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d_taitoj: fix dleaguej missing sprites on the right side
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@ -1,6 +1,10 @@
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// FB Alpha Taito System H driver module
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// Based on MAME driver by Yochizo and Nicola Salmoria
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// Weirdness:
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// DLeagueJ's sprites get covered up on the right side of the screen, see temp.
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// fix in DleagueJDraw();
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#include "tiles_generic.h"
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#include "m68000_intf.h"
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#include "z80_intf.h"
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@ -1709,6 +1713,36 @@ static INT32 DleagueDraw()
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return 0;
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}
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static INT32 DleagueJDraw() /* kludge */
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{
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screen_y_adjust = 32;
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screen_x_adjust = 16;
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update_layer(0);
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update_layer(1);
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DrvPaletteUpdate();
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UINT16 *base_ram = (UINT16*)TaitoVideoRam;
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flipscreen = base_ram[0x20800/2] & 0x0c00;
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BurnTransferClear();
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if (nBurnLayer & 1) bg0_tilemap_draw();
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if (nBurnLayer & 2) bg1_tilemap_draw();
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dleague_draw_sprites(0);
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dleague_draw_sprites(1);
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if (nBurnLayer & 4) draw_tx_layer();
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BurnTransferCopy(TaitoPalette);
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return 0;
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}
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static INT32 DrvFrame()
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{
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TaitoWatchdog++;
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@ -2136,6 +2170,6 @@ struct BurnDriver BurnDrvDleaguej = {
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_TAITO_MISC, GBF_SPORTSMISC, 0,
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NULL, dleaguejRomInfo, dleaguejRomName, NULL, NULL, DleagueInputInfo, DleaguejDIPInfo,
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DleagueInit, DrvExit, DrvFrame, DleagueDraw, NULL, NULL, 0x210,
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DleagueInit, DrvExit, DrvFrame, DleagueJDraw, NULL, NULL, 0x210,
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320, 240, 4, 3
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};
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