mirror of
https://github.com/libretro/FBNeo.git
synced 2024-11-23 08:59:39 +00:00
640 lines
16 KiB
Plaintext
640 lines
16 KiB
Plaintext
# Makefile for FBNeo, SDL2
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#
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# The first pass makes sure all intermediary targets are present. The second pass updates
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# any targets, if necessary. (Intermediary) targets which have their own unique rules
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# are generated as required.
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unexport
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Darwin)
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DARWIN=1
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endif
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ifeq ($(OS),Windows_NT)
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WINDOWS=1
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endif
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#
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# Flags. Uncomment any of these declarations to enable their function.
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#
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# Check for changes in header files
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ifndef SKIPDEPEND
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DEPEND = 1
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endif
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# SANITIZE = 1
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#
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# Declare variables
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#
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# Specify the name of the executable file, without ".exe"
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NAME = fbneo
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BUILD_X86_ASM=
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INCLUDE_AVI_RECORDING=
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BUILD_A68K=
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UNICODE=
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#
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# Specify paths/files
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#
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objdir = obj/
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srcdir = src/
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include makefile.burn_rules
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# Platform stuff
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alldir += burner burner/sdl burner/sdl dep/libs/libspng dep/libs/lib7z dep/libs/zlib intf intf/video \
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intf/video/scalers intf/video/sdl intf/audio intf/audio/sdl intf/input intf/input/sdl intf/cd intf/cd/sdl \
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intf/perfcount intf/perfcount/sdl dep/generated
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depobj += neocdlist.o \
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\
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conc.o cong.o dat.o gamc.o gami.o image.o ioapi.o misc.o sshot.o state.o statec.o unzip.o zipfn.o \
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\
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adler32.o compress.o crc32.o deflate.o gzclose.o gzlib.o gzread.o gzwrite.o infback.o inffast.o inflate.o inftrees.o \
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trees.o uncompr.o zutil.o \
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\
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spng.o \
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\
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aud_dsp.o aud_interface.o cd_interface.o inp_interface.o interface.o lowpass2.o vid_interface.o \
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vid_support.o \
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\
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inp_sdl2.o aud_sdl.o support_paths.o ips_manager.o scrn.o localise_gamelist.o romdata.o \
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cd_sdl2.o config.o main.o run.o stringset.o bzip.o drv.o media.o sdl2_gui_ingame.o sdl2_gui_common.o \
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inpdipsw.o vid_sdl2opengl.o vid_sdl2.o inputbuf.o replay.o sdl2_gui.o sdl2_inprint.o input_sdl2.o stated.o
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ifdef FORCE_PULSE_AUDIO
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alldir += intf/audio/linux
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depobj += aud_pulse_simple.o
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endif
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ifdef INCLUDE_7Z_SUPPORT
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depobj += un7z.o \
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\
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7zArcIn.o 7zBuf.o 7zBuf2.o 7zCrc.o 7zCrcOpt.o 7zDec.o 7zFile.o 7zStream.o Alloc.o Bcj2.o Bra.o Bra86.o BraIA64.o CpuArch.o \
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Delta.o LzFindOpt.o LzmaDec.o Lzma2Dec.o MtDec.o Ppmd7.o Ppmd7Dec.o Ppmd7aDec.o Sha256.o Sha1Opt.o Sha256Opt.o SwapBytes.o Threads.o Xxh64.o Xz.o XzCrc64.o XzCrc64Opt.o XzDec.o ZstdDec.o
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endif
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autobj += $(depobj)
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ifdef BUILD_X86_ASM
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autobj += eagle_fm.o 2xsaimmx.o hq2x32.o hq3x32.o hq4x32.o superscale.o
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endif
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# End, platform stuff
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incdir = $(foreach dir,$(alldir),-I$(srcdir)$(dir)) -I$(objdir)dep/generated \
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-I/local/include -I$(srcdir)dep/sdl/include \
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-I$(srcdir)intf/input/sdl `sdl2-config --cflags`
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ifdef WINDOWS
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lib = -lstdc++ `sdl2-config --libs` -lopengl32 -lSDL2_image -lm
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else ifdef DARWIN
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lib = -lstdc++ `sdl2-config --libs` -lSDL2_image -lm -lpthread
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else
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lib = -lstdc++ `sdl2-config --libs` -lGL -lSDL2_image -lm -lpthread
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endif
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ifdef FORCE_PULSE_AUDIO
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lib += -lpulse-simple
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endif
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ifdef DARWIN
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lib += -framework OpenGL
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endif
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ifdef INCLUDE_SWITCHRES
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incdir += `pkg-config --cflags switchres`
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lib += `pkg-config --libs switchres`
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endif
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autdep = $(depobj:.o=.d)
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drvdep = $(drvsrc:.o=.d)
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ifdef BUILD_A68K
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a68k.o = $(objdir)cpu/a68k/a68k.o
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endif
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driverlist.h = $(srcdir)dep/generated/driverlist.h
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ctv.h = $(srcdir)dep/generated/ctv.h
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toa_gp9001_func.h = $(srcdir)dep/generated/toa_gp9001_func.h
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neo_sprite_func.h = $(srcdir)dep/generated/neo_sprite_func.h
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cave_tile_func.h = $(srcdir)dep/generated/cave_tile_func.h
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cave_sprite_func.h = $(srcdir)dep/generated/cave_sprite_func.h
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psikyo_tile_func.h = $(srcdir)dep/generated/psikyo_tile_func.h
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pgm_sprite.h = $(srcdir)dep/generated/pgm_sprite.h
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build_details.h = $(srcdir)dep/generated/build_details.h
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allobj = $(objdir)cpu/m68k/m68kcpu.o $(objdir)cpu/m68k/m68kops.o \
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$(foreach file,$(autobj:.o=.c), \
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$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
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$(firstword $(subst .c,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
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$(foreach file,$(autobj:.o=.cpp), \
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$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
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$(firstword $(subst .cpp,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
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$(foreach file,$(autobj:.o=.asm), \
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$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
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$(firstword $(subst .asm,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
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$(foreach file,$(autobj:.o=.rc), \
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$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
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$(firstword $(subst .rc,.o,$(wildcard $(srcdir)$(dir)/$(file)))))))
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ifdef BUILD_A68K
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allobj += $(a68k.o)
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endif
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alldep = $(foreach file,$(autobj:.o=.c), \
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$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
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$(firstword $(subst .c,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \
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$(foreach file,$(autobj:.o=.cpp), \
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$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
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$(firstword $(subst .cpp,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \
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$(foreach file,$(autobj:.o=.rc), \
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$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
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$(firstword $(subst .rc,.d,$(wildcard $(srcdir)$(dir)/$(file)))))))
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autdrv := $(drvsrc:.cpp=.o)
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#
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#
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# Specify compiler/linker/assembler
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#
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#
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ifdef DARWIN
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CC = gcc
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else
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CC = gcc
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endif
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CXX = $(CC)
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LD = $(CC)
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AS = nasm
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# While cross-compiling, tools need to be compiled for host so that they can be executed by host.
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# if HOST_CC is not set, then we aren't cross-compiling, so we'll use target compiler as host compiler
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ifeq ($(HOST_CC),)
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HOST_CC := $(CC)
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HOST_CXX := $(CXX)
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HOST_CFLAGS := $(CFLAGS)
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HOST_CXXFLAGS := $(CXXFLAGS)
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HOST_LDFLAGS := $(LDFLAGS)
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endif
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#LDFLAGS = -static
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CFLAGS = -O2 -fomit-frame-pointer -Wno-write-strings \
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-Wall -Wno-long-long -Wno-sign-compare -Wno-uninitialized -Wno-unused \
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-Wno-conversion -Wno-attributes \
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-Wno-unused-parameter -Wno-unused-value -std=c99 \
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$(PLATFLAGS) $(DEF) $(incdir)
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CXXFLAGS = -O2 -fomit-frame-pointer -Wno-write-strings \
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-Wall -W -Wno-long-long \
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-Wunknown-pragmas -Wundef -Wconversion -Wno-missing-braces \
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-Wuninitialized -Wpointer-arith -Winline -Wno-multichar \
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-Wno-conversion -Wno-attributes \
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-Wno-unused-parameter -Wno-unused-value -Wno-narrowing \
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$(PLATFLAGS) $(DEF) $(incdir)
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ASFLAGS = -O1 -f coff -w-orphan-labels
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# D3DUtils & D3DMath need these
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# DEF = -Dsinf=\(float\)sin -Dcosf=\(float\)cos -Dasinf=\(float\)asin -Dacosf=\(float\)acos -Dsqrtf=\(float\)sqrt
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# FIXME
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DEF := -DBUILD_SDL2 -DUSE_SPEEDHACKS -DFILENAME=$(NAME) -DUSE_FILE32API -DHAVE_UNISTD_H
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ifdef FORCE_PULSE_AUDIO
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DEF := $(DEF) -DFORCE_PULSE_AUDIO
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endif
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ifdef WINDOWS
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DEF := $(DEF) -DSDL_WINDOWS
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endif
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ifdef UNICODE
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DEF := $(DEF) -D_UNICODE
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endif
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ifdef SPECIALBUILD
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DEF := $(DEF) -DSPECIALBUILD=$(SPECIALBUILD)
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endif
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ifdef FASTCALL
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DEF := $(DEF) -DFASTCALL
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endif
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ifdef DEBUG
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DEF := $(DEF) -DFBNEO_DEBUG
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endif
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ifdef ROM_VERIFY
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DEF := $(DEF) -DROM_VERIFY
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endif
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ifdef INCLUDE_7Z_SUPPORT
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DEF := $(DEF) -DINCLUDE_7Z_SUPPORT
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endif
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ifdef INCLUDE_AVI_RECORDING
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DEF := $(DEF) -DINCLUDE_AVI_RECORDING
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endif
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ifdef LSB_FIRST
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DEF := $(DEF) -DLSB_FIRST
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endif
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ifdef INCLUDE_LIB_PNGH
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DEF := $(DEF) -DINCLUDE_LIB_PNGH
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endif
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ifdef BUILD_A68K
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DEF := $(DEF) -DBUILD_A68K
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endif
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ifdef BUILD_X86_ASM
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DEF := $(DEF) -DBUILD_X86_ASM
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endif
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ifdef BUILD_X64_EXE
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DEF := $(DEF) -DBUILD_X64_EXE -DXBYAK_NO_OP_NAMES -DMIPS3_X64_DRC
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endif
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ifdef INCLUDE_SWITCHRES
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DEF := $(DEF) -DINCLUDE_SWITCHRES
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endif
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ifdef SANITIZE
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ifndef SYMBOL
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SYMBOL =1
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endif
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CFLAGS += -fsanitize=address -fsanitize=undefined -fsanitize=bounds-strict
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CXXFLAGS += -fsanitize=address -fsanitize=undefined -fsanitize=bounds-strict
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endif
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ifdef SYMBOL
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CFLAGS += -ggdb3 -fno-omit-frame-pointer
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CXXFLAGS += -ggdb3 -fno-omit-frame-pointer
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ASFLAGS += -g
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DEF := $(DEF) -D_DEBUG
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else
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LDFLAGS += -s
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endif
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ifdef PROFILE
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CFLAGS += -pg
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CXXFLAGS += -pg
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endif
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ifdef BUILD_NATIVE
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CFLAGS += -march=native -mtune=native
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CXXFLAGS += -march=native -mtune=native
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endif
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# For zlib
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DEF := $(DEF) -DNO_VIZ -D_LARGEFILE64_SOURCE=0 -D_FILE_OFFSET_BITS=32
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# For lib7z
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ifdef INCLUDE_7Z_SUPPORT
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DEF := $(DEF) -D_7ZIP_PPMD_SUPPPORT -D_7ZIP_ST
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endif
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#
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#
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# Specify paths
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#
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#
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vpath %.asm $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
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vpath %.cpp $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
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vpath %.c $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
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vpath %.h $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
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vpath %.rc $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
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vpath %.o $(foreach dir,$(alldir),$(objdir)$(dir)/ )
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vpath %.d $(foreach dir,$(alldir),$(objdir)$(dir)/ )
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#
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#
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# Rules
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#
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#
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.PHONY: all init cleandep touch clean
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ifeq ($(MAKELEVEL),1)
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ifdef DEPEND
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all: init $(drvdep) $(autdep) $(autobj) $(autdrv)
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@$(MAKE) -f makefile.sdl2 -s
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else
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all: init $(autobj) $(autdrv)
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@$(MAKE) -f makefile.sdl2 -s
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endif
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else
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all: $(NAME)
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endif
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#
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#
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# Rule for linking the executable
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#
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#
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ifeq ($(MAKELEVEL),2)
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$(objdir)drivers.o: $(autdrv)
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@echo Linking drivers...
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@$(LD) -r -nostdlib -o $@ $^
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ifdef WINDOWS
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$(NAME): $(allobj) $(objdir)drivers.o
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@echo
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@echo Linking executable... $(NAME)
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@$(LD) -mconsole $(CFLAGS) $(LDFLAGS) -o $@ $^ $(lib)
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else
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$(NAME): $(allobj) $(objdir)drivers.o
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@echo
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@echo Linking executable... $(NAME)
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@$(LD) $(CFLAGS) $(LDFLAGS) -o $@ $^ $(lib)
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endif
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ifdef DEBUG
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# Don't compress when making a debug build
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else
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ifdef COMPRESS
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@upx --best $@
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endif
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endif
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endif
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ifeq ($(MAKELEVEL),1)
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ifdef FORCE_UPDATE
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$(build_details.h): FORCE
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endif
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endif
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#
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# Generate the gamelist
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#
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burn.o burn.d: driverlist.h
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$(driverlist.h): $(drvsrc) $(srcdir)dep/scripts/gamelist.pl
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ifdef PERL
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@$(srcdir)dep/scripts/gamelist.pl -o $@ -l gamelist.txt \
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$(filter %.cpp,$(foreach file,$(drvsrc:.o=.cpp),$(foreach dir,$(alldir), \
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$(firstword $(wildcard $(srcdir)$(dir)/$(file))))))
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else
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ifeq ($(MAKELEVEL),2)
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@echo
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@echo Warning: Perl is not available on this system.
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@echo $@ cannot be updated or created!
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@echo
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endif
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endif
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#
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# Verify if driverlist.h needs to be updated
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#
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#ifeq ($(MAKELEVEL),1)
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#ifdef FORCE_UPDATE
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#$(driverlist.h): FORCE
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#endif
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#endif
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#
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# Compile 68000 cores
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#
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# A68K
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ifdef BUILD_A68K
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$(a68k.o): fba_make68k.c
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@echo Compiling A68K MC68000 core...
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@$(CC) -mconsole $(CFLAGS) $(LDFLAGS) -DWIN32 -Wno-unused -Wno-conversion -Wno-missing-prototypes \
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-s $< -o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe)
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@$(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe) $(@:.o=.asm) \
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$(@D)/a68k_tab.asm 00 $(ppro)
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@echo Assembling A68K MC68000 core...
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@$(AS) $(ASFLAGS) $(@:.o=.asm) -o $@
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endif
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# Musashi
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$(objdir)cpu/m68k/m68kcpu.o: $(srcdir)cpu/m68k/m68kcpu.c $(objdir)dep/generated/m68kops.h $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
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@echo Compiling Musashi MC680x0 core \(m68kcpu.c\)...
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@$(CC) $(CFLAGS) -c $(srcdir)cpu/m68k/m68kcpu.c -o $(objdir)cpu/m68k/m68kcpu.o
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$(objdir)cpu/m68k/m68kops.o: $(objdir)cpu/m68k/m68kmake $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kops.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
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@echo Compiling Musashi MC680x0 core \(m68kops.c\)...
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@$(CC) $(CFLAGS) -c $(objdir)dep/generated/m68kops.c -o $(objdir)cpu/m68k/m68kops.o
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$(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kops.c: $(objdir)cpu/m68k/m68kmake $(srcdir)cpu/m68k/m68k_in.c
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$(objdir)cpu/m68k/m68kmake $(objdir)dep/generated/ $(srcdir)cpu/m68k/m68k_in.c
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$(objdir)cpu/m68k/m68kmake: $(srcdir)cpu/m68k/m68kmake.c
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@echo Compiling Musashi MC680x0 core \(m68kmake.c\)...
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@$(HOST_CC) $(HOST_CFLAGS) $(srcdir)cpu/m68k/m68kmake.c -o $(objdir)cpu/m68k/m68kmake -Dmain=main
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#
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# Extra rules for generated header file ctv.h, needed by ctv.cpp
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#
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ctv.d ctv.o: $(ctv.h)
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$(ctv.h): ctv_make.cpp
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@echo Generating $(srcdir)dep/generated/$(@F)...
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@$(HOST_CC) $(HOST_CXXFLAGS) $(HOST_LDFLAGS) $< \
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-o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) -Dmain=main
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@$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) >$@
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#
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# Extra rules for generated header file toa_gp9001_func.h, needed by toa_gp9001.cpp
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#
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toa_bcu2.d toa_bcu2.o toa_gp9001.d toa_gp9001.o: $(toa_gp9001_func.h)
|
|
|
|
$(toa_gp9001_func.h): $(srcdir)dep/scripts/toa_gp9001_func.pl
|
|
@$(srcdir)dep/scripts/toa_gp9001_func.pl -o $(toa_gp9001_func.h)
|
|
|
|
#
|
|
# Extra rules for generated header file neo_sprite_func.h, needed by neo_sprite.cpp
|
|
#
|
|
|
|
neo_sprite.d neo_sprite.o: $(neo_sprite_func.h)
|
|
|
|
$(neo_sprite_func.h): $(srcdir)dep/scripts/neo_sprite_func.pl
|
|
@$(srcdir)dep/scripts/neo_sprite_func.pl -o $(neo_sprite_func.h)
|
|
|
|
#
|
|
# Extra rules for generated header file cave_tile_func.h, needed by cave_tile.cpp
|
|
#
|
|
|
|
cave_tile.d cave_tile.o: $(cave_tile_func.h)
|
|
|
|
$(cave_tile_func.h): $(srcdir)dep/scripts/cave_tile_func.pl
|
|
@$(srcdir)dep/scripts/cave_tile_func.pl -o $(cave_tile_func.h)
|
|
|
|
#
|
|
# Extra rules for generated header file cave_sprite_func.h, needed by cave_sprite.cpp
|
|
#
|
|
|
|
cave_sprite.d cave_sprite.o: $(cave_sprite_func.h)
|
|
|
|
$(cave_sprite_func.h): $(srcdir)dep/scripts/cave_sprite_func.pl
|
|
@$(srcdir)dep/scripts/cave_sprite_func.pl -o $(cave_sprite_func.h)
|
|
|
|
#
|
|
# Extra rules for generated header file psikyo_tile_func.h / psikyo_sprite_func.h, needed by psikyo_tile.cpp / psikyo_sprite.cpp
|
|
#
|
|
|
|
psikyo_tile.d psikyo_tile.o psikyosprite.d psikyo_sprite.o: $(psikyo_tile_func.h)
|
|
|
|
$(psikyo_tile_func.h): $(srcdir)dep/scripts/psikyo_tile_func.pl
|
|
$(srcdir)dep/scripts/psikyo_tile_func.pl -o $(psikyo_tile_func.h)
|
|
|
|
#
|
|
# Extra rules for generated header file pgm_sprite.h, needed by pgm_draw.cpp
|
|
#
|
|
|
|
pgm_draw.d pgm_draw.o: $(pgm_sprite.h)
|
|
|
|
$(pgm_sprite.h): pgm_sprite_create.cpp
|
|
@echo Generating $(srcdir)dep/generated/$(@F)...
|
|
@$(HOST_CC) $(HOST_CXXFLAGS) $(HOST_LDFLAGS) $< \
|
|
-o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) -Dmain=main
|
|
@$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) >$@
|
|
|
|
|
|
ifeq ($(MAKELEVEL),2)
|
|
ifdef DEPEND
|
|
|
|
include $(alldep)
|
|
|
|
endif
|
|
endif
|
|
|
|
|
|
#
|
|
# Generic rules for C/C++ files
|
|
#
|
|
# Note: require init to complete before assembling anything (see "| init" below)
|
|
# to avoid parallization issues on fresh builds.
|
|
#
|
|
|
|
ifeq ($(MAKELEVEL),1)
|
|
|
|
%.o: %.cpp
|
|
@echo Compiling $<...
|
|
@$(CC) $(CXXFLAGS) -c $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
|
|
|
|
%.o: %.c
|
|
@echo Compiling $<...
|
|
@$(CC) $(CFLAGS) -c $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
|
|
|
|
%.o: %.asm | init
|
|
@echo Assembling $<...
|
|
@$(AS) $(ASFLAGS) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
|
|
|
|
else
|
|
|
|
%.o: %.c
|
|
@echo Compiling $<...
|
|
@$(CC) $(CFLAGS) -c $< -o $@
|
|
|
|
%.o: %.asm | init
|
|
@echo Assembling $<...
|
|
@$(AS) $(ASFLAGS) $< -o $@
|
|
|
|
%.o:
|
|
@echo Compiling $<...
|
|
@$(CC) $(CXXFLAGS) -c $< -o $@
|
|
|
|
endif
|
|
|
|
#
|
|
# Generate dependencies for C/C++ files
|
|
#
|
|
|
|
ifdef DEPEND
|
|
|
|
%.d: %.c
|
|
@echo Generating depend file for $<...
|
|
@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
|
|
|
|
%.d: %.cpp
|
|
@echo Generating depend file for $<...
|
|
@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
|
|
|
|
%.d: %.rc
|
|
@echo Generating depend file for $<...
|
|
@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
|
|
|
|
endif
|
|
|
|
#
|
|
# Phony targets
|
|
#
|
|
|
|
init:
|
|
|
|
ifdef DEBUG
|
|
@echo Making debug build...
|
|
else
|
|
@echo Making normal build...
|
|
endif
|
|
@echo
|
|
@mkdir -p $(foreach dir, $(alldir),$(objdir)$(dir))
|
|
@mkdir -p $(srcdir)dep/generated
|
|
|
|
cleandep:
|
|
@echo Removing depend files from $(objdir)...
|
|
-@for dir in $(alldir); do rm -f $(objdir)$$dir/*.d; done
|
|
|
|
touch:
|
|
@echo Marking all targets for $(NAME) as uptodate...
|
|
-@touch $(NAME).exe
|
|
-@touch -c -r $(NAME).exe $(srcdir)/dep/generated/*
|
|
-@for dir in $(alldir); do touch -c -r $(NAME).exe $(objdir)$$dir/*; done
|
|
|
|
clean:
|
|
@echo Removing build files...
|
|
-@rm -fr $(objdir) $(ctv.h) $(dep)generated gamelist.txt $(NAME)
|
|
|
|
ifdef PERL
|
|
@echo Removing all files generated with perl scripts...
|
|
-@rm -f -r $(app_gnuc.rc) $(driverlist)
|
|
endif
|
|
|
|
|
|
#
|
|
# Rule to force recompilation of any target that depends on it
|
|
#
|
|
|
|
FORCE:
|