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d_bombjack.cpp: add hiscore support
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@ -239,6 +239,8 @@ static INT32 DrvDoReset()
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soundlatch = 0;
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background_image = 0;
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HiscoreReset();
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return 0;
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}
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@ -661,7 +663,7 @@ struct BurnDriver BurnDrvBombjack = {
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"bombjack", NULL, NULL, NULL, "1984",
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"Bomb Jack (set 1)\0", NULL, "Tehkan", "Miscellaneous",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED, 2, HARDWARE_MISC_PRE90S, GBF_PLATFORM, 0,
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BDF_GAME_WORKING | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED | BDF_HISCORE_SUPPORTED, 2, HARDWARE_MISC_PRE90S, GBF_PLATFORM, 0,
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NULL, bombjackRomInfo, bombjackRomName, NULL, NULL, NULL, NULL, BombjackInputInfo, BombjackDIPInfo,
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BombjackInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x80,
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224, 256, 3, 4
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@ -701,7 +703,7 @@ struct BurnDriver BurnDrvBombjack2 = {
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"bombjack2", "bombjack", NULL, NULL, "1984",
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"Bomb Jack (set 2)\0", NULL, "Tehkan", "Miscellaneous",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED, 2, HARDWARE_MISC_PRE90S, GBF_PLATFORM, 0,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED | BDF_HISCORE_SUPPORTED, 2, HARDWARE_MISC_PRE90S, GBF_PLATFORM, 0,
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NULL, bombjack2RomInfo, bombjack2RomName, NULL, NULL, NULL, NULL, BombjackInputInfo, BombjackDIPInfo,
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BombjackInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x80,
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224, 256, 3, 4
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@ -739,7 +741,7 @@ struct BurnDriver BurnDrvBombjackt = {
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"bombjackt", "bombjack", NULL, NULL, "1984",
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"Bomb Jack (Tecfri, Spain)\0", NULL, "Tehkan (Tecfri licence)", "Miscellaneous",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED, 2, HARDWARE_MISC_PRE90S, GBF_PLATFORM, 0,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED | BDF_HISCORE_SUPPORTED, 2, HARDWARE_MISC_PRE90S, GBF_PLATFORM, 0,
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NULL, bombjacktRomInfo, bombjacktRomName, NULL, NULL, NULL, NULL, BombjackInputInfo, BombjackDIPInfo,
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BombjacktInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x80,
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224, 256, 3, 4
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