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burn_pal, mixup fixup
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@ -18,7 +18,7 @@ static inline UINT32 PaletteWrite4Bit(INT32 offset, INT32 rshift, INT32 gshift,
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UINT8 g = (p >> gshift) & 0xf;
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UINT8 b = (p >> bshift) & 0xf;
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return BurnHighCol(r+(r*16), b+(b*16), g+(g*16), 0);
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return BurnHighCol(r+(r*16), g+(g*16), b+(b*16), 0);
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}
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static inline void PaletteUpdate4Bit(INT32 rshift, INT32 gshift, INT32 bshift)
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