed up a bit so the default analog value of 0x100 in gamename.ini will work good in games that use it.

This commit is contained in:
dinkc64 2018-10-12 22:59:17 +00:00
parent b6c818abe3
commit 8a4d0b26f4

View File

@ -104,7 +104,7 @@ BurnDialINF BurnPaddleReturnA(INT32 num)
if (num > MAX_GUNS - 1) return dial;
INT32 PaddleA = ((BurnGunX[num] >> 8) / 0x10) & 0xff;
INT32 PaddleA = ((BurnGunX[num] >> 8) / 0x4) & 0xff;
if (PaddleA < PaddleLastA[num]) {
dial.Velocity = (PaddleLastA[num] - PaddleA);
@ -131,7 +131,7 @@ BurnDialINF BurnPaddleReturnB(INT32 num)
if (num > MAX_GUNS - 1) return dial;
INT32 PaddleB = ((BurnGunY[num] >> 8) / 0x10) & 0xff;
INT32 PaddleB = ((BurnGunY[num] >> 8) / 0x4) & 0xff;
if (PaddleB < PaddleLastB[num]) {
dial.Velocity = (PaddleLastB[num] - PaddleB);