barbudreadmon
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314201a806
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Merge branch 'master' of https://github.com/finalburnneo/FBNeo into finalburnneo-master
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2024-07-27 07:27:53 +02:00 |
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taoenwen
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662565a248
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add ignore files
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2024-07-26 00:25:20 +08:00 |
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barbudreadmon
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d73ffa875a
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(libretro) update gitignore
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2020-01-27 10:22:34 +01:00 |
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barbudreadmon
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7bbe65dc0e
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(libretro) update gitignore
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2020-01-27 10:18:32 +01:00 |
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barbudreadmon
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c611396ba7
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Merge branch 'master' of https://github.com/finalburnneo/FBNeo into finalburnneo-master
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2020-01-27 09:49:06 +01:00 |
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tmaul
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c6c2d3a0ef
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cleaner sdl2 commits :)
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2020-01-23 22:01:59 +00:00 |
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Akop Karapetyan
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2de331795d
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Initial stab at pi4/DRM
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2019-11-21 09:49:32 +00:00 |
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Akop Karapetyan
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b461a0e61a
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Fixed CPSIII video rendering
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2019-10-23 08:48:01 +01:00 |
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Akop Karapetyan
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8033b4ec8f
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Stubbed build
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2019-10-23 08:48:01 +01:00 |
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Akop Karapetyan
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b12d1c141b
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SDL build
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2019-10-13 21:40:37 +01:00 |
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Akop Karapetyan
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628dc38e50
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Pi build complete
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2019-10-10 21:33:51 +01:00 |
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Akop Karapetyan
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4adf547767
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More work on rpi build
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2019-10-10 21:33:51 +01:00 |
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Akop Karapetyan
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946aa4c013
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Initial attempt at rpi build
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2019-10-10 21:33:51 +01:00 |
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barbudreadmon
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02b7b0a73c
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(libretro) Update gamelist & dats
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2019-09-04 07:44:21 +02:00 |
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Kev
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1b56841b54
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Ambush shot factory, and more poop removal
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2019-05-21 22:55:18 +01:00 |
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Kev
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2454a0830b
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Tweak to yiear driver so shot factory works. I think this also fixes some screen not clearing issues.
Small update to VS2019 project files and an updated .gitignore so it doesn't leave digital poops as a bonus
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2019-05-21 22:19:06 +01:00 |
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