Updated help file

This commit is contained in:
Barry Harris 2011-12-09 20:56:03 +00:00
parent ef0779a32b
commit 8d31014fad
17 changed files with 90 additions and 25 deletions

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fba.chm

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Microsoft HTML Help Compiler 4.74.8702
Compiling w:\fbahelp\fba.chm
Compiling d:\fba_src\fbalpha\trunk\fbahelpfilesrc\fba.chm
Compile time: 0 minutes, 1 second
23 Topics
46 Local links
Compile time: 0 minutes, 0 seconds
24 Topics
49 Local links
1 Internet link
0 Graphics
Created w:\fbahelp\fba.chm, 39,742 bytes
Compression decreased file by 66,593 bytes.
Created d:\fba_src\fbalpha\trunk\fbahelpfilesrc\fba.chm, 40,816 bytes
Compression decreased file by 70,580 bytes.

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<param name="Name" value="NeoGeo MVS Multislot Game Select Dialog">
<param name="Local" value="dialog_multislot.htm">
</OBJECT>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="NeoGeo CDZ Game Select Dialog">
<param name="Local" value="dialog_neocdz.htm">
</OBJECT>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="IPS Manager Dialog">
<param name="Local" value="dialog_ips_manager.htm">

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@ -25,7 +25,7 @@
<P>The games in the list may have status icons next to them. These are;</P>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="40" VALIGN="TOP"><IMG SRC="images/tv%20not%20working.ico" HEIGHT="16" WIDTH="16"></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This game doesn't work.</FONT></TD></TR>
@ -41,7 +41,7 @@
<P>The following options are available at the bottom of the dialog;</P>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Show Available Only</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Filters the gamelist to show only games available on your system (ie, that you have the roms for).</FONT></TD></TR>

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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Neo Geo CDZ Game Select Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Neo Geo CDZ Game Select Dialog</FONT></H3>
<P>The purpose of this dialog is to choose a Neo Geo CDZ game to play. When you click on a game in the list the dialog will display images of the games cd covers, if you have PNG files in the folder you have defined as your Neo Geo CDZ Covers folder with the games four digit NGCD-ID code, appended with either <I>-front</I> or <I>-back</I>, eg, <I>0030-front.png</I>. The info panel under the gamelist will also be refreshed and will display information about the game.</P>
<P>To play a game either double-click on it in the list, or select it and press the <B>Play</B> button.</P>
<P>When you enter the dialog, a scan will take place of the ISO/CUE files in the folder you have defined as the Neo Geo CDZ games folder. If a game is recognised it is added to the dialog list. To force the scan to run again you can click the <B>Scan Games</B> button. You can force the scan to look in sub-directories of the folder you defined by selecting the <B>Scan sub-dirs</B> option. You can also force the scan to look for ISO's only and ignore CUE files by selecting the <B>Scan for ISO only</B> option.</P>
<P>You can use the <B>Directories</B> button to open the <A HREF="dialog_support_path.htm">Support File Path Dialog</A> to change the folders to use for the games and/or covers.</P>
<P>To view a full-size image of the covers, you can click on a cover image to open the image in a larger dialog box.</P>
</FONT>
</BODY>
</HTML>

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<P>The table below gives an overview of all the support files and how they should be named.</P>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Previews</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an in-game preview image in several dialog boxes. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>

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@ -32,6 +32,7 @@ menu_video.htm
presets.htm
dialog_ips_manager.htm
dialog_multislot.htm
dialog_neocdz.htm
[INFOTYPES]

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<H3><FONT COLOR="#F98733">Keys</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>F6</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Open game selection dialog.</FONT></TD></TR>

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<H3><FONT COLOR="#F98733">Audio Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select plugin</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Select the audio plugin to use.</FONT></TD></TR>
@ -47,7 +47,7 @@
<H3><FONT COLOR="#F98733">DirectSound Audio Plugin Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Use Low-pass filter</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable a low-pass filter.</FONT></TD></TR>
@ -62,7 +62,7 @@
<H3><FONT COLOR="#F98733">XAudio2 Audio Plugin Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Use Low-pass filter</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable a low-pass filter.</FONT></TD></TR>

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<H3><FONT COLOR="#F98733">Game Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Load Game</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_game_select.htm">Game Select Dialog</A> to choose a game to load.</FONT></TD></TR>
@ -31,12 +31,15 @@
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Start Neo Geo Multi-slot</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_multislot.htm">NeoGeo MVS Multislot Game Select Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Load Neo Geo CDZ game</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_neocdz.htm">NeoGeo CDZ Game Select Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select CD Image (ISO/CUE)</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens a file select dialog, which allows you to choose and ISO/CUE CD image to use with the Neo Geo CDZ driver.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Start Neo Geo CDZ</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Starts the Neo Geo CDZ emulation, using the current loaded ISO/CUE CD image.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select CD Image</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens a file select dialog, which allows you to choose and ISO/CUE CD image to use with the Neo Geo CDZ driver.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Exit Game</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Closes the current game.</FONT></TD></TR>

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<H3><FONT COLOR="#F98733">Help Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Help</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">View this file.</FONT></TD></TR>

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<H3><FONT COLOR="#F98733">Input Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select plugin</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Select the input plugin to use - currently does nothing.</FONT></TD></TR>

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<H3><FONT COLOR="#F98733">Misc Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Auto Pause</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will automatically pause the emulator if it loses focus or you switch to another window.</FONT></TD></TR>

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<H3><FONT COLOR="#F98733">Video Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select blitter</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Select which blitter to use.</FONT></TD></TR>
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<H3><FONT COLOR="#F98733">Basic (DirectDraw 7) Blitter Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>No Effects</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Turns off all effects.</FONT></TD></TR>
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<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Rotate scanlines</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this is enabled then scanlines will be rotated for vertical games.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Force Flip</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Forces hardware flipping for games that require it. This is usually detected as an available feature, but due to DirectDraw being old, the support doesn't usually get detected. This option will force the flipping if a game needs it. This is best used with the <I>System Memory Buffering Method</I>. This option will likely force Windows to disable Aero and revert to basic settings, and is therefore recommended for older computers still using Windows XP only. If you are using a version of Windows newer than XP then you should be using the Enhanced or DirectX 9 blitters.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Buffering Method</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Choose between <I>Autodetect</I>, <I>Video memory</I>, and <I>System memory</I>. The recommended setting is <I>Autodetect</I> unless this causes you problems.</FONT></TD></TR>
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<H3><FONT COLOR="#F98733">SoftFX (DirectDraw 7) Blitter Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Filter List</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Choose a graphics filter to apply. These will only work with the colour depths specified.</FONT></TD></TR>
@ -122,7 +125,7 @@
<H3><FONT COLOR="#F98733">Enhanced (Direct3D 7) Blitter Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Disable all effects</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Turns off all effects.</FONT></TD></TR>
@ -179,7 +182,7 @@
<H3><FONT COLOR="#F98733">Experimental (DirectX Graphics 9) Blitter Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0">
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable point/linear/cubic filtering</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable point, linear or cubic filtering.</FONT></TD></TR>
@ -201,6 +204,25 @@
</TABLE>
<H3><FONT COLOR="#F98733">DirectX 9 Alt (DirectX Graphics 9) Blitter Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable point/linear/ filtering</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable point or linear filtering.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>SoftFX Algorithm</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Choose a SoftFX filter to apply to the video.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Hardware vertex processing</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable hardware vertex processing.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Motion blur</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable motion blur.</FONT></TD></TR>
</TABLE>
</FONT>
</BODY>
</HTML>

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<P><B>Experimental Blitter</B>: DirectX Graphics 9 support is required. The Experimental blitter has limited functionality with DirectX 8.1 compatible hardware, but needs DirectX 9 for full functionality. For optimal results, Geforce FX 5900 series or Radeon 9800 series (or faster) graphics cards are required. For these cards, select the appropriate filter version from the Advanced options submenu. For all other compatible cards (e.g. Geforce FX series or Radeon 8500 and higher), select the high-performance option.</P>
<P><B>DirectX9 Alt Blitter</B>: Same as <I>Experimental Blitter</I> above.</P>
<H5><FONT COLOR="#F98733">Sound</FONT></H5>
<P>Any sound hardware supporting DirectSound3 should work. Most people should have no problems.</P>

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<li>Updated Vez CPU core interface to allocate memory rather than use an array, and added support for auto-acknowledging IRQs [iq_132]</li>
<li>Fixed crash when taking screenshots of vertical or flipped games using blitters other than the D3D enhanced blitter [Barry]</li>
<li>Added option to DirectDraw blitter to force flipping as it isn't usually detected as available, see help file for more information [Barry]</li>
<li>Updated help file [Barry]</li>
<li>Matched all sets to MAME 0.144u2 [Barry]</li>
<li>Matched the Megadrive sets to MESS 0.144u2 [Barry]</li>
</ul>