FBNeo/makefile.sdl
2014-11-09 17:15:57 +00:00

698 lines
21 KiB
Plaintext

# Makefile for FBA, for use with GNU make (Cygwin/MinGW)
#
# The first pass makes sure all intermediary targets are present. The second pass updates
# any targets, if necessary. (Intermediary) targets which have their own unique rules
# are generated as required.
#
# Flags. Uncomment any of these declarations to enable their function.
#
# Specify the name of the executable file, without ".exe"
NAME = fbasdl
EXE = $(NAME)
INSTALLDIR = /usr/local/games/fba/
ROMDIR = /usr/local/share/roms/
BINDIR = /usr/local/bin/
FILES = fbasdl.ini gamelist.txt fb.png
# Inluclude Unicode support
#UNICODE = 1
# Check for changes in header files
DEPEND = 1
# Include symbols and other debug information in the executable
SYMBOL = 1
# Include features for debugging drivers
DEBUG = 1
# Force recompilation of files that need it (i.e. use __TIME__, __DATE__, SPECIALBUILD).
FORCE_UPDATE = 1
# Use the __fastcall calling convention when interfacing with A68K/Musashi/Doze
#FASTCALL = 1
# Compress executable with upx (the DEBUG option ignores this)
# COMPRESS = 1
# is available
PERL = 1
#
# Declare variables
#
# Make a special build, pass the quoted text as comment (use FORCE_UPDATE declaration below to force recompilation of resources)
# SPECIALBUILD = "This text will appear in the property sheet of the .exe file"
ifndef CPUTYPE
CPUTYPE = i686
endif
MMX = 1
ifdef DEBUG
NAME := $(NAME)d
else
NAME := $(NAME)
endif
ifeq ($(CPUTYPE),i686)
ppro = ppro
endif
ifneq ($(CPUTYPE),i686)
NAME := $(NAME)$(CPUTYPE)
endif
#
# Specify paths/files
#
objdir = obj/GNU_SDL/$(NAME)/
srcdir = src/
alldir = burn burn/devices burn/sound burn/drivers burn/drivers/capcom burn/drivers/cave burn/drivers/cps3 \
burn/drivers/dataeast burn/drivers/galaxian burn/drivers/irem burn/drivers/konami burn/drivers/megadrive \
burn/drivers/misc_post90s burn/drivers/misc_pre90s burn/drivers/neogeo burn/drivers/pgm burn/drivers/psikyo \
burn/drivers/sega burn/drivers/snes burn/drivers/taito burn/drivers/toaplan burner burner/platform/sdl cpu cpu/a68k \
cpu/arm cpu/arm7 cpu/h6280 cpu/hd6309 cpu/i8039 cpu/konami cpu/m68k cpu/m6502 cpu/m6800 cpu/m6805 cpu/m6809 cpu/nec \
cpu/s2650 cpu/sh2 cpu/z80 depend/kaillera/client depend/libs/libpng depend/libs/zlib interface interface/video \
interface/video/scalers interface/video/sdl interface/audio interface/audio/sdl interface/input \
interface/input/sdl interface/cd interface/cd/sdl interface/perfcount \
depend/generated
incdir = $(foreach dir,$(alldir),-I$(srcdir)$(dir)) -I$(objdir)depend/generated -I/local/include
lib = `sdl-config --libs` -lpng -lz -lGL -lGLU
drvobj = d_dodonpachi.o d_donpachi.o d_esprade.o d_feversos.o d_gaia.o d_guwange.o d_hotdogst.o d_korokoro.o d_mazinger.o \
d_metmqstr.o d_pwrinst2.o d_sailormn.o d_tjumpman.o d_uopoko.o \
\
d_cps1.o \
\
d_cps2.o \
\
d_cps3.o \
\
d_backfire.o d_boogwing.o d_cbuster.o d_cninja.o d_darkseal.o d_dassault.o d_dec0.o d_dec8.o d_dietgogo.o \
d_funkyjet.o d_karnov.o d_lemmings.o d_rohga.o d_simpl156.o d_supbtime.o d_tumblep.o d_vaportra.o \
\
d_galaxian.o \
\
d_m62.o d_m63.o d_m72.o d_m90.o d_m92.o d_vigilant.o \
\
d_88games.o d_ajax.o d_aliens.o d_blockhl.o d_bottom9.o d_contra.o d_crimfght.o d_gberet.o d_gbusters.o d_gradius3.o \
d_gyruss.o d_hcastle.o d_hexion.o d_mainevt.o d_mogura.o d_parodius.o d_pooyan.o d_rollerg.o d_scotrsht.o \
d_simpsons.o d_spy.o d_surpratk.o d_thunderx.o d_tmnt.o d_twin16.o d_ultraman.o d_vendetta.o d_xmen.o \
\
d_neogeo.o \
\
d_pgm.o \
\
d_psikyo.o d_psikyo4.o d_psikyosh.o \
\
d_angelkds.o d_bankp.o d_dotrikun.o d_hangon.o d_outrun.o d_suprloco.o d_sys1.o d_sys16a.o d_sys16b.o d_sys18.o \
d_xbrd.o d_ybrd.o \
\
d_arkanoid.o d_ashnojoe.o d_asuka.o d_bublbobl.o d_chaknpop.o d_darius2.o d_flstory.o d_lkage.o d_minivdr.o \
d_othunder.o d_retofinv.o d_slapshot.o d_superchs.o d_taitob.o d_taitof2.o d_taitomisc.o d_taitox.o d_taitoz.o \
d_tnzs.o \
\
d_batrider.o d_batsugun.o d_battleg.o d_bbakraid.o d_demonwld.o d_dogyuun.o d_fixeight.o d_ghox.o d_hellfire.o \
d_kbash.o d_kbash2.o d_mahoudai.o d_outzone.o d_pipibibs.o d_rallybik.o d_samesame.o d_shippumd.o d_snowbro2.o \
d_tekipaki.o d_tigerheli.o d_truxton.o d_truxton2.o d_vfive.o d_vimana.o d_zerowing.o \
\
d_4enraya.o d_1942.o d_1943.o d_ambush.o d_arabian.o d_armedf.o d_aztarac.o d_baraduke.o d_bionicc.o d_blktiger.o \
d_blockout.o d_blueprnt.o d_bombjack.o d_commando.o d_ddragon.o d_dynduke.o d_epos.o d_exedexes.o d_funkybee.o \
d_galaga.o d_gauntlet.o d_ginganin.o d_gng.o d_gunsmoke.o d_higemaru.o d_ikki.o d_jack.o d_kangaroo.o d_kyugo.o \
d_ladybug.o d_lwings.o d_madgear.o d_markham.o d_marineb.o d_meijinsn.o d_mitchell.o d_mole.o d_mrdo.o d_mrflea.o \
d_mystston.o d_pacland.o d_pacman.o d_pac2650.o d_pkunwar.o d_prehisle.o d_quizo.o d_rallyx.o d_renegade.o d_rpunch.o \
d_route16.o d_scregg.o d_sf.o d_skyfox.o d_skykid.o d_snk68.o d_solomon.o d_sonson.o d_srumbler.o d_tecmo.o \
d_tigeroad.o d_toki.o d_vulgus.o d_wallc.o d_wc90.o d_wc90b.o d_wwfsstar.o \
\
d_1945kiii.o d_aerofgt.o d_airbustr.o d_aquarium.o d_bloodbro.o d_crospang.o d_crshrace.o d_dcon.o d_deniam.o \
d_ddragon3.o d_diverboy.o d_drtomy.o d_egghunt.o d_esd16.o d_f1gp.o d_fstarfrc.o d_funybubl.o d_fuukifg3.o d_gaelco.o \
d_gaiden.o d_galpanic.o d_gotcha.o d_gumbo.o d_hyperpac.o d_kaneko16.o d_lordgun.o d_mcatadv.o d_midas.o d_mugsmash.o \
d_news.o d_nmg5.o d_nmk16.o d_ohmygod.o d_pass.o d_pirates.o d_pktgaldx.o d_powerins.o d_pushman.o d_raiden.o \
d_seta.o d_seta2.o d_shadfrce.o d_silkroad.o d_speedspn.o d_suna16.o d_taotaido.o d_tecmosys.o d_tumbleb.o d_unico.o \
d_vmetal.o d_welltris.o d_wwfwfest.o d_xorworld.o d_yunsun16.o d_zerozone.o \
\
d_parent.o \
\
d_megadrive.o \
\
d_snes.o
depobj := main.o drv.o load.o misc.o stringset.o \
vid_sdlfx.o vid_softfx.o vid_interface.o vid_support.o config.o \
state.o stated.o statec.o run.o inpdipsw.o gami.o gamc.o \
cheat.o vid_sdlopengl.o \
inp_interface.o inp_sdl.o\
bzip.o unzip.o zipfn.o cong.o conc.o\
interface.o sshot.o dat.o aud_sdl.o aud_interface.o aud_dsp.o \
lowpass2.o \
\
$(drvobj) \
\
burn.o burn_gun.o burn_led.o burn_memory.o burn_sound.o burn_sound_c.o cheat.o debug_track.o hiscore.o load.o \
tiles_generic.o timer.o vector.o \
\
8255ppi.o eeprom.o pandora.o seibusnd.o timekpr.o v3021.o \
\
ay8910.o burn_y8950.o burn_ym2151.o burn_ym2203.o burn_ym2413.o burn_ym2608.o burn_ym2610.o burn_ym2612.o \
burn_ym3526.o burn_ym3812.o burn_ymf278b.o dac.o es5506.o es8712.o fm.o fmopl.o ics2115.o iremga20.o k007232.o \
k051649.o k053260.o k054539.o msm5205.o msm6295.o namco_snd.o rf5c68.o saa1099.o samples.o segapcm.o sn76496.o \
upd7759.o x1010.o ym2151.o ym2413.o ymdeltat.o ymf278b.o ymz280b.o \
\
arm7_intf.o arm_intf.o h6280_intf.o hd6309_intf.o konami_intf.o m6502_intf.o m6800_intf.o m6805_intf.o m6809_intf.o \
s2650_intf.o sek.o vez.o zet.o \
\
arm.o arm7.o h6280.o hd6309.o i8039.o konami.o m6502.o m6800.o m6805.o m6809.o nec.o s2650.o sh2.o v25.o z80.o \
z80daisy.o \
\
2xpm.o 2xsai.o epx.o hq2xs.o hq2xs_16.o \
\
cave.o cave_palette.o cave_sprite.o cave_tile.o \
\
cps2_crpt.o cps.o cps_config.o cps_draw.o cps_mem.o cps_obj.o cps_pal.o cps_run.o cps_rw.o cps_scr.o cpsr.o cpsrd.o \
cpst.o ctv.o kabuki.o ps.o ps_m.o ps_z.o qs.o qs_c.o qs_z.o \
\
cps3run.o cps3snd.o \
\
deco16ic.o \
\
gal_gfx.o gal_run.o gal_sound.o gal_stars.o \
\
irem_cpu.o \
\
k051316.o k051733.o k051960.o k052109.o k053245.o k053247.o k053251.o k053936.o k054000.o konamiic.o \
\
neo_decrypt.o neo_palette.o neo_run.o neo_sprite.o neo_text.o neo_upd4990a.o neogeo.o \
\
pgm_crypt.o pgm_draw.o pgm_prot.o pgm_run.o \
\
psikyo_palette.o psikyo_sprite.o psikyo_tile.o psikyosh_render.o \
\
fd1089.o fd1094.o genesis_vid.o mc8123.o sys16_fd1094.o sys16_gfx.o sys16_run.o \
\
cchip.o pc080sn.o pc090oj.o taito.o taito_ic.o taito_m68705.o tc0100scn.o tc0110pcr.o tc0140syt.o tc0150rod.o \
tc0180vcu.o tc0220ioc.o tc0280grd.o tc0360pri.o tc0480scp.o tc0510nio.o tc0640fio.o tnzs_prot.o \
\
toa_bcu2.o toa_extratext.o toa_gp9001.o toa_palette.o toaplan1.o toaplan.o \
\
nmk004.o \
\
megadrive.o \
\
snes_65816.o snes_io.o snes_main.o snes_mem.o snes_ppu.o snes_spc700.o
autobj += $(depobj)
autdep = $(depobj:.o=.d)
#app_windres.rc = $(srcdir)generated/app_windres.rc
#license.rc = $(srcdir)generated/license.rc
driverlist.h = $(srcdir)depend/generated/driverlist.h
ctv.h = $(srcdir)depend/generated/ctv.h
toa_gp9001_func.h = $(srcdir)depend/generated/toa_gp9001_func.h
neo_sprite_func.h = $(srcdir)depend/generated/neo_sprite_func.h
cave_tile_func.h = $(srcdir)depend/generated/cave_tile_func.h
cave_sprite_func.h = $(srcdir)depend/generated/cave_sprite_func.h
psikyo_tile_func.h = $(srcdir)depend/generated/psikyo_tile_func.h
pgm_sprite.h = $(srcdir)depend/generated/pgm_sprite.h
allobj = $(objdir)cpu/m68k/m68kcpu.o $(objdir)cpu/m68k/m68kops.o \
$(foreach file,$(autobj:.o=.c), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .c,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.cpp), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .cpp,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.asm), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .asm,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.rc), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .rc,.o,$(wildcard $(srcdir)$(dir)/$(file)))))))
alldep = $(foreach file,$(autobj:.o=.c), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .c,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.cpp), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .cpp,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.rc), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .rc,.d,$(wildcard $(srcdir)$(dir)/$(file)))))))
#
#
# Specify compiler/linker/assembler
#
#
CC = g++
CXX = g++
LD = $(CXX)
AS = nasm
DEF := -DCPUTYPE=$(CPUTYPE) -DUSE_SPEEDHACKS -DBUILD_SDL
ifdef SPECIALBUILD
DEF := $(DEF) -DSPECIALBUILD=$(SPECIALBUILD)
endif
ifdef FASTCALL
DEF := $(DEF) -DFASTCALL
endif
CFLAGS = -pipe \
-O1 -std=gnu99 \
-fforce-addr -finline-limit=1200 -fthread-jumps \
-fexpensive-optimizations -fpermissive \
-Wall -Wno-long-long -Wno-sign-compare -Wno-uninitialized -Wno-unused \
-Wno-sequence-point \
$(DEF) $(incdir) `sdl-config --cflags`
CXXFLAGS = -pipe \
-O1 \
-fforce-addr -finline-limit=1200 -fthread-jumps \
-fexpensive-optimizations -fcheck-new -fpermissive \
-Wall -W -pedantic -Wshadow -Wno-long-long -Wno-write-strings \
-Wunknown-pragmas -Wundef -Wno-conversion -Wno-missing-braces -Wno-multichar \
-Wuninitialized -Wpointer-arith -Wno-inline -Wno-address -Wno-unused-value \
-Wno-unused-but-set-variable -Wno-sequence-point \
$(DEF) $(incdir) `sdl-config --cflags`
ifdef PROFILE
CFLAGS += -pg
else
#CFLAGS += -fomit-frame-pointer
LDFLAGS = `sdl-config --libs` -lpng
endif
#LDFLAGS += -static
ifdef BUILD_X64_EXE
CFLAGS += -m64
CXXFLAGS += -m64
LDFLAGS += -m64
else
CFLAGS += -m32
CXXFLAGS += -m32
LDFLAGS += -m32
endif
ASFLAGS = -O1
ifeq ($(OS),Windows_NT)
CFLAGS_CONSOLE = -mno-cygwin -mconsole -pipe -Wall -W $(DEF) $(incdir)
ASFLAGS += -f coff
else
ASFLAGS += -f elf
endif
#
#
# Specify paths
#
#
vpath %.asm $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.cpp $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.c $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.h $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.rc $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.o $(foreach dir,$(alldir),$(objdir)$(dir)/ )
vpath %.d $(foreach dir,$(alldir),$(objdir)$(dir)/ )
#
#
# Rules
#
#
.PHONY: all init cleandep touch clean
ifeq ($(MAKELEVEL),0)
ifdef DEPEND
all: init $(autdep) $(autobj)
@$(MAKE) -f makefile.sdl
else
all: init $(autobj)
@$(MAKE) -f makefile.sdl
endif
else
all: $(NAME)
endif
#
#
# Rule for linking the executable
#
#
ifeq ($(MAKELEVEL),1)
$(NAME): $(allobj)
@echo
@echo Linking executable $(NAME)...
@$(LD) $(CFLAGS) $(LDFLAGS) -o $@ $^ $(lib)
ifdef DEBUG
# Don't compress when making a debug build
else
ifdef COMPRESS
@upx --best $@
endif
endif
endif
#
# Generate the gamelist
#
burn.o burn.d: driverlist.h
$(driverlist.h): $(drvobj) $(srcdir)depend/scripts/gamelist.pl
ifdef PERL
@$(srcdir)depend/scripts/gamelist.pl -o $@ -l gamelist.txt \
$(filter %.cpp,$(foreach file,$(drvobj:.o=.cpp),$(foreach dir,$(alldir), \
$(firstword $(wildcard $(srcdir)$(dir)/$(file))))))
else
ifeq ($(MAKELEVEL),2)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
#
# Verify if driverlist.h needs to be updated
#
#ifeq ($(MAKELEVEL),1)
#ifdef FORCE_UPDATE
#$(driverlist.h): FORCE
#endif
#endif
#
# Fix the .rc file
#
resource.o resource.d: $(app_windres.rc) version.rc version.h
$(license.rc): $(srcdir)license.txt $(srcdir)depend/scripts/license2rtf.pl $(srcdir)depend/scripts/license2rc.pl
ifdef PERL
$(srcdir)depend/scripts/license2rtf.pl $< -o $(srcdir)generated/$(@F:.rc=.rtf)
$(srcdir)depend/scripts/license2rc.pl $(srcdir)generated/$(@F:.rc=.rtf) -o $@
else
ifeq ($(MAKELEVEL),1)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
$(app_windres.rc): app.rc $(license.rc) $(srcdir)depend/scripts/fixrc.pl $(srcdir)burner/resource/fba.ico $(srcdir)burner/resource/about.bmp $(srcdir)burner/resource/preview.bmp $(srcdir)burner/resource/misc.bmp
ifdef PERL
$(srcdir)depend/scripts/fixrc.pl $< -o $@
else
ifeq ($(MAKELEVEL),1)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
# Musashi
$(objdir)cpu/m68k/m68kcpu.o: $(srcdir)cpu/m68k/m68kcpu.c $(objdir)depend/generated/m68kops.h $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kcpu.c\)...
@$(CC) $(CFLAGS) -c $(srcdir)cpu/m68k/m68kcpu.c -o $(objdir)cpu/m68k/m68kcpu.o
$(objdir)cpu/m68k/m68kops.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)depend/generated/m68kops.h $(objdir)depend/generated/m68kops.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kops.c\)...
@$(CC) $(CFLAGS) -c $(objdir)depend/generated/m68kops.c -o $(objdir)cpu/m68k/m68kops.o
$(objdir)cpu/m68k/m68kopac.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)depend/generated/m68kops.h $(objdir)depend/generated/m68kopac.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kopac.c\)...
@$(CC) $(CFLAGS) -c $(objdir)depend/generated/m68kopac.c -o $(objdir)cpu/m68k/m68kopac.o
$(objdir)cpu/m68k/m68kopdm.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)depend/generated/m68kops.h $(objdir)depend/generated/m68kopdm.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kopdm.c\)...
@$(CC) $(CFLAGS) -c $(objdir)depend/generated/m68kopdm.c -o $(objdir)cpu/m68k/m68kopdm.o
$(objdir)cpu/m68k/m68kopnz.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)depend/generated/m68kops.h $(objdir)depend/generated/m68kopnz.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kopnz.c\)...
@$(CC) $(CFLAGS) -c $(objdir)depend/generated/m68kopnz.c -o $(objdir)cpu/m68k/m68kopnz.o
$(objdir)depend/generated/m68kops.h: $(objdir)cpu/m68k/m68kmake.exe $(srcdir)cpu/m68k/m68k_in.c
$(objdir)/cpu/m68k/m68kmake.exe $(objdir)depend/generated/ $(srcdir)cpu/m68k/m68k_in.c
$(objdir)cpu/m68k/m68kmake.exe: $(srcdir)cpu/m68k/m68kmake.c
@echo Compiling Musashi MC680x0 core \(m68kmake.c\)...
@$(CC) $(CFLAGS) $(srcdir)cpu/m68k/m68kmake.c -o $(objdir)cpu/m68k/m68kmake.exe
#
# Compile Z80 core
#
$(dozea.o): dam.cpp dama.cpp damc.cpp dame.cpp damf.cpp damj.cpp damm.cpp damo.cpp damt.cpp dam.h
@echo Compiling Doze Z80 core sourcefiles...
@$(CXX) $(CFLAGS_CONSOLE) $(CXXFLAGS) -s $(filter %.cpp,$^) \
-o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe)
@$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) $(@:.o=.asm)
@echo Assembling Z80 core...
@$(AS) $(ASFLAGS) $(@:.o=.asm) -o $@
# Extra rules for generated header file cvt.h, needed by ctv.cpp
#
ctv.d ctv.o: $(ctv.h)
$(ctv.h): ctv_make.cpp
@echo Generating $(srcdir)generated/$(@F)...
@$(CXX) $(CFLAGS_CONSOLE) $(CXXFLAGS) $< \
-o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe)
@$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) >$@
#
# Extra rules for generated header file toa_gp9001_func.h, needed by toa_gp9001.cpp
#
toa_gp9001.d toa_gp9001.o: $(toa_gp9001_func.h)
$(toa_gp9001_func.h): $(srcdir)depend/scripts/toa_gp9001_func.pl
ifdef PERL
$(srcdir)depend/scripts/toa_gp9001_func.pl -o $(toa_gp9001_func.h)
else
ifeq ($(MAKELEVEL),1)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
#
# Extra rules for generated header file neo_sprite_func.h, needed by neo_sprite.cpp
#
neo_sprite.d neo_sprite.o: $(neo_sprite_func.h)
$(neo_sprite_func.h): $(srcdir)depend/scripts/neo_sprite_func.pl
ifdef PERL
$(srcdir)depend/scripts/neo_sprite_func.pl -o $(neo_sprite_func.h)
else
ifeq ($(MAKELEVEL),1)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
#
# Extra rules for generated header file cave_tile_func.h, needed by cave_tile.cpp
#
cave_tile.d cave_tile.o: $(cave_tile_func.h)
$(cave_tile_func.h): $(srcdir)depend/scripts/cave_tile_func.pl
ifdef PERL
$(srcdir)depend/scripts/cave_tile_func.pl -o $(cave_tile_func.h)
else
ifeq ($(MAKELEVEL),1)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
#
# Extra rules for generated header file cave_sprite_func.h, needed by cave_sprite.cpp
#
cave_sprite.d cave_sprite.o: $(cave_sprite_func.h)
$(cave_sprite_func.h): $(srcdir)depend/scripts/cave_sprite_func.pl
ifdef PERL
$(srcdir)depend/scripts/cave_sprite_func.pl -o $(cave_sprite_func.h)
else
ifeq ($(MAKELEVEL),1)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
ifeq ($(MAKELEVEL),1)
ifdef DEPEND
include $(alldep)
endif
endif
#
# Generic rule for resource files
#
%.o: %.rc
@echo Compiling resource file $(<F)...
@windres $(DEF) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F) $(foreach dir,$(alldir),--include-dir $(srcdir)$(dir))
#
# Generic rules for C/C++ files
#
ifeq ($(MAKELEVEL),0)
ifdef FORCE_UPDATE
resource.o: FORCE
about.o: FORCE
endif
%.o: %.cpp
@echo Compiling $<...
@$(CXX) $(CFLAGS) $(CXXFLAGS) -c $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.o: %.c
@echo Compiling $<...
@$(CC) $(CFLAGS) -Wno-unused -Wno-conversion -Wno-missing-prototypes -c $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.o: %.asm
@echo Assembling $<...
@$(AS) $(ASFLAGS) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
else
%.o: %.c
@echo Compiling $<...
@$(CC) $(CFLAGS) -Wno-unused -Wno-conversion -Wno-missing-prototypes -c $< -o $@
%.o: %.asm
@echo Assembling $<...
@$(AS) $(ASFLAGS) $< -o $@
%.o:
@echo Compiling $<...
@$(CC) $(CFLAGS) $(CXXFLAGS) -c $< -o $@
endif
#
# Generate dependencies for C/C++ files
#
ifdef DEPEND
%.d: %.c
@echo Generating depend file for $<...
@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.d: %.cpp
@echo Generating depend file for $<...
@$(CXX) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.d: %.rc
@echo Generating depend file for $<...
@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
endif
#
# Phony targets
#
init:
ifdef DEBUG
@echo Making debug build...
else
@echo Making normal build...
endif
@echo
@mkdir -p $(foreach dir, $(alldir),$(objdir)$(dir))
@mkdir -p $(srcdir)generated
cleandep:
@echo Removing depend files from $(objdir)...
@for dir in $(alldir); do rm -f $(objdir)$$dir/*.d; done
touch:
@echo Marking all targets for $(NAME) as uptodate...
@for dir in $(alldir); do touch -c $(objdir)$$dir/*; done
@do touch -c $(srcdir)/generated/*
@touch $(NAME).exe
install:
mkdir -p $(INSTALLDIR)
mkdir -p $(ROMDIR)
cp $(EXE) $(INSTALLDIR)
cp $(FILES) $(INSTALLDIR)
ln -fs $(INSTALLDIR)$(EXE) $(BINDIR)$(EXE)
clean:
@echo Removing all files from $(objdir)...
@rm -f -r $(objdir)
@rm -f -r $(ctv.h)
ifdef PERL
@echo Removing all files generated with perl scripts...
@rm -f -r $(app_windres.rc) $(driverlist)
endif
@echo Removing executable file...
@rm -f $(EXE)
#
# Rule to force recompilation of any target that depends on it
#
FORCE: