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gulfstrm, sfx better, but music needs help!
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@ -2,13 +2,15 @@
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// Based on MAME driver by Nicola Salmoria
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/*
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To do::
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To do:
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Super-x priorities not 100% correct?
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if speed is too slow, switch palettes to be calculated per write rather than per frame
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also possibly add transparency tables to skip clear tiles.
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Bugs:
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Sound still not right for a few other games?
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- Gulf Storm has sfx, no music
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- Pollux has music, no sfx
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*/
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#include "tiles_generic.h"
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@ -2783,7 +2785,7 @@ static INT32 LastdayFrame()
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ZetOpen(0);
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nCyclesDone[0] += ZetRun(nCyclesTotal[0] / nInterleave);
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if (gulf_storm) {
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if (i == 90) { ZetSetIRQLine(0, ZET_IRQSTATUS_ACK); vblank = 1; }
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if (i == 92) { ZetSetIRQLine(0, ZET_IRQSTATUS_ACK); vblank = 1; }
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if (i == 93) { ZetSetIRQLine(0, ZET_IRQSTATUS_NONE); vblank = 0; }
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} else {
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if (i == (nInterleave - 2)) ZetSetIRQLine(0, ZET_IRQSTATUS_ACK);
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