# Makefile for FBA, for use with GNU make & Microsoft Visual C++ 2012 # # The first pass makes sure all intermediary targets are present. The second pass updates # any targets, if necessary. (Intermediary) targets which have their own unique rules # are generated as required. MAKEOS = cygwin ifeq ($(MAKEOS),) MAKEOS = $(OSTYPE) endif unexport # # Declare variables # # Specify the name of the executable file, without ".exe" NAME = fba COMPILENAME = 3 ifdef BUILD_X64_EXE ifdef BUILD_A68K undefine BUILD_A68K endif ifdef BUILD_X86_ASM undefine BUILD_X86_ASM endif endif ifndef CPUTYPE CPUTYPE = i686 endif ifdef BUILD_X86_ASM MMX = 1 else MMX = 0 endif ifndef BUILD_X86_ASM NAME := $(NAME)x COMPILENAME := $(COMPILENAME)x endif ifdef BUILD_X64_EXE NAME = fba64 COMPILENAME = 6 endif ifdef DEBUG NAME := $(NAME)d COMPILENAME := $(COMPILENAME)d endif ifdef SYMBOL NAME := $(NAME)s COMPILENAME := $(COMPILENAME)s endif ifndef UNICODE NAME := $(NAME)a COMPILENAME := $(COMPILENAME)a endif ifdef BUILD_VS_XP_TARGET NAME := $(NAME)xp endif cpulevel = 6 ifeq ($(CPUTYPE),i586) cpulevel = 5 endif ifeq ($(CPUTYPE),pentium) cpulevel = 5 endif ifeq ($(CPUTYPE),k6) cpulevel = 5 endif ifeq ($(CPUTYPE),i786) cpulevel = 7 endif ifeq ($(CPUTYPE),pentium4) cpulevel = 7 endif ifeq ($(CPUTYPE),athlon) cpulevel = 7 endif ifeq ($(cpulevel),6) ppro = ppro else NAME := $(NAME)$(CPUTYPE) endif # # Specify paths/files # objdir = obj/VC/$(COMPILENAME)/ srcdir = src/ include makefile.burn_rules include makefile.burner_win32_rules incdir = $(foreach dir,$(alldir),/I$(srcdir)$(dir)) /I$(objdir)dep/generated ifdef UNICODE # lib = unicows.lib endif lib += user32.lib gdi32.lib comdlg32.lib comctl32.lib shell32.lib winmm.lib ole32.lib shlwapi.lib advapi32.lib setupapi.lib wininet.lib ifdef INCLUDE_AVI_RECORDING lib += vfw32.lib endif ifdef BUILD_X86_ASM autobj += hq3xs.o hq_shared32.o endif ifdef BUILD_A68K a68k.o = $(objdir)cpu/a68k/a68k.o endif license.rtf = $(srcdir)dep/generated/license.rtf driverlist.h = $(srcdir)dep/generated/driverlist.h ctv.h = $(srcdir)dep/generated/ctv.h toa_gp9001_func.h = $(srcdir)dep/generated/toa_gp9001_func.h neo_sprite_func.h = $(srcdir)dep/generated/neo_sprite_func.h cave_tile_func.h = $(srcdir)dep/generated/cave_tile_func.h cave_sprite_func.h = $(srcdir)dep/generated/cave_sprite_func.h psikyo_tile_func.h = $(srcdir)dep/generated/psikyo_tile_func.h pgm_sprite.h = $(srcdir)dep/generated/pgm_sprite.h build_details.h = $(srcdir)dep/generated/build_details.h allobj = $(objdir)cpu/m68k/m68kcpu.o $(objdir)cpu/m68k/m68kops.o $(objdir)burner/win32/resource.res \ $(foreach file,$(autobj:.o=.c), \ $(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \ $(firstword $(subst .c,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \ $(foreach file,$(autobj:.o=.cpp), \ $(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \ $(firstword $(subst .cpp,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \ $(foreach file,$(autobj:.o=.asm), \ $(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \ $(firstword $(subst .asm,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) ifdef BUILD_A68K allobj += $(a68k.o) endif # # # Specify compiler/linker/assembler # # CC = cl CXX = cl LD = link AS = nasm incdir += /Isrc\dep\VC\include ifndef BUILD_X64_EXE LDFLAGS = /NOLOGO /INCREMENTAL:NO /MACHINE:X86 /LIBPATH:src\VC\lib /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcd.lib # /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:libcp.lib /NODEFAULTLIB:libcpd.lib /NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcpmtd.lib else LDFLAGS = /NOLOGO /INCREMENTAL:NO /MACHINE:X64 /LIBPATH:src\VC\lib /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcd.lib # /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:libcp.lib /NODEFAULTLIB:libcpd.lib /NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcpmtd.lib endif ASFLAGS = -O1 -f coff -w-orphan-labels DEF = /DBUILD_WIN32 /DUSE_SPEEDHACKS /DFILENAME=$(NAME) /DMMX=$(MMX) /DZLIB_WINAPI /DDECL_SPEC=__cdecl # For lib7z ifdef INCLUDE_7Z_SUPPORT DEF := $(DEF) /D_7ZIP_PPMD_SUPPPORT endif ifdef UNICODE DEF := $(DEF) /D_UNICODE endif ifdef SPECIALBUILD DEF := $(DEF) /DSPECIALBUILD=$(SPECIALBUILD) endif ifdef FASTCALL DEF := $(DEF) /DFASTCALL endif ifdef DEBUG DEF := $(DEF) /DFBA_DEBUG endif ifdef ROM_VERIFY DEF := $(DEF) /DROM_VERIFY endif ifdef INCLUDE_7Z_SUPPORT DEF := $(DEF) /DINCLUDE_7Z_SUPPORT endif ifdef INCLUDE_AVI_RECORDING DEF := $(DEF) /DINCLUDE_AVI_RECORDING endif ifdef TOAPLAN_SOUND_SAMPLES_HACK DEF := $(DEF) /DTOAPLAN_SOUND_SAMPLES_HACK endif ifdef LSB_FIRST DEF := $(DEF) /DLSB_FIRST endif ifdef INCLUDE_LIB_PNGH DEF := $(DEF) /DINCLUDE_LIB_PNGH endif ifdef BUILD_A68K DEF := $(DEF) /DBUILD_A68K endif ifdef BUILD_X86_ASM DEF := $(DEF) /DBUILD_X86_ASM endif ifdef BUILD_X64_EXE DEF := $(DEF) /DBUILD_X64_EXE ifdef INCLUDE_KILLER_INSTINCT DEF := $(DEF) /DXBYAK_NO_OP_NAMES /DMIPS3_X64_DRC endif endif ifdef BUILD_VS_XP_TARGET DEF := $(DEF) /DBUILD_VS_XP_TARGET endif ifdef SYMBOL CFLAGS = /nologo /Od /GF /GS /RTC1 /Zi /Zc:forScope /MTd /EHsc /Fp$(objdir)/dep/generated/ # /Wall ASFLAGS += -g LDFLAGS += /DEBUG DEF := $(DEF) /D_DEBUG ifdef PROFILE CFLAGS += /Oy else CFLAGS += /Oy- endif else CFLAGS = /nologo /w /Oi /Ot /Oy /Ob2 /GF /Gs /Gy /GL /Zc:forScope /MT /EHsc LDFLAGS += /LTCG:STATUS endif ifdef BUILD_VS_XP_TARGET CFLAGS += /D_USING_V110_SDK71_ LDFLAGS += /SUBSYSTEM:WINDOWS,5.01 endif # Change the priority of some warnings so they are only shown at warning level 4. They are: # lvl4 C4127: conditional expression is constant # lvl4 C4201: nonstandard extension used : nameless struct/union # lvl1 C4244: 'variable' : conversion from 'type' to 'type', possible loss of data # 3 'conversion' conversion from 'type1' to 'type2', possible loss of data # lvl4 C4505: 'function' : unreferenced local function has been removed # lvl4 C4514: 'function' : unreferenced inline function has been removed # lvl4 C4611: interaction between 'function' and C++ object destruction is non-portable # lvl4 C4710: 'function' : function not inlined # lvl1 C4799: No EMMS at end of function 'function' # lvl3 C4800: 'type' : forcing value to bool 'true' or 'false' (performance warning) CFLAGS += /w44201 /w44127 /w44244 /w44505 /w44514 /w44611 /w44710 /w44799 /w44800 $(DEF) $(incdir) CXXFLAGS = $(CFLAGS) # # # Specify paths # # vpath %.asm $(foreach dir,$(alldir),$(srcdir)$(dir)/ ) vpath %.cpp $(foreach dir,$(alldir),$(srcdir)$(dir)/ ) vpath %.c $(foreach dir,$(alldir),$(srcdir)$(dir)/ ) vpath %.h $(foreach dir,$(alldir),$(srcdir)$(dir)/ ) vpath %.rc $(foreach dir,$(alldir),$(srcdir)$(dir)/ ) vpath %.o $(foreach dir,$(alldir),$(objdir)$(dir)/ ) vpath %.res $(foreach dir,$(alldir),$(srcdir)$(dir)/ ) # # # Rules # # .PHONY: all init cleandep touch clean ifeq ($(MAKELEVEL),1) all: init $(autobj) resource.res $(MAKE) -f makefile.vc else all: $(NAME).exe endif # # # Rule for linking the executable # # ifeq ($(MAKELEVEL),2) $(NAME).exe: $(allobj) @echo @echo Linking executable $(NAME).exe... $(LD) $(LDFLAGS) /OUT:$@ $^ $(lib) ifdef DEBUG # Don't compress when making a debug build else ifdef COMPRESS @upx --best $@ endif endif endif ifeq ($(MAKELEVEL),1) ifdef FORCE_UPDATE $(build_details.h): FORCE endif endif # # Generate the gamelist # burn.o burn.d: driverlist.h $(driverlist.h): $(drvobj) $(srcdir)dep/scripts/gamelist.pl ifdef PERL @$(srcdir)dep/scripts/gamelist.pl -o $@ -l gamelist.txt \ $(filter %.cpp,$(foreach file,$(drvobj:.o=.cpp),$(foreach dir,$(alldir), \ $(firstword $(wildcard $(srcdir)$(dir)/$(file)))))) else ifeq ($(MAKELEVEL),2) @echo @echo Warning: Perl is not available on this system. @echo $@ cannot be updated or created! @echo endif endif # # Verify if driverlist.h needs to be updated # #ifeq ($(MAKELEVEL),1) #ifdef FORCE_UPDATE #$(driverlist.h): FORCE #endif #endif # # Fix the .rc file # resource.res resource.d: app.rc version.rc version.h $(build_details.h) $(license.rtf) $(license.rtf): $(srcdir)license.txt $(srcdir)dep/scripts/license2rtf.pl ifdef PERL $(srcdir)dep/scripts/license2rtf.pl $< -o $(srcdir)dep/generated/$(@F:.rc=.rtf) else ifeq ($(MAKELEVEL),2) @echo @echo Warning: Perl is not available on this system. @echo $@ cannot be updated or created! @echo endif endif resource.rc: app.rc $(license.rc) $(srcdir)burner/resource/fba.ico $(srcdir)burner/resource/about.bmp $(srcdir)burner/resource/splash.bmp $(srcdir)burner/resource/misc.bmp # # Generate some info on the build details # about.o about.d systeminfo.o systeminfo.d: $(build_details.h) $(build_details.h): $(srcdir)dep/scripts/build_details.cpp $(CC) $(CFLAGS) $< /Fo$(objdir)dep/generated/ /Fe$(objdir)dep/generated/build_details.exe $(objdir)dep/generated/build_details.exe >$@ # # Compile 68000 cores # # A68K ifdef BUILD_A68K $(a68k.o): fba_make68k.c echo "Compiling A68K MC68000 core... " $(CC) $(CFLAGS) -DWIN32 $< /Fo$(subst $(srcdir),$(objdir),$($@ # # Extra rules for generated header file toa_gp9001_func.h, needed by toa_gp9001.cpp # toa_bcu2.o toa_gp9001.o: $(toa_gp9001_func.h) $(toa_gp9001_func.h): $(srcdir)dep/scripts/toa_gp9001_func.pl $(srcdir)dep/scripts/toa_gp9001_func.pl -o $(toa_gp9001_func.h) # # Extra rules for generated header file neo_sprite_func.h, needed by neo_sprite.cpp # neo_sprite.o: $(neo_sprite_func.h) $(neo_sprite_func.h): $(srcdir)dep/scripts/neo_sprite_func.pl $(srcdir)dep/scripts/neo_sprite_func.pl -o $(neo_sprite_func.h) # # Extra rules for generated header file cave_tile_func.h, needed by cave_tile.cpp # cave_tile.o: $(cave_tile_func.h) $(cave_tile_func.h): $(srcdir)dep/scripts/cave_tile_func.pl $(srcdir)dep/scripts/cave_tile_func.pl -o $(cave_tile_func.h) # # Extra rules for generated header file cave_sprite_func.h, needed by cave_sprite.cpp # cave_sprite.o: $(cave_sprite_func.h) $(cave_sprite_func.h): $(srcdir)dep/scripts/cave_sprite_func.pl $(srcdir)dep/scripts/cave_sprite_func.pl -o $(cave_sprite_func.h) # # Extra rules for generated header file psikyo_tile_func.h / psikyo_sprite_func.h, needed by psikyo_tile.cpp / psikyo_sprite.cpp # psikyo_tile.o psikyo_sprite.o: $(psikyo_tile_func.h) $(psikyo_tile_func.h): $(srcdir)dep/scripts/psikyo_tile_func.pl $(srcdir)dep/scripts/psikyo_tile_func.pl -o $(psikyo_tile_func.h) # # Extra rules for generated header file pgm_sprite.h, needed by pgm_draw.cpp # pgm_draw.d pgm_draw.o: $(pgm_sprite.h) $(pgm_sprite.h): pgm_sprite_create.cpp @echo Generating... $(srcdir)dep/generated/$(@F) $(CC) $(CXXFLAGS) $< /Fo$(subst $(srcdir),$(objdir),$($@ # # Generic rule for resource files # %.res: %.rc @echo Compiling resource file... $(