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Kaillera : fix 2
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@ -117,7 +117,7 @@ char* DecorateKailleraGameName(UINT32 nBurnDrv)
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s5 = BurnDrvGetTextA(DRV_NAME);
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// Kaillera servers are limited to a maximum of 127 characters ...
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UINT32 nLen = 127 - (strlen(s2) + strlen(s3) + strlen(s4) + strlen(s5)) - 1;
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UINT32 nLen = 127 - (strlen(s2) + strlen(s3) + strlen(s4) + strlen(" - ") + strlen(s5)) - 1;
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strncpy(szKailleraName, s1, nLen);
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s1 = szKailleraName;
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