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31 lines
1.3 KiB
HTML
31 lines
1.3 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
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<HTML>
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<HEAD>
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<meta name="GENERATOR" content="Microsoft® HTML Help Workshop 4.1">
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<Title>Creating Presets</Title>
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</HEAD>
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<BODY>
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<FONT FACE="verdana" SIZE="2">
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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
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<TR>
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<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
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<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Neo</B></FONT></TD>
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</TR>
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</TABLE>
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<H3><FONT COLOR="#F98733">Creating Input Presets</FONT></H3>
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<P>You can create preset controls that can be listed in the <A HREF="dialog_inputs.htm">Inputs Dialog</A> for you to select.</P>
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<P>To do this you need to create an .INI file in the <I>config\presets</I> folder. An example is included with FB Neo in the zip file <I>preset-example.zip</I>.</P>
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<P>In the .INI file it it is possible to use specific names such as <I>"P1 Low Punch"</I> or generic names such as <I>"P1 Fire 1"</I>. When a game is allocating inputs it will look for specific name first, and then the generic ones.</P>
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<P>A good starting point can be take the .INI file for a game, copy it to the <I>config/presets</I> folder and rename it to what you want your preset to be called and then edit that file.</P>
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</FONT>
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</BODY>
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</HTML>
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