Commit Graph

11 Commits

Author SHA1 Message Date
BeWorld
f5d75506a6
SDL2: delete scalers from build 2022-01-06 13:08:51 +01:00
dinkc64
5523203843 update for softfx 2021-09-16 00:04:26 -04:00
barbudreadmon
ee4a188d06 Revert "lib7z update"
This reverts commit 93297a8420.
2021-08-31 16:32:37 +02:00
barbudreadmon
93297a8420
lib7z update 2021-08-31 12:44:46 +02:00
barbudreadmon
5a0511ef6a
update lib7z to v19.00 2021-05-18 12:33:57 +02:00
Subs
5125cec16d Remove switchres header, use pkg-config
Since c7cdb2c43f, switchres installs libs and headers the nice way
Let's take advantage of it
2020-10-04 19:44:20 +02:00
Subs
a19bac6bc0 Add switchres to linux/sdl2
This allows perfect display on CRT
The work is based on https://github.com/antonioginer/switchres which is the switchres code extracted from GroovyMAME and made available to other emulators that wish to add CRT display.
This first commit simply concerns linux using the SDL2 video backend.
Add INCLUDE_SWITCHRES=1 to enable switchres functionnality at make.
To test under Linux you need:
  * a valid switchres.ini in /etc
  * libswitchres.so in your LD_LIBRARY_PATH
2020-10-02 22:43:07 +02:00
tmaul
5f1819939b add BUILD_NATIVE option to the makefiles. This will squeeze a bit more out of gcc when optimising for your machine. Only really useful for people doing their own builds but it does seem to make a difference on my machine at least 2020-05-21 00:23:36 +01:00
tmaul
2a3ec4b9fc fix pulse audio and also dont reset the selected game when returning to the menu 2020-01-28 20:48:22 +00:00
tmaul
04d8dda505 make pulse audio and option when building sdl2 2020-01-28 13:22:37 +00:00
tmaul
c6c2d3a0ef cleaner sdl2 commits :) 2020-01-23 22:01:59 +00:00