Files
2018-03-07 12:58:02 +01:00

107 lines
2.7 KiB
C++

/*
* Gearboy - Nintendo Game Boy Emulator
* Copyright (C) 2012 Ignacio Sanchez
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/
*
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QKeyEvent>
#include <QShortcut>
#include "../../src/gearboy.h"
class GLFrame;
class Emulator;
class InputSettings;
class SoundSettings;
class VideoSettings;
class About;
namespace Ui
{
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
bool event(QEvent *ev);
bool eventFilter(QObject * watched, QEvent * event);
void InitalGameBoyLoadROM(const char* szFilePath);
public slots:
void Exit();
void MenuGameBoyLoadROM();
void MenuGameBoyPause();
void MenuGameBoyReset();
void MenuGameBoySelectStateSlot(QAction* action);
void MenuGameBoySaveState();
void MenuGameBoyLoadState();
void MenuSettingsInput();
void MenuSettingsVideo();
void MenuSettingsSound();
void MenuSettingsWindowSize(QAction* action);
void MenuSettingsFullscreen();
void MenuSettingsForceDMG();
void MenuSettingsSaveRAMInROMFolder();
void MenuDebugDisassembler();
void MenuDebugOAM();
void MenuDebugMap();
void MenuDebugPalette();
void MenuAbout();
void MenuGameBoyPressed();
void MenuGameBoyReleased();
void MenuSettingsPressed();
void MenuSettingsReleased();
void MenuDebugPressed();
void MenuDebugReleased();
void MenuAboutPressed();
void MenuAboutReleased();
protected:
void closeEvent(QCloseEvent *evt);
void keyPressEvent(QKeyEvent* e);
void keyReleaseEvent(QKeyEvent* e);
void MenuReleased();
void ResizeWindow(int factor);
private:
void LoadSettings();
void SaveSettings();
private:
Ui::MainWindow *m_pUI;
GLFrame *m_pGLFrame;
Emulator* m_pEmulator;
bool m_bMenuPressed[4];
int m_iScreenSize;
bool m_bFullscreen;
int m_iSelectedSlot;
QShortcut* m_pExitShortcut;
InputSettings* m_pInputSettings;
SoundSettings* m_pSoundSettings;
VideoSettings* m_pVideoSettings;
About* m_pAbout;
};
#endif // MAINWINDOW_H