Mesen-S/Linux/LinuxKeyManager.h

53 lines
1.2 KiB
C++

#pragma once
#include <unordered_map>
#include <vector>
#include <thread>
#include "../Core/IKeyManager.h"
#include "../Utilities/AutoResetEvent.h"
class LinuxGameController;
class Console;
struct KeyDefinition {
string name;
uint32_t keyCode;
string description;
string extDescription;
};
class LinuxKeyManager : public IKeyManager
{
private:
shared_ptr<Console> _console;
std::vector<shared_ptr<LinuxGameController>> _controllers;
bool _keyState[0x200];
bool _mouseState[0x03];
std::unordered_map<uint32_t, string> _keyNames;
std::unordered_map<string, uint32_t> _keyCodes;
std::thread _updateDeviceThread;
atomic<bool> _stopUpdateDeviceThread;
AutoResetEvent _stopSignal;
bool _disableAllKeys;
void StartUpdateDeviceThread();
void CheckForGamepads(bool logInformation);
public:
LinuxKeyManager(shared_ptr<Console> console);
virtual ~LinuxKeyManager();
void RefreshState();
bool IsKeyPressed(uint32_t key);
bool IsMouseButtonPressed(MouseButton button);
std::vector<uint32_t> GetPressedKeys();
string GetKeyName(uint32_t key);
uint32_t GetKeyCode(string keyName);
void UpdateDevices();
void SetKeyState(uint16_t scanCode, bool state);
void ResetKeyState();
void SetDisabled(bool disabled);
};