Commit Graph

9 Commits

Author SHA1 Message Date
Michael Lelli
7baa7a6ea7 Fix UWP builds on MSVC2017 2020-01-07 17:59:56 -06:00
jdgleaver
0afc713265 Re-enable 'CPU speed' and 'Remove per-line sprite limit' core options 2019-08-08 16:17:07 +01:00
Miguel Castiblanco
7a5eae0446 libnx port 2018-09-29 23:34:15 +02:00
Dwedit
c01e62a252 Savestate speedups and audio fixes
* Saves and loads the audio buffer state for clean audio at 0 runahead
* Clean audio for Sega CD PCM when loading state
* Clean audio for CD Audio when loading state by saving the sample position.  Supported for CD images, Vorbis tracks, and CHD images.
* Loading state no longer invalidates tile cache, so emulator doesn't have to recreate it after loading state, big speedup
* Hard disable audio support cleaned up and re-added.  Now it uses some dummy callbacks to replace the FM synthesis.
* Fixed Savestates saved or loaded during TMSS bootrom
* MSVC project updated, featuring full libchdr support
* Removed the ".user" file from the MSVC project, added to git ignore list
2018-04-30 02:23:26 -05:00
Alberto Fustinoni
e24e0a6291 Added vs2017 solution 2017-03-21 10:04:14 +09:00
Clownacy
4cea68fa10 [SDL/SDL2] merged SDL1 and SDL2 files 2016-11-03 15:21:25 +00:00
Clownacy
a2b8b11a13 [SDL2] added SDL2 port 2016-10-20 23:06:10 +01:00
Clownacy
40672854af Ignore SDL build output 2016-10-14 11:45:29 +01:00
Francisco José García García
153fb773d0 Add .gitignore 2015-08-30 01:38:58 +02:00