Genesis-Plus-GX/core/input_hw/input.c
Eugene Kulabuhov 25a90c634d
Fix SDL2 build on MacOS (#544)
* Fix SDL2 build on MacOS

* Fixing compilation error
2024-03-24 08:11:17 +01:00

484 lines
10 KiB
C

/***************************************************************************************
* Genesis Plus
* Input peripherals support
*
* Copyright (C) 1998-2003 Charles Mac Donald (original code)
* Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
*
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
*
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
#include "shared.h"
#include "gamepad.h"
#include "lightgun.h"
#include "mouse.h"
#include "activator.h"
#include "xe_1ap.h"
#include "teamplayer.h"
#include "paddle.h"
#include "sportspad.h"
#include "terebi_oekaki.h"
#include "graphic_board.h"
t_input input;
int old_system[2] = {-1,-1};
void input_init(void)
{
int i, padtype;
int player = 0;
for (i=0; i<MAX_DEVICES; i++)
{
input.dev[i] = NO_DEVICE;
input.pad[i] = 0;
}
/* PICO tablet */
if (system_hw == SYSTEM_PICO)
{
input.dev[0] = DEVICE_PICO;
return;
}
/* Terebi Oekaki tablet */
if (cart.special & HW_TEREBI_OEKAKI)
{
input.dev[0] = DEVICE_TEREBI;
return;
}
/* default gamepad type */
if (romtype & SYSTEM_MD)
{
/* 3-buttons or 6-buttons */
padtype = (rominfo.peripherals & 2) ? DEVICE_PAD6B : DEVICE_PAD3B;
}
else
{
/* 2-buttons */
padtype = DEVICE_PAD2B;
}
switch (input.system[0])
{
case SYSTEM_GAMEPAD:
{
/* 2-buttons, 3-buttons or 6-buttons control pad */
if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B))
{
input.dev[0] = config.input[player].padtype;
}
else
{
input.dev[0] = padtype;
}
player++;
break;
}
case SYSTEM_MOUSE:
{
input.dev[0] = DEVICE_MOUSE;
player++;
break;
}
case SYSTEM_ACTIVATOR:
{
input.dev[0] = DEVICE_ACTIVATOR;
player++;
break;
}
case SYSTEM_XE_1AP:
{
input.dev[0] = DEVICE_XE_1AP;
player++;
break;
}
case SYSTEM_WAYPLAY:
{
for (i=0; i< 4; i++)
{
if (player < MAX_INPUTS)
{
/* only allow 3-buttons or 6-buttons control pad */
if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B))
{
input.dev[i] = config.input[player].padtype & DEVICE_PAD6B;
}
else
{
input.dev[i] = padtype & DEVICE_PAD6B;
}
player++;
}
}
break;
}
case SYSTEM_TEAMPLAYER:
{
for (i=0; i<4; i++)
{
if (player < MAX_INPUTS)
{
/* only allow 3-buttons or 6-buttons control pad */
if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B))
{
input.dev[i] = config.input[player].padtype & DEVICE_PAD6B;
}
else
{
input.dev[i] = padtype & DEVICE_PAD6B;
}
player++;
}
}
teamplayer_init(0);
break;
}
case SYSTEM_MASTERTAP:
{
for (i=0; i<4; i++)
{
if (player < MAX_INPUTS)
{
input.dev[i] = DEVICE_PAD2B;
player++;
}
}
break;
}
case SYSTEM_LIGHTPHASER:
{
input.dev[0] = DEVICE_LIGHTGUN;
player++;
break;
}
case SYSTEM_PADDLE:
{
input.dev[0] = DEVICE_PADDLE;
player++;
break;
}
case SYSTEM_SPORTSPAD:
{
input.dev[0] = DEVICE_SPORTSPAD;
player++;
break;
}
case SYSTEM_GRAPHIC_BOARD:
{
input.dev[0] = DEVICE_GRAPHIC_BOARD;
player++;
break;
}
}
if (player == MAX_INPUTS)
{
return;
}
switch (input.system[1])
{
case SYSTEM_GAMEPAD:
{
if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B))
{
input.dev[4] = config.input[player].padtype;
}
else
{
input.dev[4] = padtype;
}
player++;
break;
}
case SYSTEM_MOUSE:
{
input.dev[4] = DEVICE_MOUSE;
player++;
break;
}
case SYSTEM_ACTIVATOR:
{
input.dev[4] = DEVICE_ACTIVATOR;
player++;
break;
}
case SYSTEM_XE_1AP:
{
input.dev[4] = DEVICE_XE_1AP;
player++;
break;
}
case SYSTEM_MENACER:
{
input.dev[4] = DEVICE_LIGHTGUN;
player++;
break;
}
case SYSTEM_JUSTIFIER:
{
for (i=4; i<6; i++)
{
if (player < MAX_INPUTS)
{
input.dev[i] = DEVICE_LIGHTGUN;
player++;
}
}
break;
}
case SYSTEM_TEAMPLAYER:
{
for (i=4; i<8; i++)
{
if (player < MAX_INPUTS)
{
/* only allow 3-buttons or 6-buttons control pad */
if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B))
{
input.dev[i] = config.input[player].padtype & DEVICE_PAD6B;
}
else
{
input.dev[i] = padtype & DEVICE_PAD6B;
}
player++;
}
}
teamplayer_init(1);
break;
}
case SYSTEM_MASTERTAP:
{
for (i=4; i<8; i++)
{
if (player < MAX_INPUTS)
{
input.dev[i] = DEVICE_PAD2B;
player++;
}
}
break;
}
case SYSTEM_LIGHTPHASER:
{
input.dev[4] = DEVICE_LIGHTGUN;
player++;
break;
}
case SYSTEM_PADDLE:
{
input.dev[4] = DEVICE_PADDLE;
player++;
break;
}
case SYSTEM_SPORTSPAD:
{
input.dev[4] = DEVICE_SPORTSPAD;
player++;
break;
}
case SYSTEM_GRAPHIC_BOARD:
{
input.dev[4] = DEVICE_GRAPHIC_BOARD;
player++;
break;
}
}
/* J-CART */
if (cart.special & HW_J_CART)
{
/* two additional gamepads */
for (i=5; i<7; i++)
{
if (player < MAX_INPUTS)
{
/* only allow 3-buttons or 6-buttons control pad */
if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B))
{
input.dev[i] = config.input[player].padtype & DEVICE_PAD6B;
}
else
{
input.dev[i] = padtype & DEVICE_PAD6B;
}
player ++;
}
}
}
}
void input_reset(void)
{
/* Reset input devices */
int i;
for (i=0; i<MAX_DEVICES; i++)
{
switch (input.dev[i])
{
case DEVICE_PAD2B:
case DEVICE_PAD3B:
case DEVICE_PAD6B:
{
gamepad_reset(i);
break;
}
case DEVICE_LIGHTGUN:
{
lightgun_reset(i);
break;
}
case DEVICE_MOUSE:
{
mouse_reset(i);
break;
}
case DEVICE_ACTIVATOR:
{
activator_reset(i >> 2);
break;
}
case DEVICE_XE_1AP:
{
xe_1ap_reset(i);
break;
}
case DEVICE_PADDLE:
{
paddle_reset(i);
break;
}
case DEVICE_SPORTSPAD:
{
sportspad_reset(i);
break;
}
case DEVICE_TEREBI:
{
terebi_oekaki_reset();
break;
}
case DEVICE_GRAPHIC_BOARD:
{
graphic_board_reset(i);
break;
}
default:
{
break;
}
}
}
/* Team Player */
for (i=0; i<2; i++)
{
if (input.system[i] == SYSTEM_TEAMPLAYER)
{
teamplayer_reset(i);
}
}
}
void input_refresh(void)
{
int i;
for (i=0; i<MAX_DEVICES; i++)
{
switch (input.dev[i])
{
case DEVICE_PAD6B:
{
gamepad_refresh(i);
break;
}
case DEVICE_LIGHTGUN:
{
lightgun_refresh(i);
break;
}
}
}
}
void input_end_frame(unsigned int cycles)
{
int i;
for (i=0; i<MAX_DEVICES; i++)
{
switch (input.dev[i])
{
case DEVICE_PAD3B:
case DEVICE_PAD6B:
{
gamepad_end_frame(i, cycles);
break;
}
}
}
}