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nes, some clone fixes in the robot-added section
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8a71754bd6
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@ -30592,10 +30592,10 @@ STD_ROM_PICK(nes_mortakom3)
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STD_ROM_FN(nes_mortakom3)
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struct BurnDriver BurnDrvnes_mortakom3 = {
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"nes_mortakom3", NULL, NULL, NULL, "1989?",
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"nes_mortakom3", "nes_mortakomiispe", NULL, NULL, "1989?",
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"Mortal Kombat 3 - Special 56 Peoples (Unl)\0", NULL, "Nintendo", "Miscellaneous",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING, 2, HARDWARE_NES, GBF_MISC, 0,
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BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_NES, GBF_MISC, 0,
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NESGetZipName, nes_mortakom3RomInfo, nes_mortakom3RomName, NULL, NULL, NULL, NULL, NESInputInfo, NESDIPInfo,
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NESInit, NESExit, NESFrame, NESDraw, NESScan, &NESRecalc, 0x40,
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SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT
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@ -30643,10 +30643,10 @@ STD_ROM_PICK(nes_mortakomiiispe)
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STD_ROM_FN(nes_mortakomiiispe)
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struct BurnDriver BurnDrvnes_mortakomiiispe = {
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"nes_mortakomiiispe", NULL, NULL, NULL, "1989?",
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"nes_mortakomiiispe", "nes_mortakomiispe", NULL, NULL, "1989?",
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"Mortal Kombat III Special (Unl)\0", NULL, "Nintendo", "Miscellaneous",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING, 2, HARDWARE_NES, GBF_MISC, 0,
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BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_NES, GBF_MISC, 0,
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NESGetZipName, nes_mortakomiiispeRomInfo, nes_mortakomiiispeRomName, NULL, NULL, NULL, NULL, NESInputInfo, NESDIPInfo,
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NESInit, NESExit, NESFrame, NESDraw, NESScan, &NESRecalc, 0x40,
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SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT
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