mirror of
https://github.com/libretro/Mesen-S.git
synced 2025-03-01 13:16:44 +00:00
566 lines
14 KiB
C++
566 lines
14 KiB
C++
#include "stdafx.h"
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#include "Console.h"
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#include "Cpu.h"
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#include "Ppu.h"
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#include "Spc.h"
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#include "NecDsp.h"
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#include "InternalRegisters.h"
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#include "ControlManager.h"
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#include "MemoryManager.h"
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#include "DmaController.h"
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#include "BaseCartridge.h"
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#include "RamHandler.h"
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#include "Gameboy.h"
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#include "GbPpu.h"
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#include "Debugger.h"
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#include "DebugTypes.h"
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#include "NotificationManager.h"
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#include "SoundMixer.h"
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#include "VideoDecoder.h"
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#include "VideoRenderer.h"
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#include "DebugHud.h"
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#include "FrameLimiter.h"
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#include "MessageManager.h"
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#include "KeyManager.h"
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#include "EventType.h"
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#include "EmuSettings.h"
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#include "SaveStateManager.h"
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#include "CartTypes.h"
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#include "RewindManager.h"
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#include "ConsoleLock.h"
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#include "MovieManager.h"
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#include "BatteryManager.h"
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#include "CheatManager.h"
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#include "MovieManager.h"
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#include "SystemActionManager.h"
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#include "Msu1.h"
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#include "../Utilities/Serializer.h"
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#include "../Utilities/Timer.h"
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#include "../Utilities/VirtualFile.h"
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#include "../Utilities/PlatformUtilities.h"
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#include "../Utilities/FolderUtilities.h"
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Console::Console()
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{
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_settings.reset(new EmuSettings(this));
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_paused = false;
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_pauseOnNextFrame = false;
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_stopFlag = false;
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_lockCounter = 0;
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_threadPaused = false;
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}
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Console::~Console()
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{
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}
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void Console::Initialize()
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{
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_lockCounter = 0;
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_notificationManager.reset(new NotificationManager());
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_batteryManager.reset(new BatteryManager());
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_videoDecoder.reset(new VideoDecoder(shared_from_this()));
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_videoRenderer.reset(new VideoRenderer(shared_from_this()));
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_saveStateManager.reset(new SaveStateManager(shared_from_this()));
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_soundMixer.reset(new SoundMixer(this));
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_debugHud.reset(new DebugHud());
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_cheatManager.reset(new CheatManager(this));
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_movieManager.reset(new MovieManager(shared_from_this()));
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_videoDecoder->StartThread();
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_videoRenderer->StartThread();
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}
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void Console::Release()
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{
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Stop(true);
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_videoDecoder->StopThread();
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_videoRenderer->StopThread();
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_videoDecoder.reset();
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_videoRenderer.reset();
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_debugHud.reset();
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_notificationManager.reset();
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_saveStateManager.reset();
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_soundMixer.reset();
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_settings.reset();
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_cheatManager.reset();
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_movieManager.reset();
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}
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void Console::RunFrame()
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{
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_frameRunning = true;
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if(_settings->CheckFlag(EmulationFlags::GameboyMode)) {
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Gameboy* gameboy = _cart->GetGameboy();
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while(_frameRunning) {
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gameboy->Exec();
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}
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} else {
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while(_frameRunning) {
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_cpu->Exec();
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}
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}
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}
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void Console::ProcessEndOfFrame()
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{
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_frameRunning = false;
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}
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void Console::RunSingleFrame()
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{
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_controlManager->UpdateInputState();
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_internalRegisters->ProcessAutoJoypadRead();
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RunFrame();
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_cart->RunCoprocessors();
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if(_cart->GetCoprocessor()) {
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_cart->GetCoprocessor()->ProcessEndOfFrame();
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}
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_controlManager->UpdateControlDevices();
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}
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void Console::Stop(bool sendNotification)
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{
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_stopFlag = true;
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_notificationManager->SendNotification(ConsoleNotificationType::BeforeGameUnload);
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_emulationLock.WaitForRelease();
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if(sendNotification) {
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_notificationManager->SendNotification(ConsoleNotificationType::BeforeEmulationStop);
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}
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_consoleType = ConsoleType::Snes;
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_settings->ClearFlag(EmulationFlags::GameboyMode);
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_videoDecoder->StopThread();
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_rewindManager.reset();
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_cpu.reset();
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_ppu.reset();
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_spc.reset();
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_cart.reset();
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_internalRegisters.reset();
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_controlManager.reset();
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_memoryManager.reset();
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_dmaController.reset();
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_msu1.reset();
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_soundMixer->StopAudio(true);
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if(sendNotification) {
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_notificationManager->SendNotification(ConsoleNotificationType::EmulationStopped);
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}
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}
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void Console::Reset()
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{
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_lockCounter++;
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_runLock.Acquire();
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_dmaController->Reset();
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_internalRegisters->Reset();
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_memoryManager->Reset();
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_spc->Reset();
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_ppu->Reset();
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_cart->Reset();
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//_controlManager->Reset();
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//Reset cart before CPU to ensure correct memory mappings when fetching reset vector
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_cpu->Reset();
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_notificationManager->SendNotification(ConsoleNotificationType::GameReset);
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ProcessEvent(EventType::Reset);
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_runLock.Release();
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_lockCounter--;
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}
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void Console::ReloadRom(bool forPowerCycle)
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{
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shared_ptr<BaseCartridge> cart = _cart;
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if(cart) {
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RomInfo info = cart->GetRomInfo();
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Lock();
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LoadRom(info.RomFile, info.PatchFile, false, forPowerCycle);
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Unlock();
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}
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}
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void Console::PowerCycle()
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{
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ReloadRom(true);
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}
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bool Console::LoadRom(VirtualFile romFile, VirtualFile patchFile, bool stopRom, bool forPowerCycle)
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{
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if(_cart) {
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//Make sure the battery is saved to disk before we load another game (or reload the same game)
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_cart->SaveBattery();
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}
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bool result = false;
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EmulationConfig orgConfig = _settings->GetEmulationConfig(); //backup emulation config (can be temporarily overriden to control the power on RAM state)
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shared_ptr<BaseCartridge> cart = forPowerCycle ? _cart : BaseCartridge::CreateCartridge(this, romFile, patchFile);
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if(cart) {
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if(stopRom) {
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KeyManager::UpdateDevices();
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Stop(false);
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}
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_cheatManager->ClearCheats(false);
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_cart = cart;
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_batteryManager->Initialize(FolderUtilities::GetFilename(romFile.GetFileName(), false));
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UpdateRegion();
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_internalRegisters.reset(new InternalRegisters());
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_memoryManager.reset(new MemoryManager());
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_ppu.reset(new Ppu(this));
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_controlManager.reset(new ControlManager(this));
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_dmaController.reset(new DmaController(_memoryManager.get()));
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_spc.reset(new Spc(this));
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_msu1.reset(Msu1::Init(romFile, _spc.get()));
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_cpu.reset(new Cpu(this));
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_memoryManager->Initialize(this);
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_internalRegisters->Initialize(this);
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if(_cart->GetCoprocessor() == nullptr && _cart->GetGameboy()) {
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_cart->GetGameboy()->PowerOn();
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_consoleType = _cart->GetGameboy()->IsCgb() ? ConsoleType::GameboyColor : ConsoleType::Gameboy;
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_settings->SetFlag(EmulationFlags::GameboyMode);
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} else {
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_consoleType = ConsoleType::Snes;
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_settings->ClearFlag(EmulationFlags::GameboyMode);
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}
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_ppu->PowerOn();
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_cpu->PowerOn();
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_rewindManager.reset(new RewindManager(shared_from_this()));
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_notificationManager->RegisterNotificationListener(_rewindManager);
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_controlManager->UpdateControlDevices();
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UpdateRegion();
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_notificationManager->SendNotification(ConsoleNotificationType::GameLoaded, (void*)forPowerCycle);
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_paused = false;
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if(!forPowerCycle) {
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string modelName = _region == ConsoleRegion::Pal ? "PAL" : "NTSC";
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string messageTitle = MessageManager::Localize("GameLoaded") + " (" + modelName + ")";
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MessageManager::DisplayMessage(messageTitle, FolderUtilities::GetFilename(GetRomInfo().RomFile.GetFileName(), false));
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}
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result = true;
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} else {
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MessageManager::DisplayMessage("Error", "CouldNotLoadFile", romFile.GetFileName());
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}
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_settings->SetEmulationConfig(orgConfig);
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return result;
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}
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RomInfo Console::GetRomInfo()
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{
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shared_ptr<BaseCartridge> cart = _cart;
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if(cart) {
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return cart->GetRomInfo();
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} else {
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return {};
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}
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}
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uint64_t Console::GetMasterClock()
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{
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if(_settings->CheckFlag(EmulationFlags::GameboyMode) && _cart->GetGameboy()) {
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return _cart->GetGameboy()->GetCycleCount();
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} else {
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return _memoryManager->GetMasterClock();
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}
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}
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uint32_t Console::GetMasterClockRate()
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{
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return _masterClockRate;
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}
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ConsoleRegion Console::GetRegion()
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{
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return _region;
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}
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ConsoleType Console::GetConsoleType()
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{
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return _consoleType;
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}
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void Console::UpdateRegion()
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{
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switch(_settings->GetEmulationConfig().Region) {
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case ConsoleRegion::Auto: _region = _cart->GetRegion(); break;
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default:
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case ConsoleRegion::Ntsc: _region = ConsoleRegion::Ntsc; break;
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case ConsoleRegion::Pal: _region = ConsoleRegion::Pal; break;
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}
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_masterClockRate = _region == ConsoleRegion::Pal ? 21281370 : 21477270;
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}
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double Console::GetFps()
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{
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if(_settings->CheckFlag(EmulationFlags::GameboyMode)) {
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return 59.72750056960583;
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} else {
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if(_region == ConsoleRegion::Ntsc) {
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return _settings->GetVideoConfig().IntegerFpsMode ? 60.0 : 60.0988118623484;
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} else {
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return _settings->GetVideoConfig().IntegerFpsMode ? 50.0 : 50.00697796826829;
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}
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}
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}
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void Console::Pause()
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{
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_paused = true;
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}
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void Console::Resume()
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{
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_paused = false;
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}
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bool Console::IsPaused()
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{
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return _paused;
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}
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ConsoleLock Console::AcquireLock()
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{
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return ConsoleLock(this);
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}
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void Console::Lock()
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{
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_lockCounter++;
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_runLock.Acquire();
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}
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void Console::Unlock()
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{
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_runLock.Release();
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_lockCounter--;
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}
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void Console::Serialize(ostream &out, int compressionLevel)
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{
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Serializer serializer(SaveStateManager::FileFormatVersion);
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bool isGameboyMode = _settings->CheckFlag(EmulationFlags::GameboyMode);
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if(!isGameboyMode) {
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serializer.Stream(_cpu.get());
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serializer.Stream(_memoryManager.get());
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serializer.Stream(_ppu.get());
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serializer.Stream(_dmaController.get());
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serializer.Stream(_internalRegisters.get());
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serializer.Stream(_cart.get());
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serializer.Stream(_controlManager.get());
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serializer.Stream(_spc.get());
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if(_msu1) {
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serializer.Stream(_msu1.get());
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}
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} else {
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serializer.Stream(_cart.get());
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serializer.Stream(_controlManager.get());
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}
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serializer.Save(out, compressionLevel);
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}
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void Console::Deserialize(istream &in, uint32_t fileFormatVersion, bool compressed)
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{
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Serializer serializer(in, fileFormatVersion, compressed);
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bool isGameboyMode = _settings->CheckFlag(EmulationFlags::GameboyMode);
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if(!isGameboyMode) {
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serializer.Stream(_cpu.get());
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serializer.Stream(_memoryManager.get());
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serializer.Stream(_ppu.get());
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serializer.Stream(_dmaController.get());
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serializer.Stream(_internalRegisters.get());
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serializer.Stream(_cart.get());
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serializer.Stream(_controlManager.get());
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serializer.Stream(_spc.get());
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if(_msu1) {
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serializer.Stream(_msu1.get());
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}
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} else {
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serializer.Stream(_cart.get());
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serializer.Stream(_controlManager.get());
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}
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_notificationManager->SendNotification(ConsoleNotificationType::StateLoaded);
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}
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shared_ptr<SoundMixer> Console::GetSoundMixer()
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{
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return _soundMixer;
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}
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shared_ptr<VideoRenderer> Console::GetVideoRenderer()
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{
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return _videoRenderer;
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}
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shared_ptr<VideoDecoder> Console::GetVideoDecoder()
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{
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return _videoDecoder;
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}
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shared_ptr<NotificationManager> Console::GetNotificationManager()
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{
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return _notificationManager;
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}
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shared_ptr<EmuSettings> Console::GetSettings()
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{
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return _settings;
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}
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shared_ptr<SaveStateManager> Console::GetSaveStateManager()
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{
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return _saveStateManager;
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}
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shared_ptr<RewindManager> Console::GetRewindManager()
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{
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return _rewindManager;
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}
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shared_ptr<DebugHud> Console::GetDebugHud()
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{
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return _debugHud;
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}
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shared_ptr<BatteryManager> Console::GetBatteryManager()
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{
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return _batteryManager;
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}
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shared_ptr<CheatManager> Console::GetCheatManager()
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{
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return _cheatManager;
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}
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shared_ptr<MovieManager> Console::GetMovieManager()
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{
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return _movieManager;
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}
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shared_ptr<Cpu> Console::GetCpu()
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{
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return _cpu;
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}
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shared_ptr<Ppu> Console::GetPpu()
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{
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return _ppu;
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}
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shared_ptr<Spc> Console::GetSpc()
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{
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return _spc;
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}
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shared_ptr<BaseCartridge> Console::GetCartridge()
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{
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return _cart;
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}
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shared_ptr<MemoryManager> Console::GetMemoryManager()
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{
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return _memoryManager;
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}
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shared_ptr<InternalRegisters> Console::GetInternalRegisters()
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{
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return _internalRegisters;
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}
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shared_ptr<ControlManager> Console::GetControlManager()
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{
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return _controlManager;
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}
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shared_ptr<DmaController> Console::GetDmaController()
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{
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return _dmaController;
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}
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shared_ptr<Msu1> Console::GetMsu1()
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{
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return _msu1;
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}
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bool Console::IsRunning()
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{
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return _cpu != nullptr;
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}
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uint32_t Console::GetFrameCount()
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{
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shared_ptr<BaseCartridge> cart = _cart;
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if(_settings->CheckFlag(EmulationFlags::GameboyMode) && cart->GetGameboy()) {
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GbPpu* ppu = cart->GetGameboy()->GetPpu();
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return ppu ? ppu->GetFrameCount() : 0;
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} else {
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shared_ptr<Ppu> ppu = _ppu;
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return ppu ? ppu->GetFrameCount() : 0;
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}
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}
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template<CpuType type>
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void Console::ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi)
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{
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}
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void Console::ProcessEvent(EventType type)
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{
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}
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void Console::BreakImmediately(BreakSource source)
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{
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}
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template void Console::ProcessMemoryRead<CpuType::Cpu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryRead<CpuType::Sa1>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryRead<CpuType::Spc>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryRead<CpuType::Gsu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryRead<CpuType::NecDsp>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryRead<CpuType::Cx4>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryRead<CpuType::Gameboy>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryWrite<CpuType::Cpu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryWrite<CpuType::Sa1>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryWrite<CpuType::Spc>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryWrite<CpuType::Gsu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryWrite<CpuType::NecDsp>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryWrite<CpuType::Cx4>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryWrite<CpuType::Gameboy>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessInterrupt<CpuType::Cpu>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
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template void Console::ProcessInterrupt<CpuType::Sa1>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
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template void Console::ProcessInterrupt<CpuType::Gameboy>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
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