Not updating all the references to FB Alpha until the new name is decided on, but at least change the program name and a few comments in generated files to indicate that this is FB Alpha FB...

This commit is contained in:
Kev 2019-05-15 10:07:21 +01:00
parent 059f650494
commit f9252c1587
8 changed files with 9 additions and 9 deletions

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@ -1,4 +1,4 @@
// FB Alpha - Emulator for MC68000/Z80 based arcade games
// FB Alpha FB - Emulator for MC68000/Z80 based arcade games
// Refer to the "license.txt" file for more info
// Burner emulation library

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@ -1,4 +1,4 @@
// FB Alpha - Emulator for MC68000/Z80 based arcade games
// FB Alpha FB - Emulator for MC68000/Z80 based arcade games
// Refer to the "license.txt" file for more info
#pragma once
#include <limits.h>

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@ -105,7 +105,7 @@ INT32 write_datfile(INT32 bType, FILE* fDat)
UINT32 nParentSelect,nBoardROMSelect;
fprintf(fDat, "<?xml version=\"1.0\"?>\n");
fprintf(fDat, "<!DOCTYPE datafile PUBLIC \"-//FB Alpha//DTD ROM Management Datafile//EN\" \"http://www.logiqx.com/Dats/datafile.dtd\">\n\n");
fprintf(fDat, "<!DOCTYPE datafile PUBLIC \"-//FB Alpha FB//DTD ROM Management Datafile//EN\" \"http://www.logiqx.com/Dats/datafile.dtd\">\n\n");
fprintf(fDat, "<datafile>\n");
fprintf(fDat, "\t<header>\n");
if (bType == DAT_ARCADE_ONLY) fprintf(fDat, "\t\t<name>" APP_TITLE " - Arcade Games</name>\n");

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@ -1,8 +1,8 @@
// Define macros for appliction title and description
#ifdef FBA_DEBUG
#define APP_TITLE "FB Alpha [DEBUG]"
#define APP_TITLE "FB Alpha FB[DEBUG]"
#else
#define APP_TITLE "FB Alpha"
#define APP_TITLE "FB Alpha FB"
#endif
#define APP_DESCRIPTION "Emulator for arcade games"

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@ -523,7 +523,7 @@ static int FBALocaliseWriteTemplate(TCHAR* pszTemplate)
return 1;
}
_ftprintf(fp, _T("// translation template for FB Alpha\n\n"));
_ftprintf(fp, _T("// translation template for FB Alpha FB\n\n"));
_ftprintf(fp, _T("version 0x%06X\n\n"), nBurnVer);
_ftprintf(fp, _T("// codepage 1252\n\n"));

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@ -106,7 +106,7 @@ static void BurnerGameListCreateTemplate()
FILE* fp = _tfopen(szGamelistLocalisationTemplate, _T("wt"));
if (fp) {
_ftprintf(fp, _T("// game list translation template for FB Alpha version 0x%06X\n\n"), nBurnVer);
_ftprintf(fp, _T("// game list translation template for FB Alpha FB version 0x%06X\n\n"), nBurnVer);
_ftprintf(fp, _T("// codepage=1252\n\n"));
for (unsigned int i = 0; i < nBurnDrvCount; i++) {

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@ -1,4 +1,4 @@
// FB Alpha - Emulator for MC68000/Z80 based arcade games
// FB Alpha FB - Emulator for MC68000/Z80 based arcade games
// Refer to the "license.txt" file for more info
// Main module

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@ -24,7 +24,7 @@ bool bHasFocus = false;
int nSavestateSlot = 1;
static TCHAR* szClass = _T("FB Alpha"); // Window class name
static TCHAR* szClass = _T("FB Alpha FB"); // Window class name
HWND hScrnWnd = NULL; // Handle to the screen window
HWND hRebar = NULL; // Handle to the Rebar control containing the menu