mirror of
https://github.com/libretro/Genesis-Plus-GX.git
synced 2024-11-26 18:10:32 +00:00
[Wii] added WiiU GamePad Controller support on vWii (thanks to Fix94)
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@ -135,6 +135,7 @@ Genesis Plus GX 1.7.5 (xx/xx/xxxx) (Eke-Eke)
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* added configurable FPS display & toggleable fast-forward key combo
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(HOME + MINUS with Wii controllers or R TRIGGER + START with Gamecube controller)
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* added 50hz progressive mode (576p) support for emulation
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* added WiiU GamePad Controller support on vWii (Fix94)
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* reduced SRAM files size
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* improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %)
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to always keep audio & video synchronized and input lag is reduced by one frame.
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|
158
LICENSE.txt
158
LICENSE.txt
@ -74,7 +74,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------------------------
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LIBCHDR is distributed under following licenses:
|
||||
LIBCHDR is distributed with code under following licenses:
|
||||
|
||||
|
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MAME CHD interface
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@ -166,11 +166,35 @@ original LZMA SDK code, either in source code form or as a compiled binary, for
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any purpose, commercial or non-commercial, and by any means.
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||||
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||||
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||||
----------------------------------------------------------------------------------------
|
||||
NTSC FILTER LIBRARY
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||||
-------------------
|
||||
|
||||
Copyright (C) 2006-2007 Shay Green. This module is free software; you
|
||||
can redistribute it and/or modify it under the terms of the GNU Lesser
|
||||
General Public License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version. This
|
||||
module is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
|
||||
details. You should have received a copy of the GNU Lesser General Public
|
||||
License along with this module; if not, write to the Free Software Foundation,
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||||
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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||||
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||||
|
||||
NTSC Filter and Blip Buffer libraries are distributed under the
|
||||
terms of the GNU Lesser General Public License (LGPL)
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||||
BLIP BUFFER LIBRARY
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||||
-------------------
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||||
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Copyright (C) 2003-2009 Shay Green. This library is free software;
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||||
you can redistribute it and/or modify it under the terms of the GNU Lesser
|
||||
General Public License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version. This
|
||||
library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
|
||||
details. You should have received a copy of the GNU Lesser General Public
|
||||
License along with this module; if not, write to the Free Software Foundation,
|
||||
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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||||
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||||
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||||
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GNU LESSER GENERAL PUBLIC LICENSE
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||||
@ -679,7 +703,111 @@ That's all there is to it!
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----------------------------------------------------------------------------------------
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Gamecube & Wii ports are linked with LIBASND library and includes code distributed under
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Gamecube & Wii ports are linked with LIBOGC library which is distributed under
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the following license:
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||||
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Copyright (C) 2004 - 2009
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Michael Wiedenbauer (shagkur)
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Dave Murphy (WinterMute)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
|
||||
damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any
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||||
purpose, including commercial applications, and to alter it and
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||||
redistribute it freely, subject to the following restrictions:
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||||
|
||||
1. The origin of this software must not be misrepresented; you
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||||
must not claim that you wrote the original software. If you use
|
||||
this software in a product, an acknowledgment in the product
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||||
documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and
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||||
must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source
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||||
distribution.
|
||||
|
||||
----------------------------------------------------------------------------------------
|
||||
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Gamecube & Wii ports are linked with LIBFAT library which is distributed under
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||||
the following license:
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||||
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Copyright (c) 2006 - 2012
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||||
Michael "Chishm" Chisholm
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||||
Dave "WinterMute" Murphy
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||||
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||||
Redistribution and use in source and binary forms, with or without modification,
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||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice,
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||||
this list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
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||||
this list of conditions and the following disclaimer in the documentation and/or
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||||
other materials provided with the distribution.
|
||||
3. The name of the author may not be used to endorse or promote products derived
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from this software without specific prior written permission.
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||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
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||||
AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
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||||
|
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----------------------------------------------------------------------------------------
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Gamecube & Wii ports are linked with LIBPNG library which is distributed under
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the following license:
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||||
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Copyright (c) 1998-2010 Glenn Randers-Pehrson
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(Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
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||||
(Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
|
||||
|
||||
The PNG Reference Library is supplied "AS IS". The Contributing Authors
|
||||
and Group 42, Inc. disclaim all warranties, expressed or implied,
|
||||
including, without limitation, the warranties of merchantability and of
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||||
fitness for any purpose. The Contributing Authors and Group 42, Inc.
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||||
assume no liability for direct, indirect, incidental, special, exemplary,
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||||
or consequential damages, which may result from the use of the PNG
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||||
Reference Library, even if advised of the possibility of such damage.
|
||||
|
||||
There is no warranty against interference with your enjoyment of the
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||||
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||||
library or against infringement. There is no warranty that our
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||||
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||||
efforts or the library will fulfill any of your particular purposes
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||||
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or needs. This library is provided with all faults, and the entire
|
||||
|
||||
risk of satisfactory quality, performance, accuracy, and effort is with
|
||||
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the user.
|
||||
|
||||
Permission is hereby granted to use, copy, modify, and distribute this
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||||
source code, or portions hereof, for any purpose, without fee, subject
|
||||
to the following restrictions:
|
||||
|
||||
1. The origin of this source code must not be misrepresented.
|
||||
|
||||
2. Altered versions must be plainly marked as such and
|
||||
must not be misrepresented as being the original source.
|
||||
|
||||
3. This Copyright notice may not be removed or altered from
|
||||
any source or altered source distribution.
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||||
|
||||
The Contributing Authors and Group 42, Inc. specifically permit, without
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||||
fee, and encourage the use of this source code as a component to
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||||
supporting the PNG file format in commercial products. If you use this
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||||
source code in a product, acknowledgment is not required but would be
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||||
appreciated.
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||||
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----------------------------------------------------------------------------------------
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Gamecube & Wii ports are linked with LIBASND library which is distributed under
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the following license:
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||||
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Copyright (c) 2008 Hermes <www.entuwii.net>
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@ -709,5 +837,25 @@ THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------------------------
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Wii port is linked with WiiDRC library which is distributed under
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the following license:
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Copyright (c) 2017 FIX94
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
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||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
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|
Binary file not shown.
Before Width: | Height: | Size: 3.4 MiB After Width: | Height: | Size: 3.4 MiB |
@ -3,7 +3,7 @@
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*
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* Genesis Plus GX configuration file support
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*
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* Copyright Eke-Eke (2007-2016)
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* Copyright Eke-Eke (2007-2017)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -97,7 +97,7 @@ typedef struct
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t_input_config input[MAX_INPUTS];
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uint16 pad_keymap[4][MAX_KEYS+1];
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#ifdef HW_RVL
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uint32 wpad_keymap[4*3][MAX_KEYS];
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uint32 wpad_keymap[4*3+1][MAX_KEYS];
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uint8 autosleep;
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int32 calx;
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int32 caly;
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@ -47,6 +47,7 @@
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#ifdef HW_RVL
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#include <ogc/usbmouse.h>
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#include "wiidrc.h"
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#endif
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#include <ogc/lwp_threads.h>
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@ -122,6 +123,7 @@ extern const u8 ctrl_gamecube_png[];
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extern const u8 ctrl_classic_png[];
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extern const u8 ctrl_nunchuk_png[];
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extern const u8 ctrl_wiimote_png[];
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extern const u8 ctrl_wiiu_png[];
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#endif
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/* Generic images */
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@ -2350,13 +2352,14 @@ static void ctrlmenu(void)
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/* Player Configuration device items */
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#ifdef HW_RVL
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gui_item items_device[5] =
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gui_item items_device[6] =
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{
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{NULL,ctrl_option_off_png ,"Input\nDevice","Select Input Controller",534,244,24,24},
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{NULL,ctrl_gamecube_png ,"Input\nDevice","Select Input Controller",530,246,36,24},
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{NULL,ctrl_wiimote_png ,"Input\nDevice","Select Input Controller",526,250,40,12},
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{NULL,ctrl_nunchuk_png ,"Input\nDevice","Select Input Controller",532,242,32,32},
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{NULL,ctrl_classic_png ,"Input\nDevice","Select Input Controller",526,242,40,32},
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{NULL,ctrl_wiiu_png ,"Input\nDevice","Select Input Controller",526,246,40,24},
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};
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#else
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gui_item items_device[2] =
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@ -2392,6 +2395,10 @@ static void ctrlmenu(void)
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items_device[2].texture = gxTextureOpenPNG(items_device[2].data,0);
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items_device[3].texture = gxTextureOpenPNG(items_device[3].data,0);
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items_device[4].texture = gxTextureOpenPNG(items_device[4].data,0);
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if (WiiDRC_Inited())
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{
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items_device[5].texture = gxTextureOpenPNG(items_device[5].data,0);
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}
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#endif
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/* restore current menu elements */
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@ -2920,6 +2927,18 @@ static void ctrlmenu(void)
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}
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if (config.input[player].port >= 4)
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{
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/* test WiiU gamepad */
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config.input[player].device = 4;
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config.input[player].port = 0;
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}
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}
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/* autodetect WiiU gamepad */
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if (config.input[player].device == 4)
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{
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/* support for only one gamepad */
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if (!WiiDRC_Inited() || !WiiDRC_Connected() || (config.input[player].port >= 1))
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{
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/* no input controller left */
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config.input[player].device = -1;
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@ -3087,6 +3106,10 @@ static void ctrlmenu(void)
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gxTextureClose(&items_device[2].texture);
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gxTextureClose(&items_device[3].texture);
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gxTextureClose(&items_device[4].texture);
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if (WiiDRC_Inited())
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{
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gxTextureClose(&items_device[5].texture);
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}
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#endif
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}
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|
322
gx/gx_input.c
322
gx/gx_input.c
@ -3,7 +3,7 @@
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*
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* Genesis Plus GX input support
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*
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* Copyright Eke-Eke (2007-2015)
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* Copyright Eke-Eke (2007-2017)
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*
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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@ -40,10 +40,12 @@
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#include "shared.h"
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#include "font.h"
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#include "gui.h"
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#include "menu.h"
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#include "cheats.h"
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#ifdef HW_RVL
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#include <ogc/usbmouse.h>
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#include "wiidrc.h"
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#endif
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/* Analog sticks sensitivity */
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@ -77,11 +79,12 @@
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#define PAD_RIGHT 3
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/* default directions mapping */
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static u32 wpad_dirmap[3][4] =
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static u32 wpad_dirmap[4][4] =
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{
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{WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT, WPAD_BUTTON_UP, WPAD_BUTTON_DOWN}, /* WIIMOTE */
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{WPAD_BUTTON_UP, WPAD_BUTTON_DOWN, WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT}, /* WIIMOTE + NUNCHUK */
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{WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN, WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT} /* CLASSIC */
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{WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT, WPAD_BUTTON_UP, WPAD_BUTTON_DOWN}, /* WIIMOTE */
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{WPAD_BUTTON_UP, WPAD_BUTTON_DOWN, WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT}, /* WIIMOTE + NUNCHUK */
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{WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN, WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT}, /* CLASSIC */
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{WIIDRC_BUTTON_UP, WIIDRC_BUTTON_DOWN, WIIDRC_BUTTON_LEFT, WIIDRC_BUTTON_RIGHT} /* WIIU GAMEPAD */
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};
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#define WPAD_BUTTONS_HELD (WPAD_BUTTON_UP | WPAD_BUTTON_DOWN | WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT | \
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@ -89,6 +92,10 @@ static u32 wpad_dirmap[3][4] =
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WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT | \
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WPAD_CLASSIC_BUTTON_FULL_L | WPAD_CLASSIC_BUTTON_FULL_R | WPAD_CLASSIC_BUTTON_A)
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#define WIIU_BUTTONS_HELD (WIIDRC_BUTTON_UP | WIIDRC_BUTTON_DOWN | WIIDRC_BUTTON_LEFT | WIIDRC_BUTTON_RIGHT | \
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WIIDRC_BUTTON_MINUS | WIIDRC_BUTTON_PLUS | WIIDRC_BUTTON_A | \
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WIIDRC_BUTTON_L | WIIDRC_BUTTON_ZL | WIIDRC_BUTTON_R | WIIDRC_BUTTON_ZR)
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#endif
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#define PAD_BUTTONS_HELD (PAD_BUTTON_UP | PAD_BUTTON_DOWN | PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | \
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@ -444,7 +451,7 @@ static void pad_update(s8 chan, u8 i)
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{
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/* Calculate angle (in degree) */
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ang = 90.0 - (atan((float)y / (float)x) * 180.0 / M_PI);
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if (x < 0) ang += 180.0;
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if (x < 0) ang += 180.0;
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/* 8 bottom sensors = 8 areas */
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if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2L;
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@ -465,7 +472,7 @@ static void pad_update(s8 chan, u8 i)
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{
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/* Calculate angle (in degree) */
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ang = 90.0 - (atan((float)y / (float)x) * 180.0 / M_PI);
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if (x < 0) ang += 180.0;
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if (x < 0) ang += 180.0;
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/* 8 top sensors = 8 areas */
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if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2U;
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@ -523,7 +530,7 @@ static int wpad_StickX(WPADData *data, u8 right)
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/* adjust against center position */
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pos -= center;
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/* return interpolated range [-128;127] */
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/* return interpolated range [-128;127] */
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if (pos > 0)
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{
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return (int)(127.0 * ((float)pos / (float)(max - center)));
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@ -572,7 +579,7 @@ static int wpad_StickY(WPADData *data, u8 right)
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/* adjust against center position */
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pos -= center;
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/* return interpolated range [-128;127] */
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/* return interpolated range [-128;127] */
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if (pos > 0)
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{
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return (int)(127.0 * ((float)pos / (float)(max - center)));
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@ -595,13 +602,25 @@ static void wpad_config(u8 exp, int chan, int first_key, int last_key)
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inputs_disabled = 1;
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/* Check if device is connected */
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WPAD_Probe(chan, &p);
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if (exp <= WPAD_EXP_CLASSIC)
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{
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WPAD_Probe(chan, &p);
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}
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else
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{
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if (WiiDRC_Inited() && WiiDRC_Connected())
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{
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p = exp;
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}
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}
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/* Device not detected */
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if (((exp > WPAD_EXP_NONE) && (p != exp)) || (p == 255))
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{
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/* device not detected */
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if (exp == WPAD_EXP_NONE) sprintf(msg, "WIIMOTE #%d is not connected !", chan+1);
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if (exp == WPAD_EXP_NUNCHUK) sprintf(msg, "NUNCHUK #%d is not connected !", chan+1);
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if (exp == WPAD_EXP_CLASSIC) sprintf(msg, "CLASSIC #%d is not connected !", chan+1);
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if (exp == WPAD_EXP_NONE) sprintf(msg, "WIIMOTE #%d is not connected !", chan+1);
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else if (exp == WPAD_EXP_NUNCHUK) sprintf(msg, "NUNCHUK #%d is not connected !", chan+1);
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else if (exp == WPAD_EXP_CLASSIC) sprintf(msg, "CLASSIC #%d is not connected !", chan+1);
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else sprintf(msg, "WIIU GAMEPAD is not connected !");
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GUI_WaitPrompt("Error",msg);
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/* re-enable background PAD scanning and exit */
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@ -616,10 +635,21 @@ static void wpad_config(u8 exp, int chan, int first_key, int last_key)
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if (strcmp(keyname[first_key], "N.A"))
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{
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/* remove any pending buttons */
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||||
while (WPAD_ButtonsHeld(chan))
|
||||
if (exp <= WPAD_EXP_CLASSIC)
|
||||
{
|
||||
VIDEO_WaitVSync();
|
||||
WPAD_ScanPads();
|
||||
while (WPAD_ButtonsHeld(chan))
|
||||
{
|
||||
VIDEO_WaitVSync();
|
||||
WPAD_ScanPads();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (WiiDRC_ButtonsHeld())
|
||||
{
|
||||
VIDEO_WaitVSync();
|
||||
WiiDRC_ScanPads();
|
||||
}
|
||||
}
|
||||
|
||||
/* configurable button */
|
||||
@ -631,8 +661,16 @@ static void wpad_config(u8 exp, int chan, int first_key, int last_key)
|
||||
while (!p)
|
||||
{
|
||||
VIDEO_WaitVSync();
|
||||
WPAD_ScanPads();
|
||||
p = WPAD_ButtonsDown(chan);
|
||||
if (exp <= WPAD_EXP_CLASSIC)
|
||||
{
|
||||
WPAD_ScanPads();
|
||||
p = WPAD_ButtonsDown(chan);
|
||||
}
|
||||
else
|
||||
{
|
||||
WiiDRC_ScanPads();
|
||||
p = WiiDRC_ButtonsDown();
|
||||
}
|
||||
}
|
||||
|
||||
/* detect pressed key */
|
||||
@ -683,9 +721,20 @@ static void wpad_config(u8 exp, int chan, int first_key, int last_key)
|
||||
break;
|
||||
}
|
||||
|
||||
/* WiiU GamePad Controller */
|
||||
default:
|
||||
{
|
||||
first_key = MAX_KEYS;
|
||||
if (p & WIIDRC_BUTTON_A) p = WIIDRC_BUTTON_A;
|
||||
else if (p & WIIDRC_BUTTON_B) p = WIIDRC_BUTTON_B;
|
||||
else if (p & WIIDRC_BUTTON_X) p = WIIDRC_BUTTON_X;
|
||||
else if (p & WIIDRC_BUTTON_Y) p = WIIDRC_BUTTON_Y;
|
||||
else if (p & WIIDRC_BUTTON_ZL) p = WIIDRC_BUTTON_ZL;
|
||||
else if (p & WIIDRC_BUTTON_ZR) p = WIIDRC_BUTTON_ZR;
|
||||
else if (p & WIIDRC_BUTTON_PLUS) p = WIIDRC_BUTTON_PLUS;
|
||||
else if (p & WIIDRC_BUTTON_MINUS) p = WIIDRC_BUTTON_MINUS;
|
||||
else if (p & WIIDRC_BUTTON_L) p = WIIDRC_BUTTON_L;
|
||||
else if (p & WIIDRC_BUTTON_R) p = WIIDRC_BUTTON_R;
|
||||
else first_key = MAX_KEYS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -693,17 +742,28 @@ static void wpad_config(u8 exp, int chan, int first_key, int last_key)
|
||||
/* update key mapping */
|
||||
if (first_key < MAX_KEYS)
|
||||
{
|
||||
config.wpad_keymap[exp + (chan * 3)][first_key] = p;
|
||||
config.wpad_keymap[4*exp + chan][first_key] = p;
|
||||
}
|
||||
}
|
||||
}
|
||||
while (first_key++ < last_key);
|
||||
|
||||
/* remove any pending buttons */
|
||||
while (WPAD_ButtonsHeld(chan))
|
||||
if (exp <= WPAD_EXP_CLASSIC)
|
||||
{
|
||||
VIDEO_WaitVSync();
|
||||
WPAD_ScanPads();
|
||||
while (WPAD_ButtonsHeld(chan))
|
||||
{
|
||||
VIDEO_WaitVSync();
|
||||
WPAD_ScanPads();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (WiiDRC_ButtonsHeld())
|
||||
{
|
||||
VIDEO_WaitVSync();
|
||||
WiiDRC_ScanPads();
|
||||
}
|
||||
}
|
||||
|
||||
/* re-enable background PAD scanning and exit */
|
||||
@ -715,21 +775,59 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
/* WPAD data */
|
||||
WPADData *data = WPAD_Data(chan);
|
||||
|
||||
/* WPAD status */
|
||||
/* Button status */
|
||||
u32 p = data->btns_h;
|
||||
|
||||
/* Analog sticks */
|
||||
s8 x = 0;
|
||||
s8 y = 0;
|
||||
s16 x = 0;
|
||||
s16 y = 0;
|
||||
|
||||
if (exp != WPAD_EXP_NONE)
|
||||
/* WiiU GamePad Controller support */
|
||||
if (exp > WPAD_EXP_CLASSIC)
|
||||
{
|
||||
WiiDRC_ScanPads();
|
||||
if (WiiDRC_ShutdownRequested())
|
||||
{
|
||||
Shutdown = ConfigRequested = 1;
|
||||
reload = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
p = WiiDRC_ButtonsHeld();
|
||||
|
||||
/* Default Wii controller menu keys */
|
||||
if (WiiDRC_ButtonsDown() & WIIDRC_BUTTON_HOME)
|
||||
{
|
||||
/* Default fast-forward key combo */
|
||||
if (p & WIIDRC_BUTTON_MINUS)
|
||||
{
|
||||
audioSync ^= AUDIO_WAIT;
|
||||
videoSync = (audioSync && config.vsync && (gc_pal != vdp_pal)) ? VIDEO_WAIT : 0;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Return to emulator settings */
|
||||
ConfigRequested = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Left Analog Stick */
|
||||
x = (WiiDRC_lStickX() * 128) / 75;
|
||||
y = (WiiDRC_lStickY() * 128) / 75;
|
||||
if (x > 127) x = 127;
|
||||
else if (x < -128) x = -128;
|
||||
if (y > 127) y = 127;
|
||||
else if (y < -128) y = -128;
|
||||
}
|
||||
else if (exp != WPAD_EXP_NONE)
|
||||
{
|
||||
/* Left Analog Stick */
|
||||
x = wpad_StickX(data,0);
|
||||
y = wpad_StickY(data,0);
|
||||
}
|
||||
|
||||
/* Retrieve current key mapping */
|
||||
u32 *wpad_keymap = config.wpad_keymap[exp + (chan * 3)];
|
||||
u32 *wpad_keymap = config.wpad_keymap[4*exp + chan];
|
||||
|
||||
/* Emulated device */
|
||||
switch (input.dev[i])
|
||||
@ -772,11 +870,24 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
input.analog[i][1] = y ? (127 - y) : 128;
|
||||
|
||||
/* Right Stick analog position [0-255] */
|
||||
if (exp == WPAD_EXP_CLASSIC)
|
||||
if (exp >= WPAD_EXP_CLASSIC)
|
||||
{
|
||||
/* Classic Controller right stick */
|
||||
x = wpad_StickX(data,1);
|
||||
y = wpad_StickY(data,1);
|
||||
if (exp > WPAD_EXP_CLASSIC)
|
||||
{
|
||||
/* WiiU GamePad Controller right stick */
|
||||
x = (WiiDRC_rStickX() * 128) / 75;
|
||||
y = (WiiDRC_rStickY() * 128) / 75;
|
||||
if (x > 127) x = 127;
|
||||
else if (x < -128) x = -128;
|
||||
if (y > 127) y = 127;
|
||||
else if (y < -128) y = -128;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Classic Controller right stick */
|
||||
x = wpad_StickX(data,1);
|
||||
y = wpad_StickY(data,1);
|
||||
}
|
||||
|
||||
/* Emulated stick is unidirectional but can be rotated */
|
||||
if (abs(x) > abs(y))
|
||||
@ -867,7 +978,7 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
case DEVICE_LIGHTGUN:
|
||||
{
|
||||
/* Gun screen position (x,y) */
|
||||
if (exp != WPAD_EXP_CLASSIC)
|
||||
if (exp < WPAD_EXP_CLASSIC)
|
||||
{
|
||||
/* Wiimote IR */
|
||||
struct ir_t ir;
|
||||
@ -888,7 +999,7 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Classic Controller analog stick */
|
||||
/* Left analog stick */
|
||||
input.analog[i][0] += x / ANALOG_SENSITIVITY;
|
||||
input.analog[i][1] -= y / ANALOG_SENSITIVITY;
|
||||
|
||||
@ -927,7 +1038,7 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
if (event.button & 2) input.pad[i] |= INPUT_MOUSE_CENTER;
|
||||
if (event.button & 4) input.pad[i] |= INPUT_MOUSE_LEFT;
|
||||
}
|
||||
else if (exp != WPAD_EXP_CLASSIC)
|
||||
else if (exp == WPAD_EXP_NONE)
|
||||
{
|
||||
/* Wiimote IR (buggy) */
|
||||
struct ir_t ir;
|
||||
@ -942,7 +1053,7 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Classic Controller analog stick position (-127;+127) -> (-255;+255) */
|
||||
/* Left analog stick position (-127;+127) -> (-255;+255) */
|
||||
input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2;
|
||||
input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2;
|
||||
}
|
||||
@ -971,7 +1082,7 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
else if (p & PAD_BUTTON_RIGHT) input.pad[i] |= INPUT_RIGHT;
|
||||
|
||||
/* PEN screen position (x,y) */
|
||||
if (exp != WPAD_EXP_CLASSIC)
|
||||
if (exp < WPAD_EXP_CLASSIC)
|
||||
{
|
||||
/* Wiimote IR */
|
||||
struct ir_t ir;
|
||||
@ -984,7 +1095,7 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Classic Controller analog stick */
|
||||
/* Left analog stick */
|
||||
input.analog[0][0] += x / ANALOG_SENSITIVITY;
|
||||
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
|
||||
|
||||
@ -1008,7 +1119,7 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
case DEVICE_TEREBI:
|
||||
{
|
||||
/* PEN screen position (x,y) */
|
||||
if (exp != WPAD_EXP_CLASSIC)
|
||||
if (exp < WPAD_EXP_CLASSIC)
|
||||
{
|
||||
/* Wiimote IR */
|
||||
struct ir_t ir;
|
||||
@ -1021,7 +1132,7 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Classic Controller analog stick */
|
||||
/* Left analog stick */
|
||||
input.analog[0][0] += x / ANALOG_SENSITIVITY;
|
||||
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
|
||||
|
||||
@ -1041,7 +1152,7 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
case DEVICE_GRAPHIC_BOARD:
|
||||
{
|
||||
/* PEN screen position (x,y) */
|
||||
if (exp != WPAD_EXP_CLASSIC)
|
||||
if (exp < WPAD_EXP_CLASSIC)
|
||||
{
|
||||
/* Wiimote IR */
|
||||
struct ir_t ir;
|
||||
@ -1054,7 +1165,7 @@ static void wpad_update(s8 chan, u8 i, u32 exp)
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Classic Controller analog stick */
|
||||
/* Left analog stick */
|
||||
input.analog[0][0] += x / ANALOG_SENSITIVITY;
|
||||
input.analog[0][1] -= y / ANALOG_SENSITIVITY;
|
||||
|
||||
@ -1130,6 +1241,7 @@ void gx_input_Init(void)
|
||||
WPAD_Init();
|
||||
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
|
||||
WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
|
||||
WiiDRC_Init();
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -1195,6 +1307,15 @@ int gx_input_FindDevices(void)
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 4: /* WiiU GamePad Controller */
|
||||
{
|
||||
if (WiiDRC_Inited() && WiiDRC_Connected())
|
||||
{
|
||||
found++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
default:
|
||||
@ -1236,34 +1357,44 @@ void gx_input_SetDefault(void)
|
||||
for (i=0; i<4; i++)
|
||||
{
|
||||
/* Wiimote (horizontal) */
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONA] = WPAD_BUTTON_A;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONB] = WPAD_BUTTON_1;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONC] = WPAD_BUTTON_2;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_START] = WPAD_BUTTON_PLUS;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONX] = 0;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONY] = 0;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONZ] = 0;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_MODE] = 0;
|
||||
config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONA] = WPAD_BUTTON_A;
|
||||
config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONB] = WPAD_BUTTON_1;
|
||||
config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONC] = WPAD_BUTTON_2;
|
||||
config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_START] = WPAD_BUTTON_PLUS;
|
||||
config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONX] = 0;
|
||||
config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONY] = 0;
|
||||
config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONZ] = 0;
|
||||
config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_MODE] = 0;
|
||||
|
||||
/* Wiimote + Nunchuk */
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONA] = WPAD_NUNCHUK_BUTTON_Z;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONB] = WPAD_BUTTON_B;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONC] = WPAD_BUTTON_A;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_START] = WPAD_BUTTON_PLUS;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONX] = WPAD_NUNCHUK_BUTTON_C;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONY] = WPAD_BUTTON_1;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONZ] = WPAD_BUTTON_2;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_MODE] = WPAD_BUTTON_MINUS;
|
||||
config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONA] = WPAD_NUNCHUK_BUTTON_Z;
|
||||
config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONB] = WPAD_BUTTON_B;
|
||||
config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONC] = WPAD_BUTTON_A;
|
||||
config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_START] = WPAD_BUTTON_PLUS;
|
||||
config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONX] = WPAD_NUNCHUK_BUTTON_C;
|
||||
config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONY] = WPAD_BUTTON_1;
|
||||
config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONZ] = WPAD_BUTTON_2;
|
||||
config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_MODE] = WPAD_BUTTON_MINUS;
|
||||
|
||||
/* Classic Controller */
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONA] = WPAD_CLASSIC_BUTTON_Y;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONB] = WPAD_CLASSIC_BUTTON_B;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONC] = WPAD_CLASSIC_BUTTON_A;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_START] = WPAD_CLASSIC_BUTTON_PLUS;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONX] = WPAD_CLASSIC_BUTTON_ZL;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONY] = WPAD_CLASSIC_BUTTON_ZR;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONZ] = WPAD_CLASSIC_BUTTON_X;
|
||||
config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_MODE] = WPAD_CLASSIC_BUTTON_MINUS;
|
||||
config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONA] = WPAD_CLASSIC_BUTTON_Y;
|
||||
config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONB] = WPAD_CLASSIC_BUTTON_B;
|
||||
config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONC] = WPAD_CLASSIC_BUTTON_A;
|
||||
config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_START] = WPAD_CLASSIC_BUTTON_PLUS;
|
||||
config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONX] = WPAD_CLASSIC_BUTTON_ZL;
|
||||
config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONY] = WPAD_CLASSIC_BUTTON_ZR;
|
||||
config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONZ] = WPAD_CLASSIC_BUTTON_X;
|
||||
config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_MODE] = WPAD_CLASSIC_BUTTON_MINUS;
|
||||
|
||||
/* WiiU GamePad Controller */
|
||||
config.wpad_keymap[4*3][KEY_BUTTONA] = WIIDRC_BUTTON_Y;
|
||||
config.wpad_keymap[4*3][KEY_BUTTONB] = WIIDRC_BUTTON_B;
|
||||
config.wpad_keymap[4*3][KEY_BUTTONC] = WIIDRC_BUTTON_A;
|
||||
config.wpad_keymap[4*3][KEY_START] = WIIDRC_BUTTON_PLUS;
|
||||
config.wpad_keymap[4*3][KEY_BUTTONX] = WIIDRC_BUTTON_L;
|
||||
config.wpad_keymap[4*3][KEY_BUTTONY] = WIIDRC_BUTTON_R;
|
||||
config.wpad_keymap[4*3][KEY_BUTTONZ] = WIIDRC_BUTTON_X;
|
||||
config.wpad_keymap[4*3][KEY_MODE] = WIIDRC_BUTTON_MINUS;
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -1276,8 +1407,20 @@ void gx_input_SetDefault(void)
|
||||
}
|
||||
|
||||
#ifdef HW_RVL
|
||||
/* autodetect connected WiiU Gamepad Controller */
|
||||
if (WiiDRC_Inited() && WiiDRC_Connected())
|
||||
{
|
||||
config.input[0].device = 4;
|
||||
config.input[0].port = 0;
|
||||
i = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
i = 0;
|
||||
}
|
||||
|
||||
/* autodetect connected Wii Controllers */
|
||||
for (i=0; i<4; i++)
|
||||
while (i++ < 4)
|
||||
{
|
||||
exp = 255;
|
||||
WPAD_Probe(i, &exp);
|
||||
@ -1596,12 +1739,35 @@ void gx_input_UpdateMenu(void)
|
||||
else if (x < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_LEFT;
|
||||
else if (y > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_UP;
|
||||
else if (y < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_DOWN;
|
||||
|
||||
/* WiiU GamePad status */
|
||||
u32 pwu = 0;
|
||||
u32 hwu = 0;
|
||||
if (WiiDRC_Inited())
|
||||
{
|
||||
WiiDRC_ScanPads();
|
||||
if (WiiDRC_ShutdownRequested())
|
||||
{
|
||||
Shutdown = ConfigRequested = 1;
|
||||
reload = 0;
|
||||
return;
|
||||
}
|
||||
pwu = WiiDRC_ButtonsDown();
|
||||
hwu = WiiDRC_ButtonsHeld() & WIIU_BUTTONS_HELD;
|
||||
x = WiiDRC_lStickX();
|
||||
y = WiiDRC_lStickY();
|
||||
if (x > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_RIGHT;
|
||||
else if (x < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_LEFT;
|
||||
else if (y > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_UP;
|
||||
else if (y < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_DOWN;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/* check if any direction/selection key is being held or just being pressed/released */
|
||||
#ifdef HW_RVL
|
||||
if (pp||pw) held_cnt = 0;
|
||||
else if (hp||hw) held_cnt++;
|
||||
if (pp||pw||pwu) held_cnt = 0;
|
||||
else if (hp||hw||hwu) held_cnt++;
|
||||
else held_cnt = 0;
|
||||
#else
|
||||
if (pp) held_cnt = 0;
|
||||
@ -1616,6 +1782,7 @@ void gx_input_UpdateMenu(void)
|
||||
pp |= hp;
|
||||
#ifdef HW_RVL
|
||||
pw |= hw;
|
||||
pwu |= hwu;
|
||||
#endif
|
||||
|
||||
/* delay until next triggering (adjusts direction/selection update speed) */
|
||||
@ -1651,7 +1818,20 @@ void gx_input_UpdateMenu(void)
|
||||
if (pw & (WPAD_BUTTON_1|WPAD_BUTTON_B|WPAD_CLASSIC_BUTTON_B)) pp |= PAD_BUTTON_B;
|
||||
if (pw & (WPAD_BUTTON_HOME|WPAD_CLASSIC_BUTTON_HOME)) pp |= PAD_TRIGGER_Z;
|
||||
if (pw & (WPAD_BUTTON_PLUS|WPAD_CLASSIC_BUTTON_PLUS|WPAD_CLASSIC_BUTTON_FULL_L)) pp |= PAD_TRIGGER_L;
|
||||
if (pw & (WPAD_BUTTON_MINUS|WPAD_CLASSIC_BUTTON_MINUS|WPAD_CLASSIC_BUTTON_FULL_L)) pp |= PAD_TRIGGER_R;
|
||||
if (pw & (WPAD_BUTTON_MINUS|WPAD_CLASSIC_BUTTON_MINUS|WPAD_CLASSIC_BUTTON_FULL_R)) pp |= PAD_TRIGGER_R;
|
||||
|
||||
/* WiiU GamePad direction keys */
|
||||
if (pwu & WIIDRC_BUTTON_UP) pp |= PAD_BUTTON_UP;
|
||||
else if (pwu & WIIDRC_BUTTON_DOWN) pp |= PAD_BUTTON_DOWN;
|
||||
else if (pwu & WIIDRC_BUTTON_LEFT) pp |= PAD_BUTTON_LEFT;
|
||||
else if (pwu & WIIDRC_BUTTON_RIGHT) pp |= PAD_BUTTON_RIGHT;
|
||||
|
||||
/* WiiU GamePad button keys */
|
||||
if (pwu & WIIDRC_BUTTON_A) pp |= PAD_BUTTON_A;
|
||||
if (pwu & WIIDRC_BUTTON_B) pp |= PAD_BUTTON_B;
|
||||
if (pwu & WIIDRC_BUTTON_HOME) pp |= PAD_TRIGGER_Z;
|
||||
if (pwu & (WIIDRC_BUTTON_PLUS|WIIDRC_BUTTON_L|WIIDRC_BUTTON_ZL)) pp |= PAD_TRIGGER_L;
|
||||
if (pwu & (WIIDRC_BUTTON_MINUS|WIIDRC_BUTTON_R|WIIDRC_BUTTON_ZR)) pp |= PAD_TRIGGER_R;
|
||||
#endif
|
||||
|
||||
/* Update menu inputs */
|
||||
|
@ -3,7 +3,7 @@
|
||||
*
|
||||
* Genesis Plus GX input support
|
||||
*
|
||||
* Copyright Eke-Eke (2007-2015)
|
||||
* Copyright Eke-Eke (2007-2017)
|
||||
*
|
||||
* Redistribution and use of this code or any derivative works are permitted
|
||||
* provided that the following conditions are met:
|
||||
|
BIN
gx/images/ctrl_wiiu.png
Normal file
BIN
gx/images/ctrl_wiiu.png
Normal file
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After Width: | Height: | Size: 1.1 KiB |
Loading…
Reference in New Issue
Block a user