gulfstrm, sfx better, but music needs help!

This commit is contained in:
dinkc64 2015-01-09 16:36:14 +00:00
parent 0da73ff428
commit f7a29297ef

View File

@ -2,13 +2,15 @@
// Based on MAME driver by Nicola Salmoria
/*
To do::
To do:
Super-x priorities not 100% correct?
if speed is too slow, switch palettes to be calculated per write rather than per frame
also possibly add transparency tables to skip clear tiles.
Bugs:
Sound still not right for a few other games?
- Gulf Storm has sfx, no music
- Pollux has music, no sfx
*/
#include "tiles_generic.h"
@ -2783,7 +2785,7 @@ static INT32 LastdayFrame()
ZetOpen(0);
nCyclesDone[0] += ZetRun(nCyclesTotal[0] / nInterleave);
if (gulf_storm) {
if (i == 90) { ZetSetIRQLine(0, ZET_IRQSTATUS_ACK); vblank = 1; }
if (i == 92) { ZetSetIRQLine(0, ZET_IRQSTATUS_ACK); vblank = 1; }
if (i == 93) { ZetSetIRQLine(0, ZET_IRQSTATUS_NONE); vblank = 0; }
} else {
if (i == (nInterleave - 2)) ZetSetIRQLine(0, ZET_IRQSTATUS_ACK);