mirror of
https://github.com/libretro/FBNeo.git
synced 2025-01-19 07:25:02 +00:00
Not updating all the references to FB Alpha until the new name is decided on, but at least change the program name and a few comments in generated files to indicate that this is FB Alpha FB...
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@ -1,4 +1,4 @@
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// FB Alpha - Emulator for MC68000/Z80 based arcade games
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// FB Alpha FB - Emulator for MC68000/Z80 based arcade games
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// Refer to the "license.txt" file for more info
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// Burner emulation library
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@ -1,4 +1,4 @@
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// FB Alpha - Emulator for MC68000/Z80 based arcade games
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// FB Alpha FB - Emulator for MC68000/Z80 based arcade games
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// Refer to the "license.txt" file for more info
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#pragma once
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#include <limits.h>
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@ -105,7 +105,7 @@ INT32 write_datfile(INT32 bType, FILE* fDat)
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UINT32 nParentSelect,nBoardROMSelect;
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fprintf(fDat, "<?xml version=\"1.0\"?>\n");
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fprintf(fDat, "<!DOCTYPE datafile PUBLIC \"-//FB Alpha//DTD ROM Management Datafile//EN\" \"http://www.logiqx.com/Dats/datafile.dtd\">\n\n");
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fprintf(fDat, "<!DOCTYPE datafile PUBLIC \"-//FB Alpha FB//DTD ROM Management Datafile//EN\" \"http://www.logiqx.com/Dats/datafile.dtd\">\n\n");
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fprintf(fDat, "<datafile>\n");
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fprintf(fDat, "\t<header>\n");
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if (bType == DAT_ARCADE_ONLY) fprintf(fDat, "\t\t<name>" APP_TITLE " - Arcade Games</name>\n");
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@ -1,8 +1,8 @@
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// Define macros for appliction title and description
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#ifdef FBA_DEBUG
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#define APP_TITLE "FB Alpha [DEBUG]"
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#define APP_TITLE "FB Alpha FB[DEBUG]"
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#else
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#define APP_TITLE "FB Alpha"
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#define APP_TITLE "FB Alpha FB"
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#endif
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#define APP_DESCRIPTION "Emulator for arcade games"
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@ -523,7 +523,7 @@ static int FBALocaliseWriteTemplate(TCHAR* pszTemplate)
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return 1;
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}
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_ftprintf(fp, _T("// translation template for FB Alpha\n\n"));
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_ftprintf(fp, _T("// translation template for FB Alpha FB\n\n"));
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_ftprintf(fp, _T("version 0x%06X\n\n"), nBurnVer);
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_ftprintf(fp, _T("// codepage 1252\n\n"));
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@ -106,7 +106,7 @@ static void BurnerGameListCreateTemplate()
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FILE* fp = _tfopen(szGamelistLocalisationTemplate, _T("wt"));
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if (fp) {
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_ftprintf(fp, _T("// game list translation template for FB Alpha version 0x%06X\n\n"), nBurnVer);
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_ftprintf(fp, _T("// game list translation template for FB Alpha FB version 0x%06X\n\n"), nBurnVer);
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_ftprintf(fp, _T("// codepage=1252\n\n"));
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for (unsigned int i = 0; i < nBurnDrvCount; i++) {
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@ -1,4 +1,4 @@
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// FB Alpha - Emulator for MC68000/Z80 based arcade games
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// FB Alpha FB - Emulator for MC68000/Z80 based arcade games
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// Refer to the "license.txt" file for more info
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// Main module
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@ -24,7 +24,7 @@ bool bHasFocus = false;
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int nSavestateSlot = 1;
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static TCHAR* szClass = _T("FB Alpha"); // Window class name
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static TCHAR* szClass = _T("FB Alpha FB"); // Window class name
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HWND hScrnWnd = NULL; // Handle to the screen window
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HWND hRebar = NULL; // Handle to the Rebar control containing the menu
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