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Rename target for VS builds. Just as a heads up, this means the .exe names will be different in the VS appveyor builds!
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parent
192e794eec
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b557c4af58
@ -1661,22 +1661,26 @@ del build_details.exe
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<CodeAnalysisRuleSet>NativeRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>true</RunCodeAnalysis>
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<TargetName>fbneod_vs</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;..\..\src\dep\vc\include;$(IncludePath)</IncludePath>
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<CodeAnalysisRuleSet>NativeRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>true</RunCodeAnalysis>
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<TargetName>fbneo64d_vs</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;..\..\src\dep\vc\include;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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<TargetName>fbneo_vs</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;..\..\src\dep\vc\include;$(IncludePath)</IncludePath>
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<CodeAnalysisRuleSet>NativeRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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<TargetName>fbneo64</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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