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https://github.com/libretro/Genesis-Plus-GX.git
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[Gamecube/Wii] optimized EFB->XFB copy (also fixes crash when displaying FPS while fast-forward is ON)
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@ -80,8 +80,8 @@ static gx_texture *cd_leds[2][2];
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static GXTexObj screenTexObj;
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/*** Framebuffers ***/
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static u32 *xfb;
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static u32 drawDone;
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static u32 *xfb[2];
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static u8 fbCurrent;
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/*** Frame Sync ***/
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u32 videoSync;
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@ -391,26 +391,17 @@ static void vi_callback(u32 cnt)
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videoWait = 0;
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}
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/* XFB update */
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static void xfb_update(u32 cnt)
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{
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/* check if EFB rendering is finished */
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if (drawDone)
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{
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/* clear GX draw end flag */
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drawDone = 0;
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/* copy EFB to XFB */
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GX_CopyDisp(xfb, GX_FALSE);
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GX_Flush();
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}
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}
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/* GX draw callback */
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static void gx_callback(void)
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{
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/* set GX draw end flag */
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drawDone = 1;
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/* swap framebuffers */
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fbCurrent ^= 1;
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VIDEO_SetNextFramebuffer(xfb[fbCurrent]);
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VIDEO_Flush();
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/* copy EFB to XFB */
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GX_CopyDisp(xfb[fbCurrent], GX_FALSE);
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GX_Flush();
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}
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/* Initialize GX */
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@ -1076,7 +1067,7 @@ void gxSaveScreenshot(char *filename)
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void gxSetScreen(void)
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{
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VIDEO_WaitVSync();
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GX_CopyDisp(xfb, GX_FALSE);
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GX_CopyDisp(xfb[fbCurrent], GX_FALSE);
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GX_Flush();
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gx_input_UpdateMenu();
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}
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@ -1239,7 +1230,7 @@ gx_texture *gxTextureOpenPNG(const u8 *png_data, FILE *png_file)
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/* initialize GX texture object */
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GX_InitTexObj(&texture->texObj, texture->data, width, height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
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/*GX_InitTexObjLOD(&texture->texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4);*/
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/* encode to GX_TF_RGBA8 format (4x4 pixels paired titles) */
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u16 *dst_ar = (u16 *)(texture->data);
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u16 *dst_gb = (u16 *)(texture->data + 32);
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@ -1449,7 +1440,6 @@ void gx_video_Stop(void)
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{
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/* disable VSYNC callbacks */
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VIDEO_SetPostRetraceCallback(NULL);
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VIDEO_SetPreRetraceCallback(NULL);
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/* wait for next even field */
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/* this prevents screen artefacts when switching between interlaced & non-interlaced modes */
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@ -1670,9 +1660,6 @@ void gx_video_Start(void)
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VIDEO_SetGamma((int)(config.gamma * 10.0));
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#endif
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/* XFB update is done during VBLANK */
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VIDEO_SetPreRetraceCallback(xfb_update);
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/* Emulation is synchronized with video hardware if VSYNC is set to AUTO & TV mode matches emulated video mode */
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if (config.vsync && (gc_pal == vdp_pal))
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{
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@ -1760,16 +1747,13 @@ int gx_video_Update(int status)
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DCStoreRange(bitmap.data, vwidth*vheight*2);
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GX_InvalidateTexAll();
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/* disable EFB copy until rendering is done */
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drawDone = 0;
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/* render textured quad */
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GX_CallDispList(screenDisplayList, 32);
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/* on-screen display */
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if (osd)
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{
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/* reset GX rendering */
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/* reset GX rendering mode */
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gxResetRendering(1);
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/* lightgun # 1 screen mark */
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@ -1829,7 +1813,7 @@ int gx_video_Update(int status)
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/* restore texture object */
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GX_LoadTexObj(&screenTexObj, GX_TEXMAP0);
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/* restore GX rendering */
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/* restore GX rendering mode */
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gxResetRendering(0);
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}
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@ -1904,17 +1888,19 @@ void gx_video_Init(void)
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/* Configure VI */
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VIDEO_Configure(vmode);
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/* Allocate framebuffer */
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xfb = (u32 *) MEM_K0_TO_K1((u32 *) SYS_AllocateFramebuffer(&TV50hz_576i));
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/* Allocate framebuffers */
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xfb[0] = (u32 *) MEM_K0_TO_K1((u32 *) SYS_AllocateFramebuffer(&TV50hz_576i));
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xfb[1] = (u32 *) MEM_K0_TO_K1((u32 *) SYS_AllocateFramebuffer(&TV50hz_576i));
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/* Define a console */
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console_init(xfb, 20, 64, 640, 574, 574 * 2);
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console_init(xfb[0], 20, 64, 640, 574, 574 * 2);
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/* Clear framebuffer to black */
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VIDEO_ClearFrameBuffer(vmode, xfb, COLOR_BLACK);
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VIDEO_ClearFrameBuffer(vmode, xfb[0], COLOR_BLACK);
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/* Set the framebuffer to be displayed at next VBlank */
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VIDEO_SetNextFramebuffer(xfb);
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VIDEO_SetNextFramebuffer(xfb[0]);
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fbCurrent = 0;
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/* Enable Video Interface */
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VIDEO_SetBlack(FALSE);
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@ -1938,7 +1924,7 @@ void gx_video_Init(void)
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void gx_video_Shutdown(void)
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{
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FONT_Shutdown();
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VIDEO_ClearFrameBuffer(vmode, xfb, COLOR_BLACK);
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VIDEO_ClearFrameBuffer(vmode, xfb[fbCurrent], COLOR_BLACK);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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}
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