(MSVC) Bake in libtremor support

This commit is contained in:
twinaphex 2014-04-30 00:07:36 +02:00
parent 26b50b3980
commit c5cecd7870
8 changed files with 200 additions and 17 deletions

View File

@ -37,6 +37,7 @@
#include <sys/types.h>
#endif
#ifndef _XBOX360
#if BYTE_ORDER==LITTLE_ENDIAN
union magic {
struct {
@ -45,7 +46,8 @@ union magic {
} halves;
ogg_int64_t whole;
};
#endif
#endif
#endif
#ifndef ANDROID
#if BYTE_ORDER==BIG_ENDIAN

View File

@ -41,9 +41,11 @@
# define rint(x) (floor((x)+0.5f))
# define NO_FLOAT_MATH_LIB
# define FAST_HYPOT(a, b) sqrt((a)*(a) + (b)*(b))
#ifndef _XBOX360
# define LITTLE_ENDIAN 1
# define BYTE_ORDER LITTLE_ENDIAN
#endif
#endif
#ifdef HAVE_ALLOCA_H
# include <alloca.h>

View File

@ -32,7 +32,11 @@
#define _ogg_realloc realloc
#define _ogg_free free
#if defined(_WIN32) && defined(__LIBRETRO__)
#include <stdint.h>
#else
#include <inttypes.h>
#endif
typedef int64_t ogg_int64_t;
typedef int32_t ogg_int32_t;

View File

@ -22,7 +22,7 @@
Optimization="0"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\core&quot;;&quot;$(SolutionDir)\..\..\core\cd_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw&quot;;&quot;$(SolutionDir)\..\..\core\sound&quot;;&quot;$(SolutionDir)\..\..\core\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\core\m68k&quot;;&quot;$(SolutionDir)\..\..\core\input_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\core\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -56,7 +56,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\core&quot;;&quot;$(SolutionDir)\..\..\core\cd_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw&quot;;&quot;$(SolutionDir)\..\..\core\sound&quot;;&quot;$(SolutionDir)\..\..\core\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\core\m68k&quot;;&quot;$(SolutionDir)\..\..\core\input_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\core\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
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PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -91,7 +91,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\core&quot;;&quot;$(SolutionDir)\..\..\core\cd_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw&quot;;&quot;$(SolutionDir)\..\..\core\sound&quot;;&quot;$(SolutionDir)\..\..\core\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\core\m68k&quot;;&quot;$(SolutionDir)\..\..\core\input_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\core\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;FASTCAP;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;PROFILE;FASTCAP;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -127,7 +127,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\core&quot;;&quot;$(SolutionDir)\..\..\core\cd_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw&quot;;&quot;$(SolutionDir)\..\..\core\sound&quot;;&quot;$(SolutionDir)\..\..\core\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\core\m68k&quot;;&quot;$(SolutionDir)\..\..\core\input_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\core\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
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StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -163,7 +163,7 @@
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\core&quot;;&quot;$(SolutionDir)\..\..\core\cd_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw&quot;;&quot;$(SolutionDir)\..\..\core\sound&quot;;&quot;$(SolutionDir)\..\..\core\z80&quot;;&quot;$(SolutionDir)\..\..\&quot;;&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..\..\core\m68k&quot;;&quot;$(SolutionDir)\..\..\core\input_hw&quot;;&quot;$(SolutionDir)\..\..\core\cart_hw\svp&quot;;&quot;$(SolutionDir)\..\..\core\ntsc&quot;;&quot;$(SolutionDir)\..\..\libretro&quot;;&quot;$(SolutionDir)\msvc-2003-xbox1&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;LTCG;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;LTCG;_LIB;__LIBRETRO__;LSB_FIRST;USE_16BPP_RENDERING;INLINE=static _inline;__restrict=;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=LITTLE_ENDIAN"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
@ -527,6 +527,55 @@
</FileConfiguration>
</File>
</Filter>
<Filter
Name="libtremor"
Filter="">
<File
RelativePath="..\..\..\core\tremor\bitwise.c">
</File>
<File
RelativePath="..\..\..\core\tremor\block.c">
</File>
<File
RelativePath="..\..\..\core\tremor\codebook.c">
</File>
<File
RelativePath="..\..\..\core\tremor\floor0.c">
</File>
<File
RelativePath="..\..\..\core\tremor\floor1.c">
</File>
<File
RelativePath="..\..\..\core\tremor\framing.c">
</File>
<File
RelativePath="..\..\..\core\tremor\info.c">
</File>
<File
RelativePath="..\..\..\core\tremor\mapping0.c">
</File>
<File
RelativePath="..\..\..\core\tremor\mdct.c">
</File>
<File
RelativePath="..\..\..\core\tremor\registry.c">
</File>
<File
RelativePath="..\..\..\core\tremor\res012.c">
</File>
<File
RelativePath="..\..\..\core\tremor\sharedbook.c">
</File>
<File
RelativePath="..\..\..\core\tremor\synthesis.c">
</File>
<File
RelativePath="..\..\..\core\tremor\vorbisfile.c">
</File>
<File
RelativePath="..\..\..\core\tremor\window.c">
</File>
</Filter>
</Filter>
</Filter>
<Filter

View File

@ -148,6 +148,21 @@
<ClCompile Include="..\..\..\core\sound\ym2612.c" />
<ClCompile Include="..\..\..\core\state.c" />
<ClCompile Include="..\..\..\core\system.c" />
<ClCompile Include="..\..\..\core\tremor\bitwise.c" />
<ClCompile Include="..\..\..\core\tremor\block.c" />
<ClCompile Include="..\..\..\core\tremor\codebook.c" />
<ClCompile Include="..\..\..\core\tremor\floor0.c" />
<ClCompile Include="..\..\..\core\tremor\floor1.c" />
<ClCompile Include="..\..\..\core\tremor\framing.c" />
<ClCompile Include="..\..\..\core\tremor\info.c" />
<ClCompile Include="..\..\..\core\tremor\mapping0.c" />
<ClCompile Include="..\..\..\core\tremor\mdct.c" />
<ClCompile Include="..\..\..\core\tremor\registry.c" />
<ClCompile Include="..\..\..\core\tremor\res012.c" />
<ClCompile Include="..\..\..\core\tremor\sharedbook.c" />
<ClCompile Include="..\..\..\core\tremor\synthesis.c" />
<ClCompile Include="..\..\..\core\tremor\vorbisfile.c" />
<ClCompile Include="..\..\..\core\tremor\window.c" />
<ClCompile Include="..\..\..\core\vdp_ctrl.c" />
<ClCompile Include="..\..\..\core\vdp_render.c" />
<ClCompile Include="..\..\..\core\z80\z80.c" />
@ -242,7 +257,7 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
@ -263,7 +278,7 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;%(PreprocessorDefinitions);INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;_XBOX;_XBOX360;_LIB;%(PreprocessorDefinitions);INLINE=static _inline;__attribute__=;__inline__=_inline;__extension__=;USE_16BPP_RENDERING;__LIBRETRO__;FRONTEND_SUPPORTS_RGB565;USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
@ -285,7 +300,7 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions);USE_LIBTREMOR;BYTE_ORDER=BIG_ENDIAN</PreprocessorDefinitions>
<CallAttributedProfiling>Callcap</CallAttributedProfiling>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
@ -311,7 +326,7 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>NDEBUG;_XBOX;_XBOX360;PROFILE;FASTCAP;_LIB;__LIBRETRO__;USE_16BPP_RENDERING;INLINE=static _inline;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
@ -334,7 +349,7 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<CompileAs>CompileAsC</CompileAs>
</ClCompile>
@ -357,7 +372,7 @@
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\core;$(SolutionDir)\..\..\core\cd_hw;$(SolutionDir)\..\..\core\cart_hw;$(SolutionDir)\..\..\core\sound;$(SolutionDir)\..\..\core\z80;$(SolutionDir)\..\..\core\m68k;$(SolutionDir)\..\..\core\input_hw;$(SolutionDir)\..\..\core\cart_hw\svp;$(SolutionDir)\..\..\core\ntsc;$(SolutionDir)\..\;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
@ -370,4 +385,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -36,6 +36,9 @@
<Filter Include="Source Files\cd_hw">
<UniqueIdentifier>{d8d4356b-c678-422e-aa12-9f52ba60fdbc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\tremor">
<UniqueIdentifier>{d1768684-24bc-4639-8b7c-481d2281d4cf}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\core\vdp_render.c">
@ -182,5 +185,50 @@
<ClCompile Include="..\..\..\core\cart_hw\eeprom_i2c.c">
<Filter>Source Files\cart_hw</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\window.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\bitwise.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\block.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\codebook.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\floor0.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\floor1.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\framing.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\info.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\mapping0.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\mdct.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\registry.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\res012.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\sharedbook.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\synthesis.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
<ClCompile Include="..\..\..\core\tremor\vorbisfile.c">
<Filter>Source Files\tremor</Filter>
</ClCompile>
</ItemGroup>
</Project>
</Project>

View File

@ -55,6 +55,21 @@
<ClCompile Include="..\..\..\core\sound\ym2612.c" />
<ClCompile Include="..\..\..\core\state.c" />
<ClCompile Include="..\..\..\core\system.c" />
<ClCompile Include="..\..\..\core\tremor\bitwise.c" />
<ClCompile Include="..\..\..\core\tremor\block.c" />
<ClCompile Include="..\..\..\core\tremor\codebook.c" />
<ClCompile Include="..\..\..\core\tremor\floor0.c" />
<ClCompile Include="..\..\..\core\tremor\floor1.c" />
<ClCompile Include="..\..\..\core\tremor\framing.c" />
<ClCompile Include="..\..\..\core\tremor\info.c" />
<ClCompile Include="..\..\..\core\tremor\mapping0.c" />
<ClCompile Include="..\..\..\core\tremor\mdct.c" />
<ClCompile Include="..\..\..\core\tremor\registry.c" />
<ClCompile Include="..\..\..\core\tremor\res012.c" />
<ClCompile Include="..\..\..\core\tremor\sharedbook.c" />
<ClCompile Include="..\..\..\core\tremor\synthesis.c" />
<ClCompile Include="..\..\..\core\tremor\vorbisfile.c" />
<ClCompile Include="..\..\..\core\tremor\window.c" />
<ClCompile Include="..\..\..\core\vdp_ctrl.c" />
<ClCompile Include="..\..\..\core\vdp_render.c" />
<ClCompile Include="..\..\..\core\z80\z80.c" />
@ -101,7 +116,7 @@
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<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;_CRT_SECURE_NO_WARNINGS;INLINE=static _inline;__inline__=_inline;__extension__=;LSB_FIRST;__LIBRETRO__;USE_16BPP_RENDERING;FRONTEND_SUPPORTS_RGB565;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
@ -118,7 +133,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
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<Link>

View File

@ -40,6 +40,9 @@
<Filter Include="Source Files\cd_hw">
<UniqueIdentifier>{eba4b43d-dbd8-4170-9853-e3234db6dfc0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\tremor">
<UniqueIdentifier>{c4a5e1da-1ff3-4c81-893c-97364ed7ed4b}</UniqueIdentifier>
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</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\core\cart_hw\svp\svp.c">
@ -189,5 +192,50 @@
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<Filter>Source Files\sound</Filter>
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</ClCompile>
<ClCompile Include="..\..\..\core\tremor\framing.c">
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