Mesen/Core/Console.cpp

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#include "stdafx.h"
#include <random>
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#include "Console.h"
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#include "CPU.h"
#include "PPU.h"
#include "APU.h"
#include "MemoryManager.h"
#include "BaseMapper.h"
#include "ControlManager.h"
#include "VsControlManager.h"
#include "MapperFactory.h"
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#include "EmulationSettings.h"
#include "../Utilities/FolderUtilities.h"
#include "VirtualFile.h"
#include "HdBuilderPpu.h"
#include "HdPpu.h"
#include "SoundMixer.h"
#include "SaveStateManager.h"
#include "HdPackBuilder.h"
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#include "HdAudioDevice.h"
#include "FDS.h"
#include "SystemActionManager.h"
#include "FdsSystemActionManager.h"
#include "VsSystemActionManager.h"
#include "FamilyBasicDataRecorder.h"
#include "IBarcodeReader.h"
#include "IBattery.h"
#include "KeyManager.h"
#include "BatteryManager.h"
#include "RomLoader.h"
#include "CheatManager.h"
#include "VideoDecoder.h"
#include "VideoRenderer.h"
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Console::Console(shared_ptr<Console> master, EmulationSettings* initialSettings)
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{
_master = master;
if(_master) {
//Slave console should use the same settings as the master
_settings = _master->_settings;
} else {
if(initialSettings) {
_settings.reset(new EmulationSettings(*initialSettings));
} else {
_settings.reset(new EmulationSettings());
}
KeyManager::SetSettings(_settings.get());
}
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_model = NesModel::NTSC;
}
Console::~Console()
{
}
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void Console::Init(retro_environment_t retroEnv)
{
_batteryManager.reset(new BatteryManager());
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_videoRenderer.reset(new VideoRenderer(shared_from_this(), retroEnv));
_videoDecoder.reset(new VideoDecoder(shared_from_this()));
_saveStateManager.reset(new SaveStateManager(shared_from_this()));
_cheatManager.reset(new CheatManager(shared_from_this()));
_soundMixer.reset(new SoundMixer(shared_from_this()));
_soundMixer->SetNesModel(_model);
}
void Console::Release(bool forShutdown)
{
if(_slave) {
_slave->Release(true);
_slave.reset();
}
if(forShutdown) {
_videoDecoder.reset();
_videoRenderer.reset();
_saveStateManager.reset();
_cheatManager.reset();
_soundMixer.reset();
}
_hdPackBuilder.reset();
_hdData.reset();
_hdAudioDevice.reset();
_systemActionManager.reset();
_master.reset();
_cpu.reset();
_ppu.reset();
_apu.reset();
_mapper.reset();
_memoryManager.reset();
_controlManager.reset();
}
shared_ptr<BatteryManager> Console::GetBatteryManager()
{
return _batteryManager;
}
shared_ptr<SaveStateManager> Console::GetSaveStateManager()
{
return _saveStateManager;
}
shared_ptr<VideoDecoder> Console::GetVideoDecoder()
{
return _videoDecoder;
}
shared_ptr<VideoRenderer> Console::GetVideoRenderer()
{
return _videoRenderer;
}
void Console::SaveBatteries()
{
shared_ptr<BaseMapper> mapper = _mapper;
shared_ptr<ControlManager> controlManager = _controlManager;
if(mapper) {
mapper->SaveBattery();
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}
if(controlManager) {
shared_ptr<IBattery> device = std::dynamic_pointer_cast<IBattery>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort));
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if(device) {
device->SaveBattery();
}
}
}
bool Console::LoadMatchingRom(string romName, HashInfo hashInfo)
{
if(_initialized) {
string currentRomFilepath = GetRomPath().GetFilePath();
if(!currentRomFilepath.empty()) {
HashInfo gameHashInfo = GetRomInfo().Hash;
if(gameHashInfo.Crc32 == hashInfo.Crc32 || gameHashInfo.Sha1.compare(hashInfo.Sha1) == 0 || gameHashInfo.PrgChrMd5.compare(hashInfo.PrgChrMd5) == 0) {
//Current game matches, power cycle game and return
PowerCycle();
return true;
}
}
}
string match = FindMatchingRom(romName, hashInfo);
if(!match.empty()) {
return Initialize(match);
}
return false;
}
string Console::FindMatchingRom(string romName, HashInfo hashInfo)
{
if(_initialized) {
VirtualFile currentRom = GetRomPath();
if(currentRom.IsValid() && !GetPatchFile().IsValid()) {
HashInfo gameHashInfo = GetRomInfo().Hash;
if(gameHashInfo.Crc32 == hashInfo.Crc32 || gameHashInfo.Sha1.compare(hashInfo.Sha1) == 0 || gameHashInfo.PrgChrMd5.compare(hashInfo.PrgChrMd5) == 0) {
//Current game matches
return currentRom;
}
}
}
string lcRomname = romName;
std::transform(lcRomname.begin(), lcRomname.end(), lcRomname.begin(), ::tolower);
std::unordered_set<string> validExtensions = { { ".nes", ".fds", "*.unif", "*.unif", "*.nsf", "*.nsfe", "*.7z", "*.zip" } };
vector<string> romFiles;
for(string folder : FolderUtilities::GetKnownGameFolders()) {
vector<string> files = FolderUtilities::GetFilesInFolder(folder, validExtensions, true);
romFiles.insert(romFiles.end(), files.begin(), files.end());
}
if(!romName.empty()) {
//Perform quick search based on file name
string match = RomLoader::FindMatchingRom(romFiles, romName, hashInfo, true);
if(!match.empty()) {
return match;
}
}
//Perform slow CRC32 search for ROM
string match = RomLoader::FindMatchingRom(romFiles, romName, hashInfo, false);
if(!match.empty()) {
return match;
}
return "";
}
bool Console::Initialize(string romFile, string patchFile)
{
VirtualFile rom = romFile;
VirtualFile patch = patchFile;
return Initialize(rom, patch);
}
bool Console::Initialize(VirtualFile &romFile)
{
VirtualFile patchFile;
return Initialize(romFile, patchFile);
}
bool Console::Initialize(VirtualFile &romFile, VirtualFile &patchFile, bool forPowerCycle)
{
if(romFile.IsValid()) {
if(!_romFilepath.empty() && _mapper) {
//Ensure we save any battery file before loading a new game
SaveBatteries();
}
shared_ptr<HdPackData> originalHdPackData = _hdData;
LoadHdPack(romFile, patchFile);
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if(patchFile.IsValid())
romFile.ApplyPatch(patchFile);
_batteryManager->Initialize(FolderUtilities::GetFilename(romFile.GetFileName(), false));
RomData romData;
shared_ptr<BaseMapper> mapper = MapperFactory::InitializeFromFile(shared_from_this(), romFile, romData);
if(mapper) {
bool isDifferentGame = _romFilepath != (string)romFile || _patchFilename != (string)patchFile;
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if(isDifferentGame) {
_romFilepath = romFile;
_patchFilename = patchFile;
//Changed game, stop all recordings
_soundMixer->StopRecording();
StopRecordingHdPack();
}
shared_ptr<BaseMapper> previousMapper = _mapper;
_mapper = mapper;
_memoryManager.reset(new MemoryManager(shared_from_this()));
_cpu.reset(new CPU(shared_from_this()));
_apu.reset(new APU(shared_from_this()));
_mapper->SetConsole(shared_from_this());
_mapper->Initialize(romData);
if(!isDifferentGame && forPowerCycle) {
_mapper->CopyPrgChrRom(previousMapper);
}
if(_slave) {
_slave->Release(false);
_slave.reset();
}
RomInfo romInfo = _mapper->GetRomInfo();
if(!_master && romInfo.VsType == VsSystemType::VsDualSystem) {
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extern retro_environment_t env_cb;
_slave.reset(new Console(shared_from_this()));
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_slave->Init(env_cb);
_slave->Initialize(romFile, patchFile);
}
switch(romInfo.System) {
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case GameSystem::FDS:
_settings->SetPpuModel(PpuModel::Ppu2C02);
_systemActionManager.reset(new FdsSystemActionManager(shared_from_this(), _mapper));
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break;
case GameSystem::VsSystem:
_settings->SetPpuModel(romInfo.VsPpuModel);
_systemActionManager.reset(new VsSystemActionManager(shared_from_this()));
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break;
default:
_settings->SetPpuModel(PpuModel::Ppu2C02);
_systemActionManager.reset(new SystemActionManager(shared_from_this())); break;
}
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//Temporarely disable battery saves to prevent battery files from being created for the wrong game (for Battle Box & Turbo File)
_batteryManager->SetSaveEnabled(false);
uint32_t pollCounter = 0;
if(_controlManager && !isDifferentGame) {
//When power cycling, poll counter must be preserved to allow movies to playback properly
pollCounter = _controlManager->GetPollCounter();
}
if(romInfo.System == GameSystem::VsSystem) {
_controlManager.reset(new VsControlManager(shared_from_this(), _systemActionManager, _mapper->GetMapperControlDevice()));
} else {
_controlManager.reset(new ControlManager(shared_from_this(), _systemActionManager, _mapper->GetMapperControlDevice()));
}
_controlManager->SetPollCounter(pollCounter);
_controlManager->UpdateControlDevices();
//Re-enable battery saves
_batteryManager->SetSaveEnabled(true);
if(_hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty())) {
_ppu.reset(new HdPpu(shared_from_this(), _hdData.get()));
} else {
_ppu.reset(new PPU(shared_from_this()));
}
_memoryManager->SetMapper(_mapper);
_memoryManager->RegisterIODevice(_ppu.get());
_memoryManager->RegisterIODevice(_apu.get());
_memoryManager->RegisterIODevice(_controlManager.get());
_memoryManager->RegisterIODevice(_mapper.get());
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if(_hdData && (!_hdData->BgmFilesById.empty() || !_hdData->SfxFilesById.empty())) {
_hdAudioDevice.reset(new HdAudioDevice(shared_from_this(), _hdData.get()));
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_memoryManager->RegisterIODevice(_hdAudioDevice.get());
} else {
_hdAudioDevice.reset();
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}
_model = NesModel::Auto;
UpdateNesModel(false);
_initialized = true;
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ResetComponents(false);
//Poll controller input after creating rewind manager, to make sure it catches the first frame's input
_controlManager->UpdateInputState();
FolderUtilities::AddKnownGameFolder(romFile.GetFolderPath());
if(IsMaster()) {
_settings->ClearFlags(EmulationFlags::ForceMaxSpeed);
}
return true;
} else {
_hdData = originalHdPackData;
//Reset battery source to current game if new game failed to load
_batteryManager->Initialize(FolderUtilities::GetFilename(GetRomInfo().RomName, false));
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}
}
return false;
}
void Console::ProcessCpuClock()
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{
_mapper->ProcessCpuClock();
_apu->ProcessCpuClock();
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}
CPU* Console::GetCpu()
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{
return _cpu.get();
}
PPU* Console::GetPpu()
{
return _ppu.get();
}
APU* Console::GetApu()
{
return _apu.get();
}
shared_ptr<SoundMixer> Console::GetSoundMixer()
{
return _soundMixer;
}
EmulationSettings* Console::GetSettings()
{
return _settings.get();
}
bool Console::IsDualSystem()
{
return _slave != nullptr || _master != nullptr;
}
shared_ptr<Console> Console::GetDualConsole()
{
//When called from the master, returns the slave.
//When called from the slave, returns the master.
//Returns a null pointer when not running a dualsystem game
return _slave ? _slave : _master;
}
bool Console::IsMaster()
{
return !_master;
}
BaseMapper* Console::GetMapper()
{
return _mapper.get();
}
ControlManager* Console::GetControlManager()
{
return _controlManager.get();
}
MemoryManager* Console::GetMemoryManager()
{
return _memoryManager.get();
}
CheatManager* Console::GetCheatManager()
{
return _cheatManager.get();
}
VirtualFile Console::GetRomPath()
{
return static_cast<VirtualFile>(_romFilepath);
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}
VirtualFile Console::GetPatchFile()
{
return (VirtualFile)_patchFilename;
}
RomInfo Console::GetRomInfo()
{
return _mapper ? _mapper->GetRomInfo() : (RomInfo {});
}
uint32_t Console::GetFrameCount()
{
return _ppu ? _ppu->GetFrameCount() : 0;
}
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NesModel Console::GetModel()
{
return _model;
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}
shared_ptr<SystemActionManager> Console::GetSystemActionManager()
{
return _systemActionManager;
}
void Console::PowerCycle()
{
ReloadRom(true);
}
void Console::ReloadRom(bool forPowerCycle)
{
if(_initialized && !_romFilepath.empty()) {
VirtualFile romFile = _romFilepath;
VirtualFile patchFile = _patchFilename;
Initialize(romFile, patchFile, forPowerCycle);
}
}
void Console::Reset(bool softReset)
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{
if(_initialized) {
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if (softReset)
_systemActionManager->Reset();
else
_systemActionManager->PowerCycle();
}
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}
void Console::ResetComponents(bool softReset)
{
if(_slave) {
//Always reset/power cycle the slave alongside the master CPU
_slave->ResetComponents(softReset);
}
_memoryManager->Reset(softReset);
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if(!_settings->CheckFlag(EmulationFlags::DisablePpuReset) || !softReset)
_ppu->Reset();
_apu->Reset(softReset);
_cpu->Reset(softReset, _model);
_controlManager->Reset(softReset);
}
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void Console::RunSingleFrame()
{
//Used by Libretro
uint32_t lastFrameNumber = _ppu->GetFrameCount();
UpdateNesModel(true);
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while(_ppu->GetFrameCount() == lastFrameNumber) {
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_cpu->Exec();
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if(_slave)
RunSlaveCpu();
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}
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_settings->DisableOverclocking(_disableOcNextFrame);
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_disableOcNextFrame = false;
_systemActionManager->ProcessSystemActions();
_apu->EndFrame();
}
void Console::RunSlaveCpu()
{
int64_t cycleGap;
while(true) {
//Run the slave until it catches up to the master CPU (and take into account the CPU count overflow that occurs every ~20mins)
cycleGap = (int64_t)(_cpu->GetCycleCount() - _slave->_cpu->GetCycleCount());
if(cycleGap > 5 || _ppu->GetFrameCount() > _slave->_ppu->GetFrameCount()) {
_slave->_cpu->Exec();
} else {
break;
}
}
}
void Console::UpdateNesModel(bool sendNotification)
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{
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if(_settings->NeedControllerUpdate())
_controlManager->UpdateControlDevices();
NesModel model = _settings->GetNesModel();
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if(model == NesModel::Auto) {
switch(_mapper->GetRomInfo().System) {
case GameSystem::NesPal: model = NesModel::PAL; break;
case GameSystem::Dendy: model = NesModel::Dendy; break;
default: model = NesModel::NTSC; break;
}
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}
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if(_model != model)
_model = model;
_cpu->SetMasterClockDivider(model);
_mapper->SetNesModel(model);
_ppu->SetNesModel(model);
_apu->SetNesModel(model);
}
void Console::SaveState(ostream &saveStream)
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{
if(_initialized) {
//Send any unprocessed sound to the SoundMixer - needed for rewind
_apu->EndFrame();
_cpu->SaveSnapshot(&saveStream);
_ppu->SaveSnapshot(&saveStream);
_memoryManager->SaveSnapshot(&saveStream);
_apu->SaveSnapshot(&saveStream);
_controlManager->SaveSnapshot(&saveStream);
_mapper->SaveSnapshot(&saveStream);
if(_hdAudioDevice) {
_hdAudioDevice->SaveSnapshot(&saveStream);
} else {
Snapshotable::WriteEmptyBlock(&saveStream);
}
if(_slave) {
//For VS Dualsystem, append the 2nd console's savestate
_slave->SaveState(saveStream);
}
}
}
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void Console::LoadState(istream &loadStream)
{
LoadState(loadStream, SaveStateManager::FileFormatVersion);
}
void Console::LoadState(istream &loadStream, uint32_t stateVersion)
{
if(_initialized) {
//Send any unprocessed sound to the SoundMixer - needed for rewind
_apu->EndFrame();
_cpu->LoadSnapshot(&loadStream, stateVersion);
_ppu->LoadSnapshot(&loadStream, stateVersion);
_memoryManager->LoadSnapshot(&loadStream, stateVersion);
_apu->LoadSnapshot(&loadStream, stateVersion);
_controlManager->LoadSnapshot(&loadStream, stateVersion);
_mapper->LoadSnapshot(&loadStream, stateVersion);
if(_hdAudioDevice) {
_hdAudioDevice->LoadSnapshot(&loadStream, stateVersion);
} else {
Snapshotable::SkipBlock(&loadStream);
}
if(_slave) {
//For VS Dualsystem, the slave console's savestate is appended to the end of the file
_slave->LoadState(loadStream, stateVersion);
}
UpdateNesModel(false);
}
}
void Console::LoadState(uint8_t *buffer, uint32_t bufferSize)
{
stringstream stream;
stream.write((char*)buffer, bufferSize);
stream.seekg(0, ios::beg);
LoadState(stream);
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}
void Console::SetNextFrameOverclockStatus(bool disabled)
{
_disableOcNextFrame = disabled;
}
void Console::InitializeRam(void* data, uint32_t length)
{
InitializeRam(_settings->GetRamPowerOnState(), data, length);
}
void Console::InitializeRam(RamPowerOnState powerOnState, void* data, uint32_t length)
{
switch(powerOnState) {
default:
case RamPowerOnState::AllZeros: memset(data, 0, length); break;
case RamPowerOnState::AllOnes: memset(data, 0xFF, length); break;
case RamPowerOnState::Random:
std::random_device rd;
std::mt19937 mt(rd());
std::uniform_int_distribution<> dist(0, 255);
for(uint32_t i = 0; i < length; i++) {
((uint8_t*)data)[i] = dist(mt);
}
break;
}
}
shared_ptr<HdPackData> Console::GetHdData()
{
return _hdData;
}
bool Console::IsHdPpu()
{
return _hdData && std::dynamic_pointer_cast<HdPpu>(_ppu) != nullptr;
}
void Console::LoadHdPack(VirtualFile &romFile, VirtualFile &patchFile)
{
_hdData.reset();
if(_settings->CheckFlag(EmulationFlags::UseHdPacks)) {
_hdData.reset(new HdPackData());
if(!HdPackLoader::LoadHdNesPack(romFile, *_hdData.get())) {
_hdData.reset();
} else {
auto result = _hdData->PatchesByHash.find(romFile.GetSha1Hash());
if(result != _hdData->PatchesByHash.end()) {
patchFile = result->second;
}
}
}
}
void Console::StartRecordingHdPack(string saveFolder, ScaleFilterType filterType, uint32_t scale, uint32_t flags, uint32_t chrRamBankSize)
{
std::stringstream saveState;
SaveState(saveState);
_hdPackBuilder.reset();
_hdPackBuilder.reset(new HdPackBuilder(shared_from_this(), saveFolder, filterType, scale, flags, chrRamBankSize, !_mapper->HasChrRom()));
_memoryManager->UnregisterIODevice(_ppu.get());
_ppu.reset();
_ppu.reset(new HdBuilderPpu(shared_from_this(), _hdPackBuilder.get(), chrRamBankSize, _hdData));
_memoryManager->RegisterIODevice(_ppu.get());
LoadState(saveState);
}
void Console::StopRecordingHdPack()
{
if(_hdPackBuilder) {
std::stringstream saveState;
SaveState(saveState);
_memoryManager->UnregisterIODevice(_ppu.get());
_ppu.reset();
if(_hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty())) {
_ppu.reset(new HdPpu(shared_from_this(), _hdData.get()));
} else {
_ppu.reset(new PPU(shared_from_this()));
}
_memoryManager->RegisterIODevice(_ppu.get());
_hdPackBuilder.reset();
LoadState(saveState);
}
}
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bool Console::UpdateHdPackMode()
{
//Switch back and forth between HD PPU and regular PPU as needed
VirtualFile romFile = _romFilepath;
VirtualFile patchFile = _patchFilename;
LoadHdPack(romFile, patchFile);
bool isHdPackLoaded = std::dynamic_pointer_cast<HdPpu>(_ppu) != nullptr;
bool hdPackFound = _hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty());
bool modeChanged = false;
if(isHdPackLoaded != hdPackFound) {
std::stringstream saveState;
SaveState(saveState);
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_memoryManager->UnregisterIODevice(_ppu.get());
_ppu.reset();
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if(_hdData && (!_hdData->Tiles.empty() || !_hdData->Backgrounds.empty())) {
_ppu.reset(new HdPpu(shared_from_this(), _hdData.get()));
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} else {
_ppu.reset(new PPU(shared_from_this()));
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}
_memoryManager->RegisterIODevice(_ppu.get());
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LoadState(saveState);
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modeChanged = true;
}
return modeChanged;
}
uint32_t Console::GetDipSwitchCount()
{
shared_ptr<ControlManager> controlManager = _controlManager;
shared_ptr<BaseMapper> mapper = _mapper;
if(std::dynamic_pointer_cast<VsControlManager>(controlManager)) {
return IsDualSystem() ? 16 : 8;
} else if(mapper) {
return mapper->GetMapperDipSwitchCount();
}
return 0;
}
ConsoleFeatures Console::GetAvailableFeatures()
{
ConsoleFeatures features = ConsoleFeatures::None;
shared_ptr<BaseMapper> mapper = _mapper;
shared_ptr<ControlManager> controlManager = _controlManager;
if(mapper && controlManager) {
features = (ConsoleFeatures)((int)features | (int)mapper->GetAvailableFeatures());
if(dynamic_cast<VsControlManager*>(controlManager.get())) {
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::VsSystem);
}
if(std::dynamic_pointer_cast<IBarcodeReader>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort))) {
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::BarcodeReader);
}
if(std::dynamic_pointer_cast<FamilyBasicDataRecorder>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort2))) {
features = (ConsoleFeatures)((int)features | (int)ConsoleFeatures::TapeRecorder);
}
}
return features;
}
void Console::InputBarcode(uint64_t barcode, uint32_t digitCount)
{
shared_ptr<BaseMapper> mapper = _mapper;
shared_ptr<ControlManager> controlManager = _controlManager;
if(mapper) {
shared_ptr<IBarcodeReader> barcodeReader = std::dynamic_pointer_cast<IBarcodeReader>(mapper->GetMapperControlDevice());
if(barcodeReader) {
barcodeReader->InputBarcode(barcode, digitCount);
}
}
if(controlManager) {
shared_ptr<IBarcodeReader> barcodeReader = std::dynamic_pointer_cast<IBarcodeReader>(controlManager->GetControlDevice(BaseControlDevice::ExpDevicePort));
if(barcodeReader) {
barcodeReader->InputBarcode(barcode, digitCount);
}
}
}
uint8_t* Console::GetRamBuffer(uint16_t address)
{
//Only used by libretro port for achievements - should not be used by anything else.
AddressTypeInfo addrInfo;
_mapper->GetAbsoluteAddressAndType(address, &addrInfo);
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if(addrInfo.Address >= 0)
{
if(addrInfo.Type == AddressType::InternalRam)
return _memoryManager->GetInternalRAM() + addrInfo.Address;
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else if(addrInfo.Type == AddressType::WorkRam)
return _mapper->GetWorkRam() + addrInfo.Address;
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else if(addrInfo.Type == AddressType::SaveRam)
return _mapper->GetSaveRam() + addrInfo.Address;
}
return nullptr;
}