Commit Graph

295 Commits

Author SHA1 Message Date
Akop Karapetyan
1fe680cb86 Added Sparkle integration 2019-10-27 02:13:14 -07:00
Akop Karapetyan
a56d7ab028 Completed log viewer 2019-10-27 02:13:13 -07:00
Akop Karapetyan
bbc4a7d27b Basic log viewer 2019-10-27 02:13:13 -07:00
Akop Karapetyan
75f21b26f3 Added progress update framework 2019-10-27 02:13:13 -07:00
Akop Karapetyan
6c02c391a3 Reverted the adsp2100 change 2019-10-23 08:48:01 +01:00
Akop Karapetyan
9f7b179474 Added title in title bar 2019-10-23 08:48:01 +01:00
Akop Karapetyan
8b90179ab8 Added NVRAM saving/loading 2019-10-23 08:48:01 +01:00
Akop Karapetyan
204c3d28ad Updated whatsnew.html
Added README-macOS
2019-10-23 08:48:01 +01:00
Akop Karapetyan
aea9d5afab Added icon 2019-10-23 08:48:01 +01:00
Akop Karapetyan
dd5bfecad9 Renamed executable & title names
Verified running on High Sierra
2019-10-23 08:48:01 +01:00
Akop Karapetyan
f01c6acd08 Added window drag & drop loading
Added window message
Added 'recent urls'
2019-10-23 08:48:01 +01:00
Akop Karapetyan
a389178a5d Added spinner 2019-10-23 08:48:01 +01:00
Akop Karapetyan
de30f6a28d Fixed flipped rendering 2019-10-23 08:48:01 +01:00
Akop Karapetyan
314d90dbd5 Window resizing post-reload
Runloop delegates
2019-10-23 08:48:01 +01:00
Akop Karapetyan
c1ec0d3b43 Added reloading 2019-10-23 08:48:01 +01:00
Akop Karapetyan
89b4180eb2 Rudimentary keyboard input 2019-10-23 08:48:01 +01:00
Akop Karapetyan
501d815a31 Added video rendering 2019-10-23 08:48:01 +01:00
Akop Karapetyan
fdc1141f4c Added drag-&-drop launch 2019-10-23 08:48:01 +01:00
Akop Karapetyan
703af9d764 Running with only sound 2019-10-23 08:48:01 +01:00
Akop Karapetyan
f8f4c03d51 Added SDL, sound 2019-10-23 08:48:01 +01:00
Akop Karapetyan
6f43d5e48b Completed generated files 2019-10-23 08:48:01 +01:00
Akop Karapetyan
38518ac0a8 Most generated dependencies completed 2019-10-23 08:48:01 +01:00
Akop Karapetyan
61b6383361 Added pgm_sprite generation
Removed text files from build
2019-10-23 08:48:01 +01:00
Akop Karapetyan
e4b192ab82 Added Perl-based run scripts 2019-10-23 08:48:01 +01:00
Akop Karapetyan
8033b4ec8f Stubbed build 2019-10-23 08:48:01 +01:00
tmaul
cb32cec38b
Update building.txt
Get rid of the useless step.
2019-10-20 23:02:22 +01:00
tmaul
7b51d7233d do not poo poo pants x64 2019-10-20 22:05:52 +01:00
tmaul
8254ff63ab do not poo poo pants 2019-10-20 21:40:05 +01:00
tmaul
0b62d8fc9c toasty 2019-10-20 21:22:23 +01:00
tmaul
3ef1aa2eb3 Fix the bad things 2019-10-20 21:04:56 +01:00
tmaul
9b3465ef29
Update fba_vs2010.vcxproj
Might be to obvious a fix...
2019-10-20 20:37:45 +01:00
tmaul
bece3ad465
Update fba_vs2010.vcxproj
To fix appveyor (hopefully!!)
2019-10-20 20:23:38 +01:00
tmaul
ad6de348d2 move dynhuff into main burner for SDL port as it's not relly win32 specific. Tested with VS and GCC. DISCLAIMER: I am ill so sorry if I break things. 2019-10-13 20:46:02 +01:00
dinkc64
171c545b83 ms-vs tripe 2019-09-04 00:12:46 -04:00
tmaul
34c1807b44 Update vs projects 2019-08-11 11:13:53 +01:00
Kevin Armstrong
043aa96f4a add new driver to the vs builds 2019-08-06 12:28:18 +01:00
tmaul
17d6c4a6ed The debug console option wasn't showing as I forgot that the resource compilier requires extra preprocessor defines 2019-08-04 11:58:24 +01:00
tmaul
b557c4af58 Rename target for VS builds. Just as a heads up, this means the .exe names will be different in the VS appveyor builds! 2019-08-02 17:05:37 +01:00
tmaul
ef9a9b3618 Update vs buils for 7z support 2019-08-01 06:56:19 +01:00
Kev
3513b4e1ca VS2019: Turn off code analysis for release builds as that's stupid 2019-07-12 17:02:32 +01:00
Kev
37f14714fd Rename win32 to x86 in VS2019 2019-07-12 15:37:58 +01:00
Kev
14f8208f89 Fix d_moo for release builds and another set of VS 2019 build option tweaks 2019-07-10 10:22:48 +01:00
Kev
880e69ba1a change a few vs2019 settings 2019-07-02 23:17:06 +01:00
Kevin Armstrong
d9fcf5ada8 update vs2019 build files 2019-06-19 10:11:59 +01:00
Kev
28c4427198 Fix vs2019 builds 2019-06-17 18:04:02 +01:00
Kevin Armstrong
f5724c6c4a missed a driver lol 2019-06-10 10:04:53 +01:00
Kevin Armstrong
4c7022b678 update VS project with new drivers and devices 2019-06-10 09:58:49 +01:00
tmaul
58e75c9237 fix vs2019 build 2019-06-08 17:51:03 +01:00
Kev
6b225e5d2f Add sound (sort of lol) 2019-05-28 15:46:39 +01:00
Kev
2b9b3e42c7 Tweak to yiear driver so shot factory works. I think this also fixes some screen not clearing issues.
Small update to VS2019 project files and an updated .gitignore so it doesn't leave digital poops as a bonus
2019-05-21 22:19:29 +01:00
Kevin Armstrong
72447d0e6a fix visual studio project files (stupid GIT!!!) 2019-05-20 16:11:22 +01:00
Kevin Armstrong
21c62aabfb fix visual studio project files (stupid GIT!!!) 2019-05-20 16:10:23 +01:00
tmaul
c58b28366d Turn on multithreaded compilation in Visual Studio 2019 debug builds so it doesn't take all night to do a clean build 2019-05-19 23:20:28 +01:00
Kev
388cc91c3d First pass at name change 2019-05-17 18:27:11 +01:00
Kev
19eb62badc All I wanted to do was clean up the todo against hcastle...
I had a look to see why hcastle was crashing when using the correct refresh rate. It turns out that nBurnSoundLen is not calculated correctly until after DrvInit if a game is not using 60hz. This probably affects a lot of games and possibly might need further verifcation on others to make sure that the sound is working correctly now it's calculated correctly. Some sound cores didn't care about nBurnSoundLen when creating their internal buffers but that ones that do would always have a buffer underrun.

I also think I have found a fix for starwars crashing randonmly on my machine but if someone could verify that the games still work on other machines that would be good ;)

Some notes:
Wingforc - someone should check that the changes I made are correct :)
hcastle - seems ok with the refresh rate now
yiear - might be ok as is now I have renabled the refrest rate. Might not be. Could someone check.
namcos1 - Seems the games that are above 60hz now work with the correct refresh but someone should double check

Remaining refrest problems I know of:
metlclsh - Had a note that it locks up with refrest rate, seems to still crash so I have left it uncommented
M62 - Wasn't sure if the refrest rate was commented out due to sound so have left this
2019-05-15 21:18:21 +01:00
tmaul
5ba9153ec0 might be better 2019-05-12 22:05:17 +01:00
Kev
214efec25e Remove links to the bad place 2019-05-12 21:55:29 +01:00
Kevin Armstrong
58139da9c6
VS2019 - add some instructions on how to build
Tested on a clean machine, so should be pretty accurate.
2019-05-09 10:29:41 +01:00
Kev
6ce3d9b7a9 VS2019 - I should have done a clean build first :) 2019-05-08 21:56:27 +01:00
Kev
d81e7555d3 VS2019 - Fix x64 debug building 2019-05-08 21:07:33 +01:00
Kev
15d7be1899 VS2109 - Fix release x64 builds 2019-05-08 20:36:06 +01:00
Kev
2f2d7ace07 VS2019 - Fix release win32 build 2019-05-08 20:02:53 +01:00
Kev
006dafe63e Update vs2017 project files as well. 2019-05-08 19:41:02 +01:00
Kev
a8a8a4767e Visual studio 2019 project files.
Works with community edition, assumes that you have the correct Direct X sdk, nasm on your path and activeperl installed.

Also fix for ay8910 building on msvc
2019-05-08 19:25:25 +01:00
Kev
fbf565db71 and also need to not include the disassembler in release builds as well apparently. 2018-12-27 11:51:54 +00:00
Kev
87aedc46a6 forgot to turn off FBA_DEBUG on release builds :) 2018-12-27 11:41:39 +00:00
Kev
b3b0b45094 forgot to add custom steps to release build 2018-12-27 11:39:45 +00:00
Kev
6f4d2e0b26 ignore release dir 2018-12-27 11:39:16 +00:00
Kev
6256dfe0fd update for YMF262 to fix VS builds (and add it to the IDE project) 2018-12-27 11:00:03 +00:00
Kev
123b79e0c5 fix up visual studio 2017 IDE builds and fix a tiny issue in the image loading on the rom select 2018-12-24 00:04:30 +00:00
Kev
b552af090f another gitignore change as I cleaned up the generated files 2018-12-23 23:38:40 +00:00
Kev
4f209237c5 changes for vs2017 build and bugfix to image loader 2018-12-23 22:37:22 +00:00
Marcos Medeiros
32dc44d37c [Qt] Update project file. 2015-08-13 20:39:56 +00:00
Marcos Medeiros
b133036416 d_kinst: Initial DCS code, ADSP21xx ported from MAME 2015-03-09 21:13:38 +00:00
Marcos Medeiros
3131b359c4 mips3: X64 dynamic recompiler 2015-02-23 03:46:29 +00:00
Marcos Medeiros
a64075f77c [Qt] Some tweaks on pulseaudio backend 2015-02-20 19:38:52 +00:00
Marcos Medeiros
79b7ca4bcb Killer Instinct 1.5d Skeletal driver (already booting), no ATA/IDE yet; 2015-02-19 02:10:53 +00:00
Marcos Medeiros
e72732c023 [Qt] Drop ruby, uses OpenGL 3.x as video interface 2015-01-18 23:36:01 +00:00
Marcos Medeiros
b9e6615e64 [Qt] Build with unified m68k_ops 2014-11-18 15:09:19 +00:00
Marcos Medeiros
891eeebe63 [Qt] Implements "Log Window" 2014-09-15 19:18:25 +00:00
Marcos Medeiros
7e333068a9 [Qt] Edit dip values on "Map game inputs" 2014-09-11 21:24:23 +00:00
Marcos Medeiros
baece5ce9c [Qt] Implements "Map game inputs" (partially) 2014-09-10 18:46:16 +00:00
Marcos Medeiros
7db15996be [Qt] PulseAudio (linux-only), and enable PGM drivers (thanks tmaul) 2014-09-08 07:02:24 +00:00
Marcos Medeiros
efed708824 [Qt] PulseAudio (Linux) sound driver 2014-09-08 06:37:11 +00:00
Marcos Medeiros
92307f31a3 Initial Qt port. Deps: nall and ruby are included. 2014-07-03 02:59:57 +00:00
Marcos Medeiros
02b7c0099f QtCreator project for SDL build 2014-06-08 06:55:51 +00:00
tmaul
916f4e8e98 Start of port of Daves Dega (sega master system) emulator to FBA. Seems to be running but the rendering is all screwed and the sound emulation needs looking at. If anyone has any ideas as to what the problems might be, please let me know. :) 2013-01-27 18:03:33 +00:00
tmaul
91772597c6 Rebuild visual studio 2010 ide project
Fix up some #defines to allow them to be overridden by the makefiles without causing lots of warnings
2013-01-26 15:42:20 +00:00
Barry Harris
2709ae4f6a Libretro patch (TwinAphex) - couldn't apply the diff file with TortoiseSVN or even command-line (got affected files from fba-libretro/svn-current/ and applied) 2013-01-21 10:54:54 +00:00
Barry Harris
0ac7bcd353 libretro patch (twinaphex) 2012-12-26 19:46:34 +00:00
Barry Harris
f50d0b4735 libretro patch (Twinaphex) 2012-12-14 20:31:55 +00:00
Barry Harris
8fa78bcce6 libretro commit 5 2012-06-09 00:33:37 +00:00
Barry Harris
056cba7387 Add files to projectfiles/visualstudio-2010-libsnes-360 2012-04-01 21:08:48 +00:00
Barry Harris
59720a8248 (Libsnes) Add new files - add libsnes VS2010 solution for Xbox 360 (Squarepusher2) 2012-04-01 19:00:34 +00:00
tmaul
c01412b4f9 Not sure where to put these... 2011-12-19 18:27:52 +00:00