mirror of
https://github.com/libretro/Gearboy.git
synced 2026-11-09 11:51:27 -10:00
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/*
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* Gearboy - Nintendo Game Boy Emulator
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* Copyright (C) 2012 Ignacio Sanchez
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://www.gnu.org/licenses/
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*
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*/
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#ifndef MYRENDERTHREAD_H
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#define MYRENDERTHREAD_H
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/glew.h>
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#endif
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#include <QThread>
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#include "../../src/gearboy.h"
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class Emulator;
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class GLFrame;
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class QSize;
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class RenderThread : public QThread
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{
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Q_OBJECT
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public:
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explicit RenderThread(GLFrame *pGLFrame = 0);
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virtual ~RenderThread();
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void ResizeViewport(const QSize &size, int pixel_ratio);
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void run();
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void Stop();
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void Pause();
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void Resume();
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void SetEmulator(Emulator* pEmulator);
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bool IsRunningEmulator();
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void SetBilinearFiletering(bool enabled);
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void SetMixFrames(bool enabled);
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protected:
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void Init();
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void RenderFrame();
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void RenderMixFrames();
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void RenderQuad(int viewportWidth, int viewportHeight, bool mirrorY);
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void SetupTexture(GLvoid* data);
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private:
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bool m_bDoRendering, m_bPaused;
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int m_iWidth, m_iHeight;
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GLFrame *m_pGLFrame;
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Emulator* m_pEmulator;
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GB_Color* m_pFrameBuffer;
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bool m_bFiltering;
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bool m_bMixFrames;
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bool m_bResizeEvent;
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GLuint m_AccumulationFramebuffer;
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GLuint m_AccumulationTexture;
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GLuint m_GBTexture;
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bool m_bFirstFrame;
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};
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#endif // MYRENDERTHREAD_H
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