Commit Graph

6910 Commits

Author SHA1 Message Date
Kev
2b9b3e42c7 Tweak to yiear driver so shot factory works. I think this also fixes some screen not clearing issues.
Small update to VS2019 project files and an updated .gitignore so it doesn't leave digital poops as a bonus
2019-05-21 22:19:29 +01:00
Kev
2454a0830b Tweak to yiear driver so shot factory works. I think this also fixes some screen not clearing issues.
Small update to VS2019 project files and an updated .gitignore so it doesn't leave digital poops as a bonus
2019-05-21 22:19:06 +01:00
dinkc64
c071d32566 make rom dat happy 2019-05-21 09:30:44 -04:00
dinkc64
4374fdee7e Merge branch 'master' of https://github.com/dinkc64/FBAlphaFB 2019-05-20 22:36:44 -04:00
dinkc64
62c996c8af add NightKnight to MSX 2019-05-20 22:36:31 -04:00
tmaul
9960568580
Merge pull request #21 from tmaul/master
Fix Visual Studio 2019 project files
2019-05-20 16:36:42 +01:00
Kevin Armstrong
72447d0e6a fix visual studio project files (stupid GIT!!!) 2019-05-20 16:11:22 +01:00
Kevin Armstrong
21c62aabfb fix visual studio project files (stupid GIT!!!) 2019-05-20 16:10:23 +01:00
dinkc64
3cc3198d76 add option to disable console debug window on debug builds. update whatsnew 2019-05-20 00:36:46 -04:00
dinkc64
ff54ab600c
Merge pull request #20 from tmaul/master
Update translations to download from the github hosted website for FBNeo translations
2019-05-19 19:27:13 -04:00
tmaul
e4218ec43c consistancy :) 2019-05-20 00:12:57 +01:00
tmaul
2b2b307d4a also update some resouce files 2019-05-20 00:10:03 +01:00
tmaul
76bba26d9b also update some resouce files 2019-05-20 00:08:47 +01:00
tmaul
bd89d107eb Change translation downloader so it downloads directly from github 2019-05-19 23:26:50 +01:00
tmaul
c58b28366d Turn on multithreaded compilation in Visual Studio 2019 debug builds so it doesn't take all night to do a clean build 2019-05-19 23:20:28 +01:00
tmaul
1fb091490f move translations to their own repository (and also fix galaga driver building in VC++) 2019-05-19 23:14:48 +01:00
dinkc64
65423c3f0d oops, wasn't supposed to commit that :P 2019-05-19 00:15:24 -04:00
dinkc64
109d29b9a8 makefile.mingw, parallelizer fix for fresh builds 2019-05-19 00:09:26 -04:00
dinkc64
64bace459a Merge branch 'master' of https://github.com/dinkc64/FBAlphaFB 2019-05-18 22:41:08 -04:00
dinkc64
4ee08dd0c4
Merge pull request #19 from tmaul/master
First pass at renaming
2019-05-18 19:12:24 -04:00
tmaul
8078d51184 merge upstream 2019-05-18 14:46:09 +01:00
dinkc64
19b25d0597 namcos1, dac tweak 2019-05-17 23:02:16 -04:00
dinkc64
3e502a550a d_galaga, fix compile issue with VS and older gcc 2019-05-17 21:54:18 -04:00
tmaul
04113d13df missed a bit 2019-05-17 19:46:08 +01:00
Kev
302fa23227 Fix galaga building in VC++ 2019-05-17 19:39:29 +01:00
Kev
388cc91c3d First pass at name change 2019-05-17 18:27:11 +01:00
dinkc64
dafe1cf94f add Xevious to Galaga driver [CupcakeFan] 2019-05-16 23:45:08 -04:00
dinkc64
614d5897ee fix lethal enforcers, dip issues, service mode button 2019-05-16 19:46:27 -04:00
dinkc64
c10165c6ee whatsnew.html update 2019-05-16 09:18:37 -04:00
dinkc64
b15592bf6a better like this? 2019-05-16 00:00:28 -04:00
dinkc64
df5846c85a metlclsh etc 2019-05-15 23:44:54 -04:00
dinkc64
0e82cd95e9
Merge pull request #18 from tmaul/master
All I wanted to do was clean up the todo against hcastle...
2019-05-15 21:44:23 -04:00
Kev
bf0370393c Remove comment 2019-05-15 21:37:04 +01:00
Kev
19eb62badc All I wanted to do was clean up the todo against hcastle...
I had a look to see why hcastle was crashing when using the correct refresh rate. It turns out that nBurnSoundLen is not calculated correctly until after DrvInit if a game is not using 60hz. This probably affects a lot of games and possibly might need further verifcation on others to make sure that the sound is working correctly now it's calculated correctly. Some sound cores didn't care about nBurnSoundLen when creating their internal buffers but that ones that do would always have a buffer underrun.

I also think I have found a fix for starwars crashing randonmly on my machine but if someone could verify that the games still work on other machines that would be good ;)

Some notes:
Wingforc - someone should check that the changes I made are correct :)
hcastle - seems ok with the refresh rate now
yiear - might be ok as is now I have renabled the refrest rate. Might not be. Could someone check.
namcos1 - Seems the games that are above 60hz now work with the correct refresh but someone should double check

Remaining refrest problems I know of:
metlclsh - Had a note that it locks up with refrest rate, seems to still crash so I have left it uncommented
M62 - Wasn't sure if the refrest rate was commented out due to sound so have left this
2019-05-15 21:18:21 +01:00
dinkc64
796f5357bc
Merge pull request #17 from tmaul/master
Not updating all the references to FB Alpha until the new name is dec…
2019-05-15 10:30:46 -04:00
Kev
f9252c1587 Not updating all the references to FB Alpha until the new name is decided on, but at least change the program name and a few comments in generated files to indicate that this is FB Alpha FB... 2019-05-15 10:07:21 +01:00
dinkc64
059f650494 galaxian driver, only scan ppi8255 device if game uses it 2019-05-14 22:08:48 -04:00
dinkc64
496723649b fix build for older compilers 2019-05-14 22:06:13 -04:00
dinkc64
aeb789b846
Merge pull request #16 from superctr/190514-qsound2
Qsound: minor cleanups
2019-05-14 19:00:16 -04:00
Ian Karlsson
502ed97f87 Qsound: minor cleanups
Remove unused variables
Remove remnants of the Mars Matrix stereo hack.
Fix noise during the 4-tap interpolation
2019-05-14 19:18:19 +02:00
dinkc64
98c9716220
Merge pull request #15 from superctr/190514-qsound
Accurate QSound emulation
2019-05-14 11:41:47 -04:00
Ian Karlsson
ecc9076f61 Accurate QSound emulation
Replaced the old sound emulation with the accurate one from VGMPlay/MAME
2019-05-14 14:31:20 +02:00
dinkc64
a4632d31d5
Merge pull request #14 from superctr/190514-makefile
Fix 64-bit mingw build
2019-05-14 07:20:55 -04:00
Ian Karlsson
681f45b1a4 Fix 64-bit mingw build 2019-05-14 11:04:34 +02:00
dinkc64
774442a5d0 less debugging for buffered chips 2019-05-13 09:20:43 -04:00
dinkc64
7978653bee oops :) 2019-05-13 08:44:56 -04:00
dinkc64
d9728bd5b2 No changes, just cleaning burner/* 2019-05-13 08:41:23 -04:00
dinkc64
80c3566c46 Merge branch 'master' of https://github.com/dinkc64/FBAlphaFB 2019-05-13 08:22:21 -04:00
dinkc64
20cb463776 burner/win32/sel.cpp: fix longtime scrollbar offset issue in game and filter list. add DonPachi and Mahou to the game family filter list 2019-05-13 08:21:41 -04:00
dinkc64
70e072e0d0
Merge pull request #13 from tmaul/master
Remove links to the bad place
2019-05-12 21:47:25 -04:00