mirror of
https://github.com/libretro/Genesis-Plus-GX-Wide.git
synced 2024-11-23 08:19:44 +00:00
[Gamecube/Wii] finalized 1.7.4
This commit is contained in:
parent
e40093793d
commit
11d275e2f8
2
gx/osd.h
2
gx/osd.h
@ -68,7 +68,7 @@
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/*************************************************/
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#define VERSION "Genesis Plus GX 1.7.3"
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#define VERSION "Genesis Plus GX 1.7.4"
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#define NO_SYNC 0
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#define SYNC_VIDEO 1
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@ -6,6 +6,208 @@ All recent changes were backported from the GX version (Gamecube/Wii port), main
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Please look at http://code.google.com/p/genplus-gx/ for more infos.
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.7.4 (21/06/2013) (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core/SCD]
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---------------
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* fixed access to read-only registers on Main-CPU side ("Batman Returns" platform level freeze)
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* fixed & improved emulation of PRG-RAM write protection register ("Lunar Eternal Blue" japanese version freeze)
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* improved SUB & MAIN-CPU synchronization ("Dracula Unleashed" freeze when using US Model 2 BIOS)
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* improved CPU polling detection
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* improved CDD emulation & added CD drive access time for SEEK command ("Panic!/Switch" intro missing scene)
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* added missing reinitialization of MAIN-CPU PRG-RAM bank on reset
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* added .OGG audio tracks support through LIBTREMOR
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[Core/Sound]
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---------------
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* fixed YM2612 configurable DAC depth emulation
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* improved Low-Pass filter
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* added optional "MONO" output mode
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[Core/VDP]
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---------------
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* fixed FIFO access timings when using invalid write code value ("Clue" menu)
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* fixed DMA Copy with undocumented code value ("Fatal Labyrinth" end sequence)
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* minor code fixes & optimizations
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[Core/CPU]
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---------------
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* optimized 68k stack read/write functions
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* fixed broken 68k address error emulation
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* fixed 68k interrupt behavior (prevents interrupts from being executed multiple time when 68k is halted)
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* fixed Z80 registers initial state, added proper initialization when using PBC (verified on real hardware by Charles McDonald)
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[Core/MD]
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---------------
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* fixed SRAM incompatibilities between BIG ENDIAN & LITTLE ENDIAN platforms (note: this breaks old .srm files with LITTLE ENDIAN platform ports)
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* added support for a few recently dumped unlicensed games
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* added auto-detection of byte-swapped ROM files
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.7.3 (26/11/2012) (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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no win32/SDL port changes
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.7.2 (24/11/2012) (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core/SCD]
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---------------
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* added default TOC for Shadow of the Beast II (prevent hangs when audio tracks are missing)
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* fixed CD-DA fader muting
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* fixed PCM channels panning on reset
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* fixed backup RAM file management when using disc swap with Mode 1 cartridge
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* incremented CD drive read latency: fixes Space Adventure Cobra (freeze when opening coffin at 2nd morgue scene)
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* improved CDD emulation accuracy: fixes Snatcher (freeze at the end of Act 2) & various CD player bugs
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* improved MAIN-SUB memory map mirroring in SCD mode (verified on real hardware by Charles McDonald)
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* implemented cycle-accurate "stopwatch" register emulation
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[Core/Sound]
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---------------
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* fixed broken PSG noise frequency
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* fixed incorrect Game Gear PSG stereo emulation
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* implemented cycle-accurate Game Gear PSG stereo
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[Core/VDP]
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---------------
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* fixed broken VDP DMA from SVP ROM latency (graphic errors in Virtua Racing)
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[Core/MD]
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---------------
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* added Super Mario World 64 (unlicensed) cartridge hardware emulation
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[Core/Input]
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---------------
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* added automatic detection for CD games with Justifier/Menacer support
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* improved Justifier/Menacer emulation
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.7.1 (13/10/2012) (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core/SCD]
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---------------
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* added support for CUE files
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* added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images)
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* added CD fader emulation
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* added CDD "Fast FW" & "Fast RW" commands emulation
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* improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others)
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* improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish)
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* fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...)
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* fixed Word-RAM memory mode on soft-reset (missing logo gfx effects)
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* fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash)
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* fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown)
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* fixed Mode 1 emulation (cartridge boot mode)
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[Core/Sound]
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---------------
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* replaced FIR resampler by Blip Buffer for FM resampling
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* modified SN76489 core for use of Blip Buffer
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* improved PSG & FM chips synchronization using Blip Buffer
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* added Game Gear PSG stereo support
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* fixed SG-1000 specific PSG noise
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* fixed YM2612 LFO AM waveform (California Games surfing event)
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* fixed YM2612 phase precision
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* minor optimizations to YM2612 core
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[Core/Game Gear]
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---------------
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* added support for CJ Elephant Fugitive (recently released by SMS Power)
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* added Game Gear extended screen option
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[Core/Genesis]
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---------------
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* added support for a few recently dumped (but unreleased) games
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[Core/General]
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---------------
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* improved ROM & CD image file loading
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* various code cleanup
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---------------------------------------------------------------------------------------------------------
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Genesis Plus GX 1.7.0 (01/07/2012) (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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[Core/SCD]
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---------------
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* added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc)
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* added .ISO & .BIN CD image file support
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* added 512K backup cartridge RAM support
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* added savestate support for CD games
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NOTES:
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~~~~~~
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* to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
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* CD audio tracks (CD-DA) are not supported (yet)
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[Core/CPU]
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---------------
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* modified 68k core for Mega CD / Sega CD support
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* optimized 68k core using prebuild const tables
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[Core/VDP]
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---------------
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* improved DMA accuracy
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* improved accuracy of nametables register & VSRAM writes during HBLANK: fixes "The Adventures of Batman & Robin" (graphical issues during 2nd Boss fight).
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* added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis)
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[Core/Sound]
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---------------
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* improved synchronization between SN76489 & YM2162 cores.
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* improved accuracy of SN76489 core timings.
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[Core/MD]
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---------------
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* added support for some recently dumped unlicensed games.
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* improved emulation of 32k bankswitch hardware used by a few unlicensed games.
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* fixed behavior of Z80 banked reads from 68k RAM (verified on real hardware).
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* fixed support for 128K Pro Action Replay ROM.
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[Core/MS]
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---------------
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* added support for all recent korean ROM dumps by SMS Power.
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* added emulation of korean multi-game mapper (4-Pak All Action)
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* added pseudo-random RAM pattern initialization on Mark-III and Japanese Master System (fixes "Alibaba and 40 Thieves" & "Block Hole")
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* added port $3E emulation & internal BOOTROM support (Master System & Game Gear only).
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[Core/General]
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---------------
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* added an option to set VDP mode (PAL/NTSC) independently from console region.
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* added an option to select original system master clock frequency (PAL/NTSC/AUTO), emulation will run at selected frequency when VSYNC is disabled.
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* fixed 68k context loading/saving (Sol Deace).
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* fixed C89 incompatibilities for better portability.
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* removed use of "long int" type for portability on 64-bit platforms.
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* moved savestate zlib compression out of emulation core (for ports that don't use it).
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* various optimizations.
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[Gamecube/Wii]
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---------------
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* removed ROM load device selection from Load Menu: default ROM device must now be configured in menu settings.
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* added specific load buttons, browsers & saved paths for each systems, this also fixes slowdowns caused by screenshot loading when browsing from slow devices.
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* added support for left/right buttons as page up/down keys in ROM browsers
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* added right analog stick as default "return to menu" key for Gamecube controllers
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* added alternate remappable menu key combo for Gamecube controllers
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* added an option to disable VSYNC (emulator is synced with audio hardware instead of video).
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* added an option to boot system from "BIOS", with or without cartridge.
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* added Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory).
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* replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System)
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* State & SRAM files are now only compressed when saving to Gamecube Memory Cards
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* various fixes & cleanup.
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* compiled with devkitPPC r26 & libogc 1.8.11.
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[Gamecube]
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----------
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* improved progressive mode support when component cable is detected (hold B during startup to switch menu video mode configuration)
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---------------------------------------------------------------------------------------------------------
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[07/08/2011] version 1.6.0 (Eke-Eke)
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---------------------------------------------------------------------------------------------------------
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@ -6,7 +6,7 @@ Copyright Charles MacDonald
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Some portions copyright Nicola Salmoria and the MAME team
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All rights reserved.
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Copyright (c) 2006-2011 Eke-Eke
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Copyright (c) 2006-2013 Eke-Eke
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All rights reserved.
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Redistribution and use of this code or any derivative works are permitted
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@ -41,8 +41,41 @@ POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------------------------
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TREMOR library is distributed under the following license:
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NTSC Filter, Blip Buffer and FIR Resampling libraries are distributed under the
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Copyright (c) 2002, Xiph.org Foundation
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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- Neither the name of the Xiph.org Foundation nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
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OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------------------------
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NTSC Filter and Blip Buffer libraries are distributed under the
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terms of the GNU Lesser General Public License
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144
sdl/README.txt
144
sdl/README.txt
@ -1,15 +1,26 @@
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----------------------------------------------------------------------------
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Genesis Plus
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----------------------------------------------------------------------------
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DISCLAIMER:
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THIS IS A VERY BASIC & UNSTABLE PORT WHICH ONLY PURPOSE
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IS TO SHOW HOW TO USE GENESIS PLUS GX CORE & INTERFACE IT
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WITH SDL IN PARTICULAR. BUILDS ARE NOT MEANT TO BE REALLY
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USED FOR ANYTHING ELSE BUT EASIER CORE DEBUGGING ON WINDOWS.
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PLEASE DO NOT DISTRIBUTE WIN32 BINARIES WITHOUT THIS NOTICE.
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END USERS SHOULD PREFERABLY USE LIBRETRO PORT WITH RETROARCH.
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----------------------------------------------------------------------------
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Genesis Plus (Windows Port)
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----------------------------------------------------------------------------
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based on the original version 1.3
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by Charles Mac Donald
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WWW: http://cgfm2.emuviews.com
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version 1.6
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version 1.7.4
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backported from Genesis Plus GX
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by Eke-Eke
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WWW: http://code.google.com/p/genplus-gx
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E-mail: ekeeke31@gmail.com
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What's New
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@ -21,35 +32,42 @@
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Features
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---------
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* accurate SG-1000, Mark-III, Master System (I & II), Game Gear, Genesis & Mega Drive emulation (incl. backwards compatibility modes)
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* NTSC (60Hz) & PAL (50Hz) hardware emulation
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* accurate emulation of SG-1000, Mark-III, Master System (I & II), Game Gear, Genesis / Mega Drive, Sega / Mega CD hardware models (incl. backwards compatibility modes)
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* NTSC (60Hz) & PAL (50Hz) video hardware emulation
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* accurate CDD, CDC & GFX chip emulation (Sega/Mega CD)
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* CD-DA fader emulation (Sega/Mega CD)
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* Mode 1 cartridge support (Sega/Mega CD)
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* highly accurate 68000 & Z80 CPU emulation
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* highly accurate VDP emulation (all rendering modes, HBLANK, DMA, FIFO, HV interrupts, undocumented registers, display mid-line changes…)
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* cycle-accurate YM2612 & YM2413 emulation (FM synthesis is done at the original frequency, using FIR resampling)
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* cycle-accurate chip synchronization (68000/Z80/YM2612/SN76489)
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* highly accurate VDP emulation (all rendering modes, mid-line changes, undocumented registers,…) & timings (HBLANK, DMA, FIFO, HV interrupts,…)
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* sample-accurate YM2612,YM2413, PSG, & PCM emulation (all sound chips are running at the original frequency)
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* cycle-accurate chip synchronization (68000’s/Z80/YM2612/PSG/PCM)
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* high-quality audio resampling using Blip Buffer
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* basic hardware latency emulation (VDP/68k, Z80/68k)
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* full overscan area (horizontal & vertical colored borders) emulation (optional)
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* accurate TMSS model emulation incl. internal BIOS support (optional)
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* Blargg's software NTSC filters support (optional)
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* PICO emulation (partial)
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* full overscan area emulation (horizontal & vertical color borders)
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* optional Game Gear extended screen mode
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* internal BOOT ROM support (Master System, Genesis / Mega Drive, Sega / Mega CD)
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* optional TMSS hardware emulation (Genesis / Mega Drive)
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* support for Blargg's software NTSC filters
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* preliminary PICO emulation
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* support for raw (.bin, .gen, .md, .sms, .gg & .sg) and interleaved (.smd & .mdx) ROM files
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* support for CUE+BIN, ISO+OGG & ISO+WAV CD image files
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* 2-buttons, 3-buttons & 6-buttons controllers emulation
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* Sega Team Player & EA 4-Way Play multitap adapters emulation
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* Sega Light Phaser, Menacer & Konami Justifier lightguns emulation
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* Sega Team Player & EA 4-Way Play multitaps emulation
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* Sega Mouse emulation
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* Sega Activator emulation
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* XE-1AP emulation
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* Sega Paddle & Sports Pad emulation
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* Terebe Oekaki emulation
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* J-Cart adapter support(Micro Machines & Pete Sampras series, Super Skidmarks)
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* SVP DSP emulation (Virtua Racing)
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* SRAM support (up to 64kB)
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* I2C (24Cxx) and MicroWire (93C46) EEPROM emulation (all known chips)
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* ROM bankswitch hardware emulation (Super Street Fighter 2)
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* SRAM bankswitch hardware emulation (Phantasy Star 4, Legend of Thor, Sonic the Hedgehog 3)
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* emulation of banking & copy protection devices used in all known unlicensed/pirate cartridges
|
||||
* emulation of all known Master System & Game Gear cartridge mappers
|
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* native Game Genie & Action Replay hardware emulation
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||||
* Lock-On hardware emulation
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||||
* Sega Paddle Control & Sports Pad analog emulation
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* Terebi Oekaki tablet emulation
|
||||
* Sega Light Phaser, Menacer & Justifiers lightgun emulation
|
||||
* Sega Activator & XE-1AP analog controller emulation
|
||||
* SVP DSP (Virtua Racing) emulation
|
||||
* J-Cart adapter (Micro Machines & Pete Sampras series, Super Skidmarks) emulation
|
||||
* Backup RAM (max. 64KB), I2C (24Cxx), SPI (95xxx) & MicroWire (93C46) EEPROMs emulation
|
||||
* Sega/Mega CD RAM cart (max. 512KB) emulation
|
||||
* “official” ROM bankswitch hardware (Super Street Fighter 2) emulation
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* “official” backup RAM bankswitch hardware (Phantasy Star 4, Legend of Thor, Sonic the Hedgehog 3) emulation
|
||||
* support for all known unlicensed/pirate cartridges bankswitch & copy protection hardware
|
||||
* emulation of all known Master System & Game Gear cartridge “mappers” (incl. unlicensed Korean ones)
|
||||
* Game Genie & Action Replay hardware emulation
|
||||
* Sonic & Knuckles “Lock-On” hardware emulation
|
||||
* support for ROM image up to 10MB (Ultimate MK3 hack)
|
||||
|
||||
|
||||
@ -71,10 +89,10 @@
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||||
|
||||
F2 - Toggle Fullscreen/Windowed mode
|
||||
F4 - Toggle Audio (Turbo mode must be disabled first)
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||||
F6 - Toggle Turbo mode (Audio must be disabled first)
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||||
F7 - Load Savestate (game.gpz)
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||||
F8 - Save Savestate (game.gpz)
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||||
F9 - Toggle VDP mode: PAL(50hz)/NTSC(60hz)
|
||||
F6 - Toggle Turbo mode (Audio must be disabled first)
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||||
F7 - Load Savestate (game.gpz)
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||||
F8 - Save Savestate (game.gpz)
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F9 - Toggle VDP mode: PAL(50hz)/NTSC(60hz)
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||||
F10 - Soft Reset
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F11 - Toggle Border emulation
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F12 - Toggle Player # (test only)
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@ -85,46 +103,44 @@
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A SRAM file (game.srm) is automatically saved on exit and loaded on startup.
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||||
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Credits and Acknowlegements
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||||
---------------------------
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||||
Credits
|
||||
--------
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||||
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||||
Core(s) improvements & additional features by Eke-Eke
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||||
|
||||
Original code by Charles MacDonald
|
||||
|
||||
Modified Genesis Plus GX code by Eke-Eke (http://code.google.com/p/genplus-gx )
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||||
Original Z80 core by Juergen Buchmueller
|
||||
|
||||
The Genesis emulator authors: Bart Trzynadlowski, Steve Snake, Stef, Notaz, AamirM
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||||
Original Musashi 68k core by Karl Stenerud
|
||||
|
||||
Original YM2612/YM2413 cores by Jarek Burczynski & Tatsuyuki Satoh
|
||||
|
||||
Original SN76489 core by Maxim
|
||||
|
||||
Original SVP core by Notaz
|
||||
|
||||
Blip Buffer & NTSC Video filter libraries by Shay Green (Blargg)
|
||||
|
||||
3-Band EQ implementation by Neil C
|
||||
|
||||
TREMOR VORBIS decoding library by Xiph.org
|
||||
|
||||
Zlib by Jean-Loup Gailly & Mark Adler
|
||||
|
||||
|
||||
Aknowledgements
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||||
----------------
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||||
|
||||
The following emulator authors: Bart Trzynadlowski, Steve Snake, Stef, Notaz, AamirM
|
||||
|
||||
The regular people at spritesmind.net and smspower.org.
|
||||
|
||||
The MAME team for the CPU and sound chip emulators.
|
||||
|
||||
Maxim for his SN76489 emulator.
|
||||
|
||||
Nemesis for his researches about the YM2612 and VDP.
|
||||
Nemesis for the researches on the YM2612 and VDP.
|
||||
|
||||
Notaz for his SVP emulator.
|
||||
Tasco Deluxe for the documentation of Realtec mapper.
|
||||
|
||||
Tasco Deluxe for his documentation of Realtec mapper.
|
||||
|
||||
Haze for his reverse-engineering of most unlicensed games protection.
|
||||
|
||||
Shay Green (Blargg) for his FIR Resampler & NTSC Video Filter.
|
||||
|
||||
Neil C for his 3-Band EQ implementation.
|
||||
|
||||
Jean-Loup Gailly and Mark Adler for their useful zip library.
|
||||
|
||||
|
||||
Contact
|
||||
-------
|
||||
|
||||
Eke-Eke
|
||||
E-mail: ekeeke31@gmail.com
|
||||
WWW: http://code.google.com/p/genplus-gx
|
||||
|
||||
|
||||
Legal
|
||||
-----
|
||||
|
||||
See license.txt for licensing terms.
|
||||
Haze for the reverse-engineering of many unlicensed games protection.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user