diff --git a/fbahelpfilesrc/dialog_game_select.htm b/fbahelpfilesrc/dialog_game_select.htm index 4551b367e..f5f3b454b 100644 --- a/fbahelpfilesrc/dialog_game_select.htm +++ b/fbahelpfilesrc/dialog_game_select.htm @@ -70,7 +70,7 @@

You can view game information, by clicking on the Game Info button. This opens the Game Information Dialog.

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You can also right-click on a game in the list to open a context menu. Pressing Play from this menu, will play the game highlighted. View Game Information will open the Game Information Dialog. View in Progetto EMMA will open the games information page on Progetto EMMA (external web link). Favorite will add the game to your Favorites, which are available from the filters.

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You can also right-click on a game in the list to open a context menu. Pressing Play from this menu, will play the game highlighted. View Game Information will open the Game Information Dialog. View in Arcade Database will open the games information page on Arcade Database @ Arcade Italia (external web link). Favorite will add the game to your Favorites, which are available from the filters.

The dialog is resizable. You can drag any edge or any corner and the dialog controls will move/resize as appropriate. The dialog size is restored on entry and saved when the program is exited.

diff --git a/fbahelpfilesrc/dialog_inputs.htm b/fbahelpfilesrc/dialog_inputs.htm index 9394f4bdc..01511beae 100644 --- a/fbahelpfilesrc/dialog_inputs.htm +++ b/fbahelpfilesrc/dialog_inputs.htm @@ -21,9 +21,11 @@

As well as inputs for the game being emulated, there can also be various extra inputs for Auto-Fire or macros for simulating multiple button presses with one input.

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Auto Fire To set up Auto Fire, scroll down the input list until you see a place for a checkbox next to the inputs - this is the Macro section. Set-up a button here and check the box to make this macro Auto Fire. Set the Auto Fire speed through the menu option "Input -> Auto-Fire Rate".

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You can also choose from various presets by using the dropdown boxes below the inputs. Simply select the player from the first box, the controller from the second, and the control type from the third. The control type can be Auto-center or Normal. Once you have made your selection click Use preset to change the inputs for the selected game or click Make default to make your selection be the default for all games which have not been currently configured.

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You can create presets by clicking the Save preset button. This will save a file with the current input definitions in a hardware specific file. If you are playing a CPS game, the file will be called cps.ini, for Neo-Geo games, the file will be called neogeo.ini, for PGM games the file will be called pgm.ini, and for all other games the file will be called preset.ini.

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You can create presets by clicking the Save preset button. This will save a file with the current input definitions in a hardware specific file. If you are playing a CPS game, the file will be called cps.ini, for Neo-Geo games, the file will be called neogeo.ini, for PGM games the file will be called pgm.ini, consoles will also have their own preset file (for example: nes.ini, fds.ini, pce.ini, msx.ini, coleco.ini, sg1000.ini, gg.ini, sms.ini, megadrive.ini, spectrum.ini and channelf.ini, and for all other arcade games the file will be called preset.ini.

Controls are first assigned from the games specific ini file. If that isn't found, then the hardware specific ini file is tried (cps.ini, neogeo.ini, pgm.ini). If this isn't found then the default preset (applied by clicking Make default) is tried. If this isn't found then the application's default controls are mapped.