/* * Gearboy - Nintendo Game Boy Emulator * Copyright (C) 2012 Ignacio Sanchez * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see http://www.gnu.org/licenses/ * */ #include "GLFrame.h" #include #include GLFrame::GLFrame(QWidget *parent) : QGLWidget(parent), m_RenderThread(this) { setAutoBufferSwap(false); } GLFrame::~GLFrame() { } void GLFrame::InitRenderThread(Emulator* pEmulator) { doneCurrent(); context()->moveToThread(&m_RenderThread); m_RenderThread.SetEmulator(pEmulator); m_RenderThread.start(); } void GLFrame::StopRenderThread() { m_RenderThread.Stop(); m_RenderThread.wait(); } void GLFrame::PauseRenderThread() { m_RenderThread.Pause(); } void GLFrame::ResumeRenderThread() { m_RenderThread.Resume(); } bool GLFrame::IsRunningRenderThread() { return m_RenderThread.IsRunningEmulator(); } void GLFrame::resizeEvent(QResizeEvent *evt) { m_RenderThread.ResizeViewport(evt->size(), this->devicePixelRatio()); } void GLFrame::resizeGL(int width, int height) { m_RenderThread.ResizeViewport(QSize(width, height), 1/*this->devicePixelRatio()*/); } void GLFrame::paintEvent(QPaintEvent *) { // Do nothing. Let the thread do the work } void GLFrame::closeEvent(QCloseEvent *evt) { StopRenderThread(); QGLWidget::closeEvent(evt); } void GLFrame::SetBilinearFiletering(bool enabled) { m_RenderThread.SetBilinearFiletering(enabled); } void GLFrame::SetMixFrames(bool enabled) { m_RenderThread.SetMixFrames(enabled); }