Commit Graph

33 Commits

Author SHA1 Message Date
cjom
7ef5c834b1
Ignore SwapBytes.c (not used and has build error in SDL fork) (#1914) 2024-11-17 13:27:15 +01:00
dinkc64
44e92351a4 sdl makefile, add -Wno-sign-compare 2024-11-09 01:47:44 -05:00
dinkc64
9adafe15eb update sdl2 makefile 2024-11-02 01:02:44 -04:00
barbudreadmon
240dec3179
attempt at fixing sdl2 build 2024-09-28 10:12:29 +02:00
barbudreadmon
79cb96215d
makefile.sdl2: oops 2023-11-11 10:08:31 +01:00
barbudreadmon
ee16a01fb4
makefile.sdl2: remove FORCE_SYSTEM_LIBPNG 2023-11-11 08:52:21 +01:00
dinkc64
dae7c82673 sdl2 2023-11-01 17:57:00 -04:00
dinkc64
1d83dbe9b6 update linux makefiles 2023-11-01 17:52:01 -04:00
dinkc64
c39d1f0a8e Revert "Revert "win32: add romdata function & etc (#1546)""
This reverts commit 47a0cf204e.
2023-08-26 09:22:36 -04:00
dinkc64
47a0cf204e Revert "win32: add romdata function & etc (#1546)"
This reverts commit c602a9c287.
2023-08-25 09:28:57 -04:00
taoenwen
c602a9c287
win32: add romdata function & etc (#1546)
* win32: add romdata function & etc

[1] win32: add romdata function
[2] update msvc project for d_superqix

* win32: main.cpp typo

* sdl: Avoiding possible compilation failures

* sdl: Avoiding possible compilation failures
2023-08-25 09:15:31 -04:00
taoenwen
d00cc65ac8
makefile.sdl / sdl2 : fix compile (#1499) 2023-06-23 01:57:19 -04:00
MistyDreams
634bad2788
Makefile (#1179)
* fix nested if and tidy sanatize up

* fix case

Co-authored-by: MistyDreams <MistyDreams@dreams.com>
2022-09-29 09:16:00 -04:00
dinkc64
0e897aa8af Revert "fix cross compile for sdl2 (#1147)"
This reverts commit 75631040ed.
2022-08-28 09:47:25 -04:00
MistyDreams
75631040ed
fix cross compile for sdl2 (#1147)
* use pkgconfig for toolchains

* dont set CC to gcc as default for cross compiler tools

* fix cross compile linkerage

* fix 68k for cross compile
2022-08-27 10:03:58 -04:00
dinkc64
b8163e4243 .fr movie files: replace dynhuffman compression w/raw uncompressed 2022-08-19 01:18:04 -04:00
barbudreadmon
29790505b6 fix sdl/sdl2 builds 2022-05-05 10:55:29 +02:00
taoenwen
5c5ff0bc17
Precompile instructions to dipswitch (#1006) 2022-04-22 22:36:40 +02:00
taoenwen
96539f3f4c
CPS1 games (No sound) with QSound [Hack] (#962)
* CPS1 games (No sound) with QSound [Hack]

Precompiled instructions are off by default.
HACK_SOUND=1 (Enable)

* Fixed wofsjb
2022-03-18 09:08:17 -04:00
Kevin Armstrong
d06186daf8 SDL2 fixup on latest macos and m1 macs 2022-02-20 15:17:06 +00:00
barbudreadmon
d69807e7ec fix sdl2 build + other minor changes 2022-01-23 09:41:53 +01:00
shantigilbert
f8a4cf8031
Allow cross compiling on EmuELEC aarch64 (possibly others?) (#920)
* Cross compiling

Allows EmuELEC aarch64 to cross compile FBNEO SDL2, by allowing it use system libpng and compiling the tools needed with host_cc.

NOTE: Since FBneo is not available with SDL2 GLES, it needs gl4es as external dependency.

* Fix typos
2022-01-23 08:08:52 +01:00
BeWorld
f5d75506a6
SDL2: delete scalers from build 2022-01-06 13:08:51 +01:00
dinkc64
5523203843 update for softfx 2021-09-16 00:04:26 -04:00
barbudreadmon
ee4a188d06 Revert "lib7z update"
This reverts commit 93297a8420.
2021-08-31 16:32:37 +02:00
barbudreadmon
93297a8420
lib7z update 2021-08-31 12:44:46 +02:00
barbudreadmon
5a0511ef6a
update lib7z to v19.00 2021-05-18 12:33:57 +02:00
Subs
5125cec16d Remove switchres header, use pkg-config
Since c7cdb2c43f, switchres installs libs and headers the nice way
Let's take advantage of it
2020-10-04 19:44:20 +02:00
Subs
a19bac6bc0 Add switchres to linux/sdl2
This allows perfect display on CRT
The work is based on https://github.com/antonioginer/switchres which is the switchres code extracted from GroovyMAME and made available to other emulators that wish to add CRT display.
This first commit simply concerns linux using the SDL2 video backend.
Add INCLUDE_SWITCHRES=1 to enable switchres functionnality at make.
To test under Linux you need:
  * a valid switchres.ini in /etc
  * libswitchres.so in your LD_LIBRARY_PATH
2020-10-02 22:43:07 +02:00
tmaul
5f1819939b add BUILD_NATIVE option to the makefiles. This will squeeze a bit more out of gcc when optimising for your machine. Only really useful for people doing their own builds but it does seem to make a difference on my machine at least 2020-05-21 00:23:36 +01:00
tmaul
2a3ec4b9fc fix pulse audio and also dont reset the selected game when returning to the menu 2020-01-28 20:48:22 +00:00
tmaul
04d8dda505 make pulse audio and option when building sdl2 2020-01-28 13:22:37 +00:00
tmaul
c6c2d3a0ef cleaner sdl2 commits :) 2020-01-23 22:01:59 +00:00