mirror of
https://github.com/libretro/Gearboy.git
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107 lines
2.7 KiB
C++
107 lines
2.7 KiB
C++
/*
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* Gearboy - Nintendo Game Boy Emulator
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* Copyright (C) 2012 Ignacio Sanchez
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://www.gnu.org/licenses/
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*
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*/
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <QKeyEvent>
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#include <QShortcut>
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#include "../../src/gearboy.h"
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class GLFrame;
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class Emulator;
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class InputSettings;
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class SoundSettings;
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class VideoSettings;
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class About;
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namespace Ui
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{
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class MainWindow;
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}
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QWidget *parent = 0);
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~MainWindow();
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bool event(QEvent *ev);
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bool eventFilter(QObject * watched, QEvent * event);
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void InitalGameBoyLoadROM(const char* szFilePath);
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public slots:
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void Exit();
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void MenuGameBoyLoadROM();
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void MenuGameBoyPause();
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void MenuGameBoyReset();
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void MenuGameBoySelectStateSlot(QAction* action);
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void MenuGameBoySaveState();
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void MenuGameBoyLoadState();
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void MenuSettingsInput();
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void MenuSettingsVideo();
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void MenuSettingsSound();
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void MenuSettingsWindowSize(QAction* action);
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void MenuSettingsFullscreen();
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void MenuSettingsForceDMG();
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void MenuSettingsSaveRAMInROMFolder();
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void MenuDebugDisassembler();
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void MenuDebugOAM();
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void MenuDebugMap();
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void MenuDebugPalette();
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void MenuAbout();
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void MenuGameBoyPressed();
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void MenuGameBoyReleased();
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void MenuSettingsPressed();
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void MenuSettingsReleased();
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void MenuDebugPressed();
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void MenuDebugReleased();
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void MenuAboutPressed();
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void MenuAboutReleased();
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protected:
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void closeEvent(QCloseEvent *evt);
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void keyPressEvent(QKeyEvent* e);
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void keyReleaseEvent(QKeyEvent* e);
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void MenuReleased();
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void ResizeWindow(int factor);
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private:
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void LoadSettings();
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void SaveSettings();
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private:
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Ui::MainWindow *m_pUI;
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GLFrame *m_pGLFrame;
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Emulator* m_pEmulator;
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bool m_bMenuPressed[4];
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int m_iScreenSize;
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bool m_bFullscreen;
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int m_iSelectedSlot;
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QShortcut* m_pExitShortcut;
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InputSettings* m_pInputSettings;
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SoundSettings* m_pSoundSettings;
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VideoSettings* m_pVideoSettings;
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About* m_pAbout;
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};
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#endif // MAINWINDOW_H
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