irem m92: fix uccopsar end-of-level sprite masking issue & hopefully don't break anything else.

This commit is contained in:
dinkc64 2018-11-16 09:53:10 -05:00
parent 4df05c4747
commit daf30e9274

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@ -1858,11 +1858,13 @@ static void RenderTilePrio(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, IN
gfx += code * width * height;
//"m92 is a special case, usually it would need pri |= 1<<31; but not this time! -dink"
prio |= 1 << 31; // always on!
for (INT32 y = 0; y < height; y++, sy++) {
if (sy < 0 || sy >= nScreenHeight) continue;
INT32 row = sy * nScreenWidth;
for (INT32 x = 0; x < width; x++, sx++) {
if (sx < 0 || sx >= nScreenWidth) continue;
@ -1870,10 +1872,10 @@ static void RenderTilePrio(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, IN
if (pxl == 0) continue;
if ((prio & (1 << pri[sy * nScreenWidth + sx])) == 0) {
dest[sy * nScreenWidth + sx] = pxl | color;
if ((prio & (1 << (pri[row + sx] & 0x1f))) == 0) {
dest[row + sx] = pxl | color;
}
pri[sy * nScreenWidth + sx] = 7;
pri[row + sx] |= 0x1f;
}
sx -= width;
@ -1892,7 +1894,7 @@ static void draw_sprites()
INT32 x = (BURN_ENDIAN_SWAP_INT16(ram[offs+3]) & 0x1ff) - 96;
INT32 pri_s = (BURN_ENDIAN_SWAP_INT16(ram[offs+0]) & 0xe000) >> 13;
INT32 pri_b = (BURN_ENDIAN_SWAP_INT16(ram[offs+2]) & 0x0080) ? 0x80 : 0x82;
INT32 pri_b = (~BURN_ENDIAN_SWAP_INT16(ram[offs+2]) >> 6) & 2;
INT32 code = BURN_ENDIAN_SWAP_INT16(ram[offs+1]);
INT32 color = BURN_ENDIAN_SWAP_INT16(ram[offs+2]) & 0x007f;
@ -1943,7 +1945,7 @@ static void draw_layer_byline(INT32 start, INT32 finish, INT32 layer, INT32 forc
{ { 0xffff, 0x0000 }, { 0x00ff, 0xff00 }, { 0x0001, 0xfffe } }
};
INT32 priority = 1 << forcelayer;
INT32 priority = forcelayer^1;
for (INT32 sy = start; sy < finish; sy++)
{
@ -1974,18 +1976,18 @@ static void draw_layer_byline(INT32 start, INT32 finish, INT32 layer, INT32 forc
if (flipx) x_xor = 7;
UINT8 *rom = DrvGfxROM0 + ((code & graphics_mask[0]) * 0x40) + romoff;
INT32 mask = transmask[layer][group][forcelayer];
UINT32 mask = transmask[layer][group][forcelayer];
INT32 xx = sx - (scrollx_1&0x7);
for (INT32 x = 0; x < 8; x++, xx++) {
if (xx < 0 || xx >= nScreenWidth) continue;
INT32 pxl = rom[x ^ x_xor];
INT32 pxl = (rom[x ^ x_xor]&0x0f);
if (mask & (1 << pxl)) continue;
dest[xx] = pxl | color;
pri[xx] = priority;
pri[xx] |= priority;
}
}
}
@ -2008,7 +2010,7 @@ static void DrawLayers(INT32 start, INT32 finish)
if (nBurnLayer & 2) draw_layer_byline(start, finish, 1, 1);
if (nBurnLayer & 2) draw_layer_byline(start, finish, 1, 0);
if (nBurnLayer & 4) draw_layer_byline(start, finish, 0, 1);
if (nBurnLayer & 4) draw_layer_byline(start, finish, 0, 0);
if (nBurnLayer & 8) draw_layer_byline(start, finish, 0, 0);
}
static INT32 DrvDraw()
@ -2021,7 +2023,7 @@ static INT32 DrvDraw()
// DrawLayers(0, nScreenHeight);
if (nBurnLayer & 8) draw_sprites();
if (nSpriteEnable & 1) draw_sprites();
if (m92_video_reg & 0x80) BurnTransferClear(0x800); // most-likely probably screen disable (fixes bad fades in nbbatman)
@ -2040,7 +2042,7 @@ static INT32 DrvReDraw()
DrawLayers(0, nScreenHeight);
if (nBurnLayer & 8) draw_sprites();
if (nSpriteEnable & 1) draw_sprites();
BurnTransferCopy(DrvPalette);