FBNeo/makefile.mamemingw
2018-12-18 15:09:55 +00:00

672 lines
16 KiB
Plaintext

# Makefile for FBA, for use with GNU make & GCC (MinGW)
#
# The first pass makes sure all intermediary targets are present. The second pass updates
# any targets, if necessary. (Intermediary) targets which have their own unique rules
# are generated as required.
unexport
#
# Flags. Uncomment any of these declarations to enable their function.
#
# Check for changes in header files
DEPEND = 1
#
# Declare variables
#
# Specify the name of the executable file, without ".exe"
NAME = fba
COMPILENAME = 3
ifdef BUILD_X64_EXE
ifdef BUILD_A68K
undefine BUILD_A68K
endif
ifdef BUILD_X86_ASM
undefine BUILD_X86_ASM
endif
endif
ifndef DEBUG
undefine BUILD_A68K
endif
ifndef CPUTYPE
CPUTYPE = i686
endif
ifdef BUILD_X86_ASM
MMX = 1
else
MMX = 0
endif
ifndef BUILD_X86_ASM
NAME := $(NAME)x
COMPILENAME := $(COMPILENAME)x
endif
ifdef BUILD_X64_EXE
NAME = fba64
COMPILENAME = 6
endif
ifdef DEBUG
NAME := $(NAME)d
COMPILENAME := $(COMPILENAME)d
endif
ifdef SYMBOL
NAME := $(NAME)s
COMPILENAME := $(COMPILENAME)s
endif
ifndef UNICODE
NAME := $(NAME)a
COMPILENAME := $(COMPILENAME)a
endif
ifeq ($(CPUTYPE),i686)
ppro = ppro
else
NAME := $(NAME)$(CPUTYPE)
endif
#
# Specify paths/files
#
objdir = obj/$(COMPILENAME)/
srcdir = src/
include makefile.burn_rules
include makefile.burner_win32_rules
incdir = $(foreach dir,$(alldir),-I$(srcdir)$(dir)) -I$(objdir)dep/generated -I$(srcdir)dep/mingw/include -I$(srcdir)dep/mingw/include/directx9 -I$(srcdir)dep/mingw/include/xaudio2
ifdef UNICODE
# lib = -lunicows
endif
lib += -luser32 -lgdi32 -lcomdlg32 -lcomctl32 -lshell32 -lwinmm -lshlwapi -ladvapi32 -lsetupapi -lole32 -luuid -lwininet
depobj += resource.o \
autdep = $(depobj:.o=.d)
drvdep = $(drvsrc:.o=.d)
ifdef BUILD_A68K
a68k.o = $(objdir)cpu/a68k/a68k.o
endif
app_gnuc.rc = $(srcdir)dep/generated/app_gnuc.rc
license.rtf = $(srcdir)dep/generated/license.rtf
driverlist.h = $(srcdir)dep/generated/driverlist.h
ctv.h = $(srcdir)dep/generated/ctv.h
toa_gp9001_func.h = $(srcdir)dep/generated/toa_gp9001_func.h
neo_sprite_func.h = $(srcdir)dep/generated/neo_sprite_func.h
cave_tile_func.h = $(srcdir)dep/generated/cave_tile_func.h
cave_sprite_func.h = $(srcdir)dep/generated/cave_sprite_func.h
psikyo_tile_func.h = $(srcdir)dep/generated/psikyo_tile_func.h
pgm_sprite.h = $(srcdir)dep/generated/pgm_sprite.h
build_details.h = $(srcdir)dep/generated/build_details.h
allobj = $(objdir)cpu/m68k/m68kcpu.o $(objdir)cpu/m68k/m68kops.o \
$(foreach file,$(autobj:.o=.c), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .c,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.cpp), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .cpp,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.asm), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .asm,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.rc), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .rc,.o,$(wildcard $(srcdir)$(dir)/$(file)))))))
ifdef BUILD_A68K
allobj += $(a68k.o)
endif
alldep = $(foreach file,$(autobj:.o=.c), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .c,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.cpp), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .cpp,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.rc), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .rc,.d,$(wildcard $(srcdir)$(dir)/$(file)))))))
autdrv := $(drvsrc:.cpp=.o)
#
#
# Specify compiler/linker/assembler
#
#
CC = gcc
CXX = g++
LD = $(CXX)
AS = nasm
LDFLAGS = -static
CFLAGS = -pipe \
-std=gnu99 -O1 \
-mwindows \
-fforce-addr -finline-limit=1200 -fthread-jumps \
-fexpensive-optimizations \
-Wall -Wno-long-long -Wno-sign-compare -Wno-uninitialized -Wno-unused \
-Wno-sequence-point \
$(DEF) $(incdir)
CXXFLAGS = -pipe \
-std=gnu++11 -O1 \
-mwindows \
-fforce-addr -finline-limit=1200 -fthread-jumps \
-fexpensive-optimizations -fcheck-new \
-Wall -W -pedantic -Wshadow -Wno-long-long -Wno-write-strings \
-Wunknown-pragmas -Wundef -Wno-conversion -Wno-missing-braces -Wno-multichar \
-Wuninitialized -Wpointer-arith -Wno-inline -Wno-address -Wno-unused-value \
-Wno-unused-but-set-variable -Wno-sequence-point -Wno-narrowing -Wno-extra \
$(DEF) $(incdir)
ifdef BUILD_X64_EXE
CFLAGS += -m64
CXXFLAGS += -m64
LDFLAGS += -m64
else
CFLAGS += -m32
CXXFLAGS += -m32
LDFLAGS += -m32
endif
ASFLAGS = -O1 -f coff -w-orphan-labels
# D3DUtils & D3DMath need these
# DEF = -Dsinf=\(float\)sin -Dcosf=\(float\)cos -Dasinf=\(float\)asin -Dacosf=\(float\)acos -Dsqrtf=\(float\)sqrt
DEF := -DBUILD_WIN32 -DUSE_SPEEDHACKS -DFILENAME=$(NAME) -DMMX=$(MMX)
ifdef UNICODE
DEF := $(DEF) -D_UNICODE
endif
ifdef SPECIALBUILD
DEF := $(DEF) -DSPECIALBUILD=$(SPECIALBUILD)
endif
ifdef FASTCALL
DEF := $(DEF) -DFASTCALL
endif
ifdef DEBUG
DEF := $(DEF) -DFBA_DEBUG
endif
ifdef ROM_VERIFY
DEF := $(DEF) -DROM_VERIFY
endif
ifdef INCLUDE_7Z_SUPPORT
DEF := $(DEF) -DINCLUDE_7Z_SUPPORT
endif
ifdef LSB_FIRST
DEF := $(DEF) -DLSB_FIRST
endif
ifdef INCLUDE_LIB_PNGH
DEF := $(DEF) -DINCLUDE_LIB_PNGH
endif
ifdef BUILD_A68K
DEF := $(DEF) -DBUILD_A68K
endif
ifdef BUILD_X86_ASM
DEF := $(DEF) -DBUILD_X86_ASM
endif
ifdef BUILD_X64_EXE
DEF := $(DEF) -DBUILD_X64_EXE -DXBYAK_NO_OP_NAMES -DMIPS3_X64_DRC
endif
ifdef USE_SEGOE
DEF := $(DEF) -DUSE_SEGOE
endif
ifdef SYMBOL
CFLAGS += -ggdb3
CXXFLAGS += -ggdb3
ASFLAGS += -g
DEF := $(DEF) -D_DEBUG
ifdef PROFILE
CFLAGS += -pg
CXXFLAGS += -pg
else
CFLAGS += -fomit-frame-pointer
CXXFLAGS += -fomit-frame-pointer
endif
else
LDFLAGS += -s
endif
ifdef BUILD_X86_ASM
CFLAGS += -mmmx
CXXFLAGS += -mmmx
endif
# For zlib
DEF := $(DEF) -DNO_VIZ -D_LARGEFILE64_SOURCE=0 -D_FILE_OFFSET_BITS=32
# For lib7z
ifdef INCLUDE_7Z_SUPPORT
DEF := $(DEF) -D_7ZIP_PPMD_SUPPPORT
endif
#
#
# Specify paths
#
#
vpath %.asm $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.cpp $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.c $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.h $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.rc $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.o $(foreach dir,$(alldir),$(objdir)$(dir)/ )
vpath %.d $(foreach dir,$(alldir),$(objdir)$(dir)/ )
#
#
# Rules
#
#
.PHONY: all init cleandep touch clean
ifeq ($(MAKELEVEL),1)
ifdef DEPEND
all: init $(drvdep) $(autdep) $(autobj) $(autdrv)
@$(MAKE) -f makefile.mamemingw -s GCC471=1
else
all: init $(autobj) $(autdrv)
@$(MAKE) -f makefile.mamemingw -s GCC471=1
endif
else
all: $(NAME).exe
endif
#
#
# Rule for linking the executable
#
#
ifeq ($(MAKELEVEL),2)
$(objdir)/drivers.o: $(autdrv)
@echo Linking drivers...
ifdef BUILD_X64_EXE
@$(LD) -m64 -r -nostdlib -o $@ $^
else
@$(LD) -m32 -r -nostdlib -o $@ $^
endif
$(NAME).exe: $(allobj) $(objdir)/drivers.o
@echo
@echo Linking executable... $(NAME).exe
@$(LD) $(CFLAGS) $(LDFLAGS) -o $@ $^ $(lib)
ifdef DEBUG
# Don't compress when making a debug build
else
ifdef COMPRESS
@upx --best $@
endif
endif
endif
ifeq ($(MAKELEVEL),1)
ifdef FORCE_UPDATE
$(build_details.h): FORCE
endif
endif
#
# Generate the gamelist
#
burn.o burn.d: driverlist.h
$(driverlist.h): $(drvsrc) $(srcdir)dep/scripts/gamelist.pl
ifdef PERL
@$(srcdir)dep/scripts/gamelist.pl -o $@ -l gamelist.txt \
$(filter %.cpp,$(foreach file,$(drvsrc:.o=.cpp),$(foreach dir,$(alldir), \
$(firstword $(wildcard $(srcdir)$(dir)/$(file))))))
else
ifeq ($(MAKELEVEL),2)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
#
# Verify if driverlist.h needs to be updated
#
#ifeq ($(MAKELEVEL),1)
#ifdef FORCE_UPDATE
#$(driverlist.h): FORCE
#endif
#endif
#
# Fix the .rc file
#
resource.o resource.d: $(app_gnuc.rc) string.rc version.rc version.h $(build_details.h)
$(license.rtf): $(srcdir)license.txt $(srcdir)dep/scripts/license2rtf.pl
ifdef PERL
ifdef USE_SEGOE
@$(srcdir)dep/scripts/license2rtf.pl $< -o $(srcdir)dep/generated/$(@F:.rc=.rtf) -f 'Segoe UI'
else
@$(srcdir)dep/scripts/license2rtf.pl $< -o $(srcdir)dep/generated/$(@F:.rc=.rtf)
endif
else
ifeq ($(MAKELEVEL),2)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
$(app_gnuc.rc): app.rc $(license.rc) $(license.rtf) $(srcdir)dep/scripts/fixrc.pl $(srcdir)burner/resource/fba.ico $(srcdir)burner/resource/about.bmp $(srcdir)burner/resource/splash.bmp $(srcdir)burner/resource/misc.bmp
ifdef PERL
@$(srcdir)dep/scripts/fixrc.pl $< -o $@
else
ifeq ($(MAKELEVEL),2)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
#
# Generate some info on the build details
#
about.o about.d: $(build_details.h)
$(build_details.h): $(srcdir)dep/scripts/build_details.cpp
$(CXX) -mconsole $(CXXFLAGS) $(LDFLAGS) $< -o $(objdir)/dep/generated/build_details.exe
obj\\$(COMPILENAME)\\dep\\generated\\build_details.exe >$@
#
# Compile 68000 cores
#
# A68K
ifdef BUILD_A68K
$(a68k.o): fba_make68k.c
@echo Compiling A68K MC68000 core...
@$(CC) -mconsole $(CFLAGS) $(LDFLAGS) -DWIN32 -Wno-unused -Wno-conversion -Wno-missing-prototypes \
-s $< -o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe)
@$(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe) $(@:.o=.asm) \
$(@D)/a68k_tab.asm 00 $(ppro)
@echo Assembling A68K MC68000 core...
@$(AS) $(ASFLAGS) $(@:.o=.asm) -o $@
endif
# Musashi
$(objdir)cpu/m68k/m68kcpu.o: $(srcdir)cpu/m68k/m68kcpu.c $(objdir)dep/generated/m68kops.h $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kcpu.c\)...
@$(CC) $(CFLAGS) -c $(srcdir)cpu/m68k/m68kcpu.c -o $(objdir)cpu/m68k/m68kcpu.o
$(objdir)cpu/m68k/m68kops.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kops.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kops.c\)...
@$(CC) $(CFLAGS) -c $(objdir)dep/generated/m68kops.c -o $(objdir)cpu/m68k/m68kops.o
$(objdir)cpu/m68k/m68kopac.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopac.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kopac.c\)...
@$(CC) $(CFLAGS) -c $(objdir)dep/generated/m68kopac.c -o $(objdir)cpu/m68k/m68kopac.o
$(objdir)cpu/m68k/m68kopdm.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopdm.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kopdm.c\)...
@$(CC) $(CFLAGS) -c $(objdir)dep/generated/m68kopdm.c -o $(objdir)cpu/m68k/m68kopdm.o
$(objdir)cpu/m68k/m68kopnz.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopnz.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo Compiling Musashi MC680x0 core \(m68kopnz.c\)...
@$(CC) $(CFLAGS) -c $(objdir)dep/generated/m68kopnz.c -o $(objdir)cpu/m68k/m68kopnz.o
$(objdir)dep/generated/m68kops.h: $(objdir)cpu/m68k/m68kmake.exe $(srcdir)cpu/m68k/m68k_in.c
$(objdir)/cpu/m68k/m68kmake $(objdir)dep/generated/ $(srcdir)cpu/m68k/m68k_in.c
$(objdir)cpu/m68k/m68kmake.exe: $(srcdir)cpu/m68k/m68kmake.c
@echo Compiling Musashi MC680x0 core \(m68kmake.c\)...
@$(CC) $(CFLAGS) $(srcdir)cpu/m68k/m68kmake.c -o $(objdir)cpu/m68k/m68kmake.exe
#
# Extra rules for generated header file cvt.h, needed by ctv.cpp
#
ctv.d ctv.o: $(ctv.h)
$(ctv.h): ctv_make.cpp
echo Generating $(srcdir)dep/generated/$(@F)...
$(CC) -mconsole $(CXXFLAGS) $(LDFLAGS) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe)
obj\\$(COMPILENAME)\\burn\\drv\\capcom\\ctv_make.exe >$@
#
# Extra rules for generated header file toa_gp9001_func.h, needed by toa_gp9001.cpp
#
toa_bcu2.d toa_bcu2.o toa_gp9001.d toa_gp9001.o: $(toa_gp9001_func.h)
$(toa_gp9001_func.h): $(srcdir)dep/scripts/toa_gp9001_func.pl
@$(srcdir)dep/scripts/toa_gp9001_func.pl -o $(toa_gp9001_func.h)
#
# Extra rules for generated header file neo_sprite_func.h, needed by neo_sprite.cpp
#
neo_sprite.d neo_sprite.o: $(neo_sprite_func.h)
$(neo_sprite_func.h): $(srcdir)dep/scripts/neo_sprite_func.pl
@$(srcdir)dep/scripts/neo_sprite_func.pl -o $(neo_sprite_func.h)
#
# Extra rules for generated header file cave_tile_func.h, needed by cave_tile.cpp
#
cave_tile.d cave_tile.o: $(cave_tile_func.h)
$(cave_tile_func.h): $(srcdir)dep/scripts/cave_tile_func.pl
@$(srcdir)dep/scripts/cave_tile_func.pl -o $(cave_tile_func.h)
#
# Extra rules for generated header file cave_sprite_func.h, needed by cave_sprite.cpp
#
cave_sprite.d cave_sprite.o: $(cave_sprite_func.h)
$(cave_sprite_func.h): $(srcdir)dep/scripts/cave_sprite_func.pl
@$(srcdir)dep/scripts/cave_sprite_func.pl -o $(cave_sprite_func.h)
#
# Extra rules for generated header file psikyo_tile_func.h / psikyo_sprite_func.h, needed by psikyo_tile.cpp / psikyo_sprite.cpp
#
psikyo_tile.d psikyo_tile.o psikyosprite.d psikyo_sprite.o: $(psikyo_tile_func.h)
$(psikyo_tile_func.h): $(srcdir)dep/scripts/psikyo_tile_func.pl
$(srcdir)dep/scripts/psikyo_tile_func.pl -o $(psikyo_tile_func.h)
#
# Extra rules for generated header file pgm_sprite.h, needed by pgm_draw.cpp
#
pgm_draw.d pgm_draw.o: $(pgm_sprite.h)
$(pgm_sprite.h): pgm_sprite_create.cpp
echo Generating $(srcdir)dep/generated/$(@F)...
$(CC) -mconsole $(CXXFLAGS) $(LDFLAGS) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe)
obj\\$(COMPILENAME)\\burn\\drv\\pgm\\pgm_sprite_create.exe >$@
ifeq ($(MAKELEVEL),2)
ifdef DEPEND
include $(alldep)
endif
endif
#
# Generic rule for resource files
#
%.o: %.rc
@echo Compiling resource file $(<F)...
ifdef BUILD_X64_EXE
@windres -F pe-x86-64 $(DEF) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F) $(foreach dir,$(alldir),--include-dir $(srcdir)$(dir))
else
@windres -F pe-i386 $(DEF) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F) $(foreach dir,$(alldir),--include-dir $(srcdir)$(dir))
endif
#
# Generic rules for C/C++ files
#
ifeq ($(MAKELEVEL),1)
%.o: %.cpp
@echo Compiling $<...
@$(CC) $(CXXFLAGS) -c $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.o: %.c
@echo Compiling $<...
@$(CC) $(CFLAGS) -c $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.o: %.asm
@echo Assembling $<...
@$(AS) $(ASFLAGS) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)
else
%.o: %.c
@echo Compiling $<...
@$(CC) $(CFLAGS) -c $< -o $@
%.o: %.asm
@echo Assembling $<...
@$(AS) $(ASFLAGS) $< -o $@
%.o:
@echo Compiling $<...
@$(CC) $(CXXFLAGS) -c $< -o $@
endif
#
# Generate dependencies for C/C++ files
#
ifdef DEPEND
%.d: %.c
@echo Generating depend file for $<...
@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.d: %.cpp
@echo Generating depend file for $<...
@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.d: %.rc
@echo Generating depend file for $<...
@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)
endif
#
# Phony targets
#
init:
ifdef DEBUG
echo Making debug build...
else
@echo Making normal build...
endif
@echo
@mingw-mkdir -p $(foreach dir, $(alldir),$(objdir)$(dir))
@mingw-mkdir -p $(srcdir)dep/generated
cleandep:
@echo Removing depend files from $(objdir)...
-@for dir in $(alldir); do rm -f $(objdir)$$dir/*.d; done
touch:
@echo Marking all targets for $(NAME) as uptodate...
-@touch $(NAME).exe
-@touch -c -r $(NAME).exe $(srcdir)/dep/generated/*
-@for dir in $(alldir); do touch -c -r $(NAME).exe $(objdir)$$dir/*; done
clean:
@echo Removing all files from $(objdir)...
-@rm -f -r $(objdir)
-@rm -f -r $(ctv.h)
ifdef PERL
@echo Removing all files generated with perl scripts...
-@rm -f -r $(app_gnuc.rc) $(driverlist)
endif
#
# Rule to force recompilation of any target that depends on it
#
FORCE: