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91012454b3
@ -3,8 +3,8 @@
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# Copyright (C) 2018-present Team LibreELEC (https://libreelec.tv)
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PKG_NAME="mesa"
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PKG_VERSION="22.0.1"
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PKG_SHA256="c05f9682c54560b36e0afa70896233fc73f1ed715e10d1a028b0eb84fd04426f"
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PKG_VERSION="22.0.2"
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PKG_SHA256="df4fa560dcce6680133067cd15b0505fc424ca703244ce9ab247c74d2fab6885"
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PKG_LICENSE="OSS"
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PKG_SITE="http://www.mesa3d.org/"
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PKG_URL="https://mesa.freedesktop.org/archive/mesa-${PKG_VERSION}.tar.xz"
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@ -1,86 +0,0 @@
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From d2fb6879a2934de03323b9c72b2f4987b2bc38d9 Mon Sep 17 00:00:00 2001
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From: Alyssa Rosenzweig <alyssa@collabora.com>
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Date: Sat, 15 Jan 2022 10:29:11 -0500
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Subject: [PATCH] panfrost: Process scissor state earlier
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Otherwise, if batch->scissor_culls_everything is set for a single draw,
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every draw after it in the batch will be skipped because the new
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scissor/viewport state will never be processed. Process scissor state
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early in draw_vbo to fix this interaction.
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We do need to be careful: setting something on the batch can only happen when
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we've decided on a batch. If we have to select a fresh batch due to too many
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draws, that must happen first. This is pretty clear in the code but worth noting
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for the diff.
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Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
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Reported-by: Icecream95 <ixn@disroot.org>
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Reviewed-by: Icecream95 <ixn@disroot.org>
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Fixes: 79356b2e ("panfrost: Skip rasterizer discard draws without side effects")
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Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5839
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Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6136
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Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15365>
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---
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src/gallium/drivers/panfrost/pan_cmdstream.c | 22 ++++++++++++--------
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src/panfrost/ci/panfrost-g52-fails.txt | 1 -
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2 files changed, 13 insertions(+), 10 deletions(-)
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diff --git a/src/gallium/drivers/panfrost/pan_cmdstream.c b/src/gallium/drivers/panfrost/pan_cmdstream.c
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index 8af81f4b9f5..0f23da2b12e 100644
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--- a/src/gallium/drivers/panfrost/pan_cmdstream.c
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+++ b/src/gallium/drivers/panfrost/pan_cmdstream.c
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@@ -2642,9 +2642,6 @@ panfrost_update_state_3d(struct panfrost_batch *batch)
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{
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unsigned dirty = batch->ctx->dirty;
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- if (dirty & (PAN_DIRTY_VIEWPORT | PAN_DIRTY_SCISSOR))
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- batch->viewport = panfrost_emit_viewport(batch);
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-
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if (dirty & PAN_DIRTY_TLS_SIZE)
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panfrost_batch_adjust_stack_size(batch);
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}
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@@ -3144,6 +3141,19 @@ panfrost_draw_vbo(struct pipe_context *pipe,
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/* Do some common setup */
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struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
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+ /* Don't add too many jobs to a single batch. Hardware has a hard limit
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+ * of 65536 jobs, but we choose a smaller soft limit (arbitrary) to
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+ * avoid the risk of timeouts. This might not be a good idea. */
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+ if (unlikely(batch->scoreboard.job_index > 10000))
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+ batch = panfrost_get_fresh_batch_for_fbo(ctx, "Too many draws");
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+
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+ /* panfrost_batch_skip_rasterization reads
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+ * batch->scissor_culls_everything, which is set by
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+ * panfrost_emit_viewport, so call that first.
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+ */
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+ if (ctx->dirty & (PAN_DIRTY_VIEWPORT | PAN_DIRTY_SCISSOR))
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+ batch->viewport = panfrost_emit_viewport(batch);
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+
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/* If rasterization discard is enabled but the vertex shader does not
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* have side effects (including transform feedback), skip the draw
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* altogether. This is always an optimization. Additionally, this is
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@@ -3160,12 +3170,6 @@ panfrost_draw_vbo(struct pipe_context *pipe,
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return;
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}
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- /* Don't add too many jobs to a single batch. Hardware has a hard limit
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- * of 65536 jobs, but we choose a smaller soft limit (arbitrary) to
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- * avoid the risk of timeouts. This might not be a good idea. */
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- if (unlikely(batch->scoreboard.job_index > 10000))
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- batch = panfrost_get_fresh_batch_for_fbo(ctx, "Too many draws");
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-
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unsigned zs_draws = ctx->depth_stencil->draws;
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batch->draws |= zs_draws;
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batch->resolve |= zs_draws;
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diff --git a/src/panfrost/ci/panfrost-g52-fails.txt b/src/panfrost/ci/panfrost-g52-fails.txt
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index 07be170f72e..68a2d677df8 100644
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--- a/src/panfrost/ci/panfrost-g52-fails.txt
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+++ b/src/panfrost/ci/panfrost-g52-fails.txt
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@@ -583,7 +583,6 @@ spec@!opengl 2.1@pbo@test_polygon_stip,Fail
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spec@!opengl 2.1@polygon-stipple-fs,Fail
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spec@!opengl 3.0@gl-3.0-vertexattribipointer,Fail
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spec@!opengl 3.0@required-texture-attachment-formats,Fail
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-spec@!opengl 3.0@viewport-clamp,Crash
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spec@!opengl 3.1@primitive-restart-xfb flush,Fail
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spec@!opengl 3.1@primitive-restart-xfb generated,Fail
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spec@!opengl 3.1@primitive-restart-xfb written,Fail
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