fix Shackled`s screen size: 4:3 not 3:4

This commit is contained in:
dinkc64 2015-01-18 22:14:45 +00:00
parent ef7588491c
commit ee5d1fa83d

View File

@ -5151,7 +5151,7 @@ struct BurnDriver BurnDrvShackled = {
BDF_GAME_WORKING, 2, HARDWARE_PREFIX_DATAEAST, GBF_SHOOT, 0,
NULL, shackledRomInfo, shackledRomName, NULL, NULL, ShackledInputInfo, ShackledDIPInfo,
LastmissInit, LastmissExit, LastmissFrame, ShackledDraw, LastmissScan, &DrvRecalc, 0x400,
240, 256, 3, 4
256, 240, 4, 3
};
@ -5199,7 +5199,7 @@ struct BurnDriver BurnDrvBreywood = {
BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_PREFIX_DATAEAST, GBF_SHOOT, 0,
NULL, breywoodRomInfo, breywoodRomName, NULL, NULL, ShackledInputInfo, ShackledDIPInfo,
LastmissInit, LastmissExit, LastmissFrame, ShackledDraw, LastmissScan, &DrvRecalc, 0x400,
240, 256, 3, 4
256, 240, 4, 3
};