Mesen-S/Linux/SpriteFont.h

172 lines
4.0 KiB
C++

//--------------------------------------------------------------------------------------
// This a heavily modified version of SpriteFont.h from DirectX Toolkit (MIT)
// It strips down a lot of options not needed for Mesen and implements the minimum
// required to use .spritefont files in SDL.
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
// File: SpriteFont.h
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#pragma once
#include <SDL2/SDL.h>
#include <string>
#include <memory>
#include <fstream>
#include <exception>
#include <stdexcept>
#include <type_traits>
#include <string>
using std::string;
struct RECT
{
uint32_t left;
uint32_t top;
uint32_t right;
uint32_t bottom;
};
struct XMFLOAT2
{
float x = 0.0f;
float y = 0.0f;
XMFLOAT2() {}
XMFLOAT2(float _x, float _y) : x(_x), y(_y) {}
explicit XMFLOAT2(const float *pArray) : x(pArray[0]), y(pArray[1]) {}
XMFLOAT2& operator= (const XMFLOAT2& Float2) { x = Float2.x; y = Float2.y; return *this; }
};
class SpriteFont
{
public:
struct Glyph;
SpriteFont(SDL_Renderer* renderer, string fileName);
SpriteFont(SpriteFont&& moveFrom);
SpriteFont& operator= (SpriteFont&& moveFrom);
SpriteFont(SpriteFont const&) = delete;
SpriteFont& operator= (SpriteFont const&) = delete;
virtual ~SpriteFont();
void DrawString(SDL_Renderer *renderer, wchar_t const* text, int x, int y, uint8_t r = 255, uint8_t g = 255, uint8_t b = 255) const;
XMFLOAT2 MeasureString(wchar_t const* text) const;
// Spacing properties
float GetLineSpacing() const;
void SetLineSpacing(float spacing);
// Font properties
wchar_t GetDefaultCharacter() const;
void SetDefaultCharacter(wchar_t character);
bool ContainsCharacter(wchar_t character) const;
// Custom layout/rendering
Glyph const* FindGlyph(wchar_t character) const;
// Describes a single character glyph.
struct Glyph
{
uint32_t Character;
RECT Subrect;
float XOffset;
float YOffset;
float XAdvance;
};
private:
// Private implementation.
class Impl;
std::unique_ptr<Impl> pImpl;
static const XMFLOAT2 Float2Zero;
};
class BinaryReader
{
public:
BinaryReader(string fileName) : mPos(nullptr), mEnd(nullptr)
{
size_t dataSize;
bool result = ReadEntireFile(fileName, mOwnedData, &dataSize);
if(!result) {
throw std::runtime_error( "BinaryReader" );
}
mPos = mOwnedData.get();
mEnd = mOwnedData.get() + dataSize;
}
// Reads a single value.
template<typename T> T const& Read()
{
return *ReadArray<T>(1);
}
// Reads an array of values.
template<typename T> T const* ReadArray(size_t elementCount)
{
static_assert(std::is_pod<T>::value, "Can only read plain-old-data types");
uint8_t const* newPos = mPos + sizeof(T) * elementCount;
if (newPos < mPos)
throw std::overflow_error("ReadArray");
if (newPos > mEnd)
throw std::runtime_error("End of file");
auto result = reinterpret_cast<T const*>(mPos);
mPos = newPos;
return result;
}
// Lower level helper reads directly from the filesystem into memory.
static bool ReadEntireFile(string fileName, std::unique_ptr<uint8_t[]>& data, size_t* dataSize)
{
std::ifstream file(fileName, std::ios::binary | std::ios::in);
file.seekg(0, std::ios::end);
size_t filesize = file.tellg();
file.seekg(0, std::ios::beg);
// Create enough space for the file data.
data.reset(new uint8_t[filesize]);
// Read the data in.
file.read((char*)data.get(), filesize);
*dataSize = filesize;
return true;
}
private:
// The data currently being read.
uint8_t const* mPos;
uint8_t const* mEnd;
std::unique_ptr<uint8_t[]> mOwnedData;
};