# Makefile for FBNeo, SDL2 # # The first pass makes sure all intermediary targets are present. The second pass updates # any targets, if necessary. (Intermediary) targets which have their own unique rules # are generated as required. unexport UNAME_S := $(shell uname -s) ifeq ($(UNAME_S),Darwin) DARWIN=1 endif ifeq ($(OS),Windows_NT) WINDOWS=1 endif # # Flags. Uncomment any of these declarations to enable their function. # # Check for changes in header files ifndef SKIPDEPEND DEPEND = 1 endif # SANITIZE = 1 # # Declare variables # # Specify the name of the executable file, without ".exe" NAME = fbneo BUILD_X86_ASM= INCLUDE_AVI_RECORDING= BUILD_A68K= UNICODE= # # Specify paths/files # objdir = obj/ srcdir = src/ include makefile.burn_rules # Platform stuff alldir += burner burner/sdl burner/sdl dep/libs/libspng dep/libs/lib7z dep/libs/zlib intf intf/video \ intf/video/scalers intf/video/sdl intf/audio intf/audio/sdl intf/input intf/input/sdl intf/cd intf/cd/sdl \ intf/perfcount intf/perfcount/sdl dep/generated depobj += neocdlist.o \ \ conc.o cong.o dat.o gamc.o gami.o image.o ioapi.o misc.o sshot.o state.o statec.o unzip.o zipfn.o \ \ adler32.o compress.o crc32.o deflate.o gzclose.o gzlib.o gzread.o gzwrite.o infback.o inffast.o inflate.o inftrees.o \ trees.o uncompr.o zutil.o \ \ spng.o \ \ aud_dsp.o aud_interface.o cd_interface.o inp_interface.o interface.o lowpass2.o vid_interface.o \ vid_support.o \ \ inp_sdl2.o aud_sdl.o support_paths.o ips_manager.o scrn.o localise_gamelist.o romdata.o \ cd_sdl2.o config.o main.o run.o stringset.o bzip.o drv.o media.o sdl2_gui_ingame.o sdl2_gui_common.o \ inpdipsw.o vid_sdl2opengl.o vid_sdl2.o inputbuf.o replay.o sdl2_gui.o sdl2_inprint.o input_sdl2.o stated.o ifdef FORCE_PULSE_AUDIO alldir += intf/audio/linux depobj += aud_pulse_simple.o endif ifdef INCLUDE_7Z_SUPPORT depobj += un7z.o \ \ 7zArcIn.o 7zBuf.o 7zBuf2.o 7zCrc.o 7zCrcOpt.o 7zDec.o 7zFile.o 7zStream.o Alloc.o Bcj2.o Bra.o Bra86.o BraIA64.o CpuArch.o \ Delta.o LzmaDec.o Lzma2Dec.o Ppmd7.o Ppmd7Dec.o Sha256.o Xz.o XzCrc64.o XzCrc64Opt.o XzDec.o endif autobj += $(depobj) ifdef BUILD_X86_ASM autobj += eagle_fm.o 2xsaimmx.o hq2x32.o hq3x32.o hq4x32.o superscale.o endif # End, platform stuff incdir = $(foreach dir,$(alldir),-I$(srcdir)$(dir)) -I$(objdir)dep/generated \ -I/local/include -I$(srcdir)dep/sdl/include \ -I$(srcdir)intf/input/sdl `sdl2-config --cflags` ifdef WINDOWS lib = -lstdc++ `sdl2-config --libs` -lopengl32 -lSDL2_image -lm else ifdef DARWIN lib = -lstdc++ `sdl2-config --libs` -lSDL2_image -lm -lpthread else lib = -lstdc++ `sdl2-config --libs` -lGL -lSDL2_image -lm -lpthread endif ifdef FORCE_PULSE_AUDIO lib += -lpulse-simple endif ifdef DARWIN lib += -framework OpenGL endif ifdef INCLUDE_SWITCHRES incdir += `pkg-config --cflags switchres` lib += `pkg-config --libs switchres` endif autdep = $(depobj:.o=.d) drvdep = $(drvsrc:.o=.d) ifdef BUILD_A68K a68k.o = $(objdir)cpu/a68k/a68k.o endif driverlist.h = $(srcdir)dep/generated/driverlist.h ctv.h = $(srcdir)dep/generated/ctv.h toa_gp9001_func.h = $(srcdir)dep/generated/toa_gp9001_func.h neo_sprite_func.h = $(srcdir)dep/generated/neo_sprite_func.h cave_tile_func.h = $(srcdir)dep/generated/cave_tile_func.h cave_sprite_func.h = $(srcdir)dep/generated/cave_sprite_func.h psikyo_tile_func.h = $(srcdir)dep/generated/psikyo_tile_func.h pgm_sprite.h = $(srcdir)dep/generated/pgm_sprite.h build_details.h = $(srcdir)dep/generated/build_details.h allobj = $(objdir)cpu/m68k/m68kcpu.o $(objdir)cpu/m68k/m68kops.o \ $(foreach file,$(autobj:.o=.c), \ $(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \ $(firstword $(subst .c,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \ $(foreach file,$(autobj:.o=.cpp), \ $(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \ $(firstword $(subst .cpp,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \ $(foreach file,$(autobj:.o=.asm), \ $(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \ $(firstword $(subst .asm,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \ $(foreach file,$(autobj:.o=.rc), \ $(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \ $(firstword $(subst .rc,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) ifdef BUILD_A68K allobj += $(a68k.o) endif alldep = $(foreach file,$(autobj:.o=.c), \ $(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \ $(firstword $(subst .c,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \ $(foreach file,$(autobj:.o=.cpp), \ $(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \ $(firstword $(subst .cpp,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \ $(foreach file,$(autobj:.o=.rc), \ $(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \ $(firstword $(subst .rc,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) autdrv := $(drvsrc:.cpp=.o) # # # Specify compiler/linker/assembler # # ifdef DARWIN CC = gcc else CC = gcc endif CXX = $(CC) LD = $(CC) AS = nasm # While cross-compiling, tools need to be compiled for host so that they can be executed by host. # if HOST_CC is not set, then we aren't cross-compiling, so we'll use target compiler as host compiler ifeq ($(HOST_CC),) HOST_CC := $(CC) HOST_CXX := $(CXX) HOST_CFLAGS := $(CFLAGS) HOST_CXXFLAGS := $(CXXFLAGS) HOST_LDFLAGS := $(LDFLAGS) endif #LDFLAGS = -static CFLAGS = -O2 -fomit-frame-pointer -Wno-write-strings \ -Wall -Wno-long-long -Wno-sign-compare -Wno-uninitialized -Wno-unused \ -Wno-conversion -Wno-attributes \ -Wno-unused-parameter -Wno-unused-value -std=c99 \ $(PLATFLAGS) $(DEF) $(incdir) CXXFLAGS = -O2 -fomit-frame-pointer -Wno-write-strings \ -Wall -W -Wno-long-long \ -Wunknown-pragmas -Wundef -Wconversion -Wno-missing-braces \ -Wuninitialized -Wpointer-arith -Winline -Wno-multichar \ -Wno-conversion -Wno-attributes \ -Wno-unused-parameter -Wno-unused-value -Wno-narrowing \ $(PLATFLAGS) $(DEF) $(incdir) ASFLAGS = -O1 -f coff -w-orphan-labels # D3DUtils & D3DMath need these # DEF = -Dsinf=\(float\)sin -Dcosf=\(float\)cos -Dasinf=\(float\)asin -Dacosf=\(float\)acos -Dsqrtf=\(float\)sqrt # FIXME DEF := -DBUILD_SDL2 -DUSE_SPEEDHACKS -DFILENAME=$(NAME) -DUSE_FILE32API ifdef FORCE_PULSE_AUDIO DEF := $(DEF) -DFORCE_PULSE_AUDIO endif ifdef WINDOWS DEF := $(DEF) -DSDL_WINDOWS endif ifdef UNICODE DEF := $(DEF) -D_UNICODE endif ifdef SPECIALBUILD DEF := $(DEF) -DSPECIALBUILD=$(SPECIALBUILD) endif ifdef FASTCALL DEF := $(DEF) -DFASTCALL endif ifdef DEBUG DEF := $(DEF) -DFBNEO_DEBUG endif ifdef ROM_VERIFY DEF := $(DEF) -DROM_VERIFY endif ifdef INCLUDE_7Z_SUPPORT DEF := $(DEF) -DINCLUDE_7Z_SUPPORT endif ifdef INCLUDE_AVI_RECORDING DEF := $(DEF) -DINCLUDE_AVI_RECORDING endif ifdef LSB_FIRST DEF := $(DEF) -DLSB_FIRST endif ifdef INCLUDE_LIB_PNGH DEF := $(DEF) -DINCLUDE_LIB_PNGH endif ifdef BUILD_A68K DEF := $(DEF) -DBUILD_A68K endif ifdef BUILD_X86_ASM DEF := $(DEF) -DBUILD_X86_ASM endif ifdef BUILD_X64_EXE DEF := $(DEF) -DBUILD_X64_EXE -DXBYAK_NO_OP_NAMES -DMIPS3_X64_DRC endif ifdef INCLUDE_SWITCHRES DEF := $(DEF) -DINCLUDE_SWITCHRES endif ifdef SANITIZE ifndef SYMBOL SYMBOL =1 endif CFLAGS += -fsanitize=address -fsanitize=undefined -fsanitize=bounds-strict CXXFLAGS += -fsanitize=address -fsanitize=undefined -fsanitize=bounds-strict endif ifdef SYMBOL CFLAGS += -ggdb3 -fno-omit-frame-pointer CXXFLAGS += -ggdb3 -fno-omit-frame-pointer ASFLAGS += -g DEF := $(DEF) -D_DEBUG else LDFLAGS += -s endif ifdef PROFILE CFLAGS += -pg CXXFLAGS += -pg endif ifdef BUILD_NATIVE CFLAGS += -march=native -mtune=native CXXFLAGS += -march=native -mtune=native endif # For zlib DEF := $(DEF) -DNO_VIZ -D_LARGEFILE64_SOURCE=0 -D_FILE_OFFSET_BITS=32 # For lib7z ifdef INCLUDE_7Z_SUPPORT DEF := $(DEF) -D_7ZIP_PPMD_SUPPPORT -D_7ZIP_ST endif # # # Specify paths # # vpath %.asm $(foreach dir,$(alldir),$(srcdir)$(dir)/ ) vpath %.cpp $(foreach dir,$(alldir),$(srcdir)$(dir)/ ) vpath %.c $(foreach dir,$(alldir),$(srcdir)$(dir)/ ) vpath %.h $(foreach dir,$(alldir),$(srcdir)$(dir)/ ) vpath %.rc $(foreach dir,$(alldir),$(srcdir)$(dir)/ ) vpath %.o $(foreach dir,$(alldir),$(objdir)$(dir)/ ) vpath %.d $(foreach dir,$(alldir),$(objdir)$(dir)/ ) # # # Rules # # .PHONY: all init cleandep touch clean ifeq ($(MAKELEVEL),1) ifdef DEPEND all: init $(drvdep) $(autdep) $(autobj) $(autdrv) @$(MAKE) -f makefile.sdl2 -s else all: init $(autobj) $(autdrv) @$(MAKE) -f makefile.sdl2 -s endif else all: $(NAME) endif # # # Rule for linking the executable # # ifeq ($(MAKELEVEL),2) $(objdir)drivers.o: $(autdrv) @echo Linking drivers... @$(LD) -r -nostdlib -o $@ $^ ifdef WINDOWS $(NAME): $(allobj) $(objdir)drivers.o @echo @echo Linking executable... $(NAME) @$(LD) -mconsole $(CFLAGS) $(LDFLAGS) -o $@ $^ $(lib) else $(NAME): $(allobj) $(objdir)drivers.o @echo @echo Linking executable... $(NAME) @$(LD) $(CFLAGS) $(LDFLAGS) -o $@ $^ $(lib) endif ifdef DEBUG # Don't compress when making a debug build else ifdef COMPRESS @upx --best $@ endif endif endif ifeq ($(MAKELEVEL),1) ifdef FORCE_UPDATE $(build_details.h): FORCE endif endif # # Generate the gamelist # burn.o burn.d: driverlist.h $(driverlist.h): $(drvsrc) $(srcdir)dep/scripts/gamelist.pl ifdef PERL @$(srcdir)dep/scripts/gamelist.pl -o $@ -l gamelist.txt \ $(filter %.cpp,$(foreach file,$(drvsrc:.o=.cpp),$(foreach dir,$(alldir), \ $(firstword $(wildcard $(srcdir)$(dir)/$(file)))))) else ifeq ($(MAKELEVEL),2) @echo @echo Warning: Perl is not available on this system. @echo $@ cannot be updated or created! @echo endif endif # # Verify if driverlist.h needs to be updated # #ifeq ($(MAKELEVEL),1) #ifdef FORCE_UPDATE #$(driverlist.h): FORCE #endif #endif # # Compile 68000 cores # # A68K ifdef BUILD_A68K $(a68k.o): fba_make68k.c @echo Compiling A68K MC68000 core... @$(CC) -mconsole $(CFLAGS) $(LDFLAGS) -DWIN32 -Wno-unused -Wno-conversion -Wno-missing-prototypes \ -s $< -o $(subst $(srcdir),$(objdir),$($@ # # Extra rules for generated header file toa_gp9001_func.h, needed by toa_gp9001.cpp # toa_bcu2.d toa_bcu2.o toa_gp9001.d toa_gp9001.o: $(toa_gp9001_func.h) $(toa_gp9001_func.h): $(srcdir)dep/scripts/toa_gp9001_func.pl @$(srcdir)dep/scripts/toa_gp9001_func.pl -o $(toa_gp9001_func.h) # # Extra rules for generated header file neo_sprite_func.h, needed by neo_sprite.cpp # neo_sprite.d neo_sprite.o: $(neo_sprite_func.h) $(neo_sprite_func.h): $(srcdir)dep/scripts/neo_sprite_func.pl @$(srcdir)dep/scripts/neo_sprite_func.pl -o $(neo_sprite_func.h) # # Extra rules for generated header file cave_tile_func.h, needed by cave_tile.cpp # cave_tile.d cave_tile.o: $(cave_tile_func.h) $(cave_tile_func.h): $(srcdir)dep/scripts/cave_tile_func.pl @$(srcdir)dep/scripts/cave_tile_func.pl -o $(cave_tile_func.h) # # Extra rules for generated header file cave_sprite_func.h, needed by cave_sprite.cpp # cave_sprite.d cave_sprite.o: $(cave_sprite_func.h) $(cave_sprite_func.h): $(srcdir)dep/scripts/cave_sprite_func.pl @$(srcdir)dep/scripts/cave_sprite_func.pl -o $(cave_sprite_func.h) # # Extra rules for generated header file psikyo_tile_func.h / psikyo_sprite_func.h, needed by psikyo_tile.cpp / psikyo_sprite.cpp # psikyo_tile.d psikyo_tile.o psikyosprite.d psikyo_sprite.o: $(psikyo_tile_func.h) $(psikyo_tile_func.h): $(srcdir)dep/scripts/psikyo_tile_func.pl $(srcdir)dep/scripts/psikyo_tile_func.pl -o $(psikyo_tile_func.h) # # Extra rules for generated header file pgm_sprite.h, needed by pgm_draw.cpp # pgm_draw.d pgm_draw.o: $(pgm_sprite.h) $(pgm_sprite.h): pgm_sprite_create.cpp @echo Generating $(srcdir)dep/generated/$(@F)... @$(HOST_CC) $(HOST_CXXFLAGS) $(HOST_LDFLAGS) $< \ -o $(subst $(srcdir),$(objdir),$($@ ifeq ($(MAKELEVEL),2) ifdef DEPEND include $(alldep) endif endif # # Generic rules for C/C++ files # # Note: require init to complete before assembling anything (see "| init" below) # to avoid parallization issues on fresh builds. # ifeq ($(MAKELEVEL),1) %.o: %.cpp @echo Compiling $<... @$(CC) $(CXXFLAGS) -c $< -o $(subst $(srcdir),$(objdir),$($(subst $(srcdir),$(objdir),$($(subst $(srcdir),$(objdir),$($(subst $(srcdir),$(objdir),$(