Kev
2b9b3e42c7
Tweak to yiear driver so shot factory works. I think this also fixes some screen not clearing issues.
...
Small update to VS2019 project files and an updated .gitignore so it doesn't leave digital poops as a bonus
2019-05-21 22:19:29 +01:00
Kev
2454a0830b
Tweak to yiear driver so shot factory works. I think this also fixes some screen not clearing issues.
...
Small update to VS2019 project files and an updated .gitignore so it doesn't leave digital poops as a bonus
2019-05-21 22:19:06 +01:00
dinkc64
c071d32566
make rom dat happy
2019-05-21 09:30:44 -04:00
dinkc64
4374fdee7e
Merge branch 'master' of https://github.com/dinkc64/FBAlphaFB
2019-05-20 22:36:44 -04:00
dinkc64
62c996c8af
add NightKnight to MSX
2019-05-20 22:36:31 -04:00
tmaul
9960568580
Merge pull request #21 from tmaul/master
...
Fix Visual Studio 2019 project files
2019-05-20 16:36:42 +01:00
Kevin Armstrong
72447d0e6a
fix visual studio project files (stupid GIT!!!)
2019-05-20 16:11:22 +01:00
Kevin Armstrong
21c62aabfb
fix visual studio project files (stupid GIT!!!)
2019-05-20 16:10:23 +01:00
dinkc64
3cc3198d76
add option to disable console debug window on debug builds. update whatsnew
2019-05-20 00:36:46 -04:00
dinkc64
ff54ab600c
Merge pull request #20 from tmaul/master
...
Update translations to download from the github hosted website for FBNeo translations
2019-05-19 19:27:13 -04:00
tmaul
e4218ec43c
consistancy :)
2019-05-20 00:12:57 +01:00
tmaul
2b2b307d4a
also update some resouce files
2019-05-20 00:10:03 +01:00
tmaul
76bba26d9b
also update some resouce files
2019-05-20 00:08:47 +01:00
tmaul
bd89d107eb
Change translation downloader so it downloads directly from github
2019-05-19 23:26:50 +01:00
tmaul
c58b28366d
Turn on multithreaded compilation in Visual Studio 2019 debug builds so it doesn't take all night to do a clean build
2019-05-19 23:20:28 +01:00
tmaul
1fb091490f
move translations to their own repository (and also fix galaga driver building in VC++)
2019-05-19 23:14:48 +01:00
dinkc64
65423c3f0d
oops, wasn't supposed to commit that :P
2019-05-19 00:15:24 -04:00
dinkc64
109d29b9a8
makefile.mingw, parallelizer fix for fresh builds
2019-05-19 00:09:26 -04:00
dinkc64
64bace459a
Merge branch 'master' of https://github.com/dinkc64/FBAlphaFB
2019-05-18 22:41:08 -04:00
dinkc64
4ee08dd0c4
Merge pull request #19 from tmaul/master
...
First pass at renaming
2019-05-18 19:12:24 -04:00
tmaul
8078d51184
merge upstream
2019-05-18 14:46:09 +01:00
dinkc64
19b25d0597
namcos1, dac tweak
2019-05-17 23:02:16 -04:00
dinkc64
3e502a550a
d_galaga, fix compile issue with VS and older gcc
2019-05-17 21:54:18 -04:00
tmaul
04113d13df
missed a bit
2019-05-17 19:46:08 +01:00
Kev
302fa23227
Fix galaga building in VC++
2019-05-17 19:39:29 +01:00
Kev
388cc91c3d
First pass at name change
2019-05-17 18:27:11 +01:00
dinkc64
dafe1cf94f
add Xevious to Galaga driver [CupcakeFan]
2019-05-16 23:45:08 -04:00
dinkc64
614d5897ee
fix lethal enforcers, dip issues, service mode button
2019-05-16 19:46:27 -04:00
dinkc64
c10165c6ee
whatsnew.html update
2019-05-16 09:18:37 -04:00
dinkc64
b15592bf6a
better like this?
2019-05-16 00:00:28 -04:00
dinkc64
df5846c85a
metlclsh etc
2019-05-15 23:44:54 -04:00
dinkc64
0e82cd95e9
Merge pull request #18 from tmaul/master
...
All I wanted to do was clean up the todo against hcastle...
2019-05-15 21:44:23 -04:00
Kev
bf0370393c
Remove comment
2019-05-15 21:37:04 +01:00
Kev
19eb62badc
All I wanted to do was clean up the todo against hcastle...
...
I had a look to see why hcastle was crashing when using the correct refresh rate. It turns out that nBurnSoundLen is not calculated correctly until after DrvInit if a game is not using 60hz. This probably affects a lot of games and possibly might need further verifcation on others to make sure that the sound is working correctly now it's calculated correctly. Some sound cores didn't care about nBurnSoundLen when creating their internal buffers but that ones that do would always have a buffer underrun.
I also think I have found a fix for starwars crashing randonmly on my machine but if someone could verify that the games still work on other machines that would be good ;)
Some notes:
Wingforc - someone should check that the changes I made are correct :)
hcastle - seems ok with the refresh rate now
yiear - might be ok as is now I have renabled the refrest rate. Might not be. Could someone check.
namcos1 - Seems the games that are above 60hz now work with the correct refresh but someone should double check
Remaining refrest problems I know of:
metlclsh - Had a note that it locks up with refrest rate, seems to still crash so I have left it uncommented
M62 - Wasn't sure if the refrest rate was commented out due to sound so have left this
2019-05-15 21:18:21 +01:00
dinkc64
796f5357bc
Merge pull request #17 from tmaul/master
...
Not updating all the references to FB Alpha until the new name is dec…
2019-05-15 10:30:46 -04:00
Kev
f9252c1587
Not updating all the references to FB Alpha until the new name is decided on, but at least change the program name and a few comments in generated files to indicate that this is FB Alpha FB...
2019-05-15 10:07:21 +01:00
dinkc64
059f650494
galaxian driver, only scan ppi8255 device if game uses it
2019-05-14 22:08:48 -04:00
dinkc64
496723649b
fix build for older compilers
2019-05-14 22:06:13 -04:00
dinkc64
aeb789b846
Merge pull request #16 from superctr/190514-qsound2
...
Qsound: minor cleanups
2019-05-14 19:00:16 -04:00
Ian Karlsson
502ed97f87
Qsound: minor cleanups
...
Remove unused variables
Remove remnants of the Mars Matrix stereo hack.
Fix noise during the 4-tap interpolation
2019-05-14 19:18:19 +02:00
dinkc64
98c9716220
Merge pull request #15 from superctr/190514-qsound
...
Accurate QSound emulation
2019-05-14 11:41:47 -04:00
Ian Karlsson
ecc9076f61
Accurate QSound emulation
...
Replaced the old sound emulation with the accurate one from VGMPlay/MAME
2019-05-14 14:31:20 +02:00
dinkc64
a4632d31d5
Merge pull request #14 from superctr/190514-makefile
...
Fix 64-bit mingw build
2019-05-14 07:20:55 -04:00
Ian Karlsson
681f45b1a4
Fix 64-bit mingw build
2019-05-14 11:04:34 +02:00
dinkc64
774442a5d0
less debugging for buffered chips
2019-05-13 09:20:43 -04:00
dinkc64
7978653bee
oops :)
2019-05-13 08:44:56 -04:00
dinkc64
d9728bd5b2
No changes, just cleaning burner/*
2019-05-13 08:41:23 -04:00
dinkc64
80c3566c46
Merge branch 'master' of https://github.com/dinkc64/FBAlphaFB
2019-05-13 08:22:21 -04:00
dinkc64
20cb463776
burner/win32/sel.cpp: fix longtime scrollbar offset issue in game and filter list. add DonPachi and Mahou to the game family filter list
2019-05-13 08:21:41 -04:00
dinkc64
70e072e0d0
Merge pull request #13 from tmaul/master
...
Remove links to the bad place
2019-05-12 21:47:25 -04:00