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C++

/*
* Gearboy - Nintendo Game Boy Emulator
* Copyright (C) 2012 Ignacio Sanchez
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/
*
*/
#ifndef MYRENDERTHREAD_H
#define MYRENDERTHREAD_H
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/glew.h>
#endif
#include <QThread>
#include "../../src/gearboy.h"
class Emulator;
class GLFrame;
class QSize;
class RenderThread : public QThread
{
Q_OBJECT
public:
explicit RenderThread(GLFrame *pGLFrame = 0);
virtual ~RenderThread();
void ResizeViewport(const QSize &size, int pixel_ratio);
void run();
void Stop();
void Pause();
void Resume();
void SetEmulator(Emulator* pEmulator);
bool IsRunningEmulator();
void SetBilinearFiletering(bool enabled);
void SetMixFrames(bool enabled);
protected:
void Init();
void RenderFrame();
void RenderMixFrames();
void RenderQuad(int viewportWidth, int viewportHeight, bool mirrorY);
void SetupTexture(GLvoid* data);
private:
bool m_bDoRendering, m_bPaused;
int m_iWidth, m_iHeight;
GLFrame *m_pGLFrame;
Emulator* m_pEmulator;
GB_Color* m_pFrameBuffer;
bool m_bFiltering;
bool m_bMixFrames;
bool m_bResizeEvent;
GLuint m_AccumulationFramebuffer;
GLuint m_AccumulationTexture;
GLuint m_GBTexture;
bool m_bFirstFrame;
};
#endif // MYRENDERTHREAD_H