2015-07-02 03:17:14 +00:00
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#include "stdafx.h"
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#include "../Core/MessageManager.h"
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#include "../Core/Console.h"
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#include "../Windows/Renderer.h"
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#include "../Windows/SoundManager.h"
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2015-07-11 01:07:24 +00:00
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#include "../Windows/WindowsKeyManager.h"
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2015-07-02 03:17:14 +00:00
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#include "../Core/GameServer.h"
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#include "../Core/GameClient.h"
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#include "../Core/ClientConnectionData.h"
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#include "../Core/SaveStateManager.h"
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2015-07-05 23:05:33 +00:00
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#include "../Core/CheatManager.h"
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#include "../Core/StandardController.h"
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#include "../Core/EmulationSettings.h"
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#include "../Core/VideoDecoder.h"
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2015-07-02 03:17:14 +00:00
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static NES::Renderer *_renderer = nullptr;
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static SoundManager *_soundManager = nullptr;
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static vector<shared_ptr<StandardController>> _inputDevices;
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static HWND _windowHandle = nullptr;
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static HWND _viewerHandle = nullptr;
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static string _returnString;
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typedef void (__stdcall *NotificationListenerCallback)(int);
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namespace InteropEmu {
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class InteropNotificationListener : public INotificationListener
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{
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NotificationListenerCallback _callback;
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public:
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InteropNotificationListener(NotificationListenerCallback callback)
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{
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_callback = callback;
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}
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void ProcessNotification(ConsoleNotificationType type)
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{
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_callback((int)type);
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}
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};
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extern "C" {
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DllExport void __stdcall InitializeEmu(char* homeFolder, HWND windowHandle, HWND dxViewerHandle)
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{
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2015-07-05 23:21:49 +00:00
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FolderUtilities::SetHomeFolder(homeFolder);
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2015-08-23 15:45:13 +00:00
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if(windowHandle != nullptr && dxViewerHandle != nullptr) {
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_windowHandle = windowHandle;
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_viewerHandle = dxViewerHandle;
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2015-07-02 03:17:14 +00:00
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2015-08-23 15:45:13 +00:00
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_renderer = new NES::Renderer(_viewerHandle);
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_soundManager = new SoundManager(_windowHandle);
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2015-07-11 01:07:24 +00:00
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2015-08-23 15:45:13 +00:00
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ControlManager::RegisterKeyManager(new WindowsKeyManager(_windowHandle));
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2015-07-11 01:07:24 +00:00
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2015-08-23 15:45:13 +00:00
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for(int i = 0; i < 4; i++) {
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_inputDevices.push_back(shared_ptr<StandardController>(new StandardController(i)));
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}
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}
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}
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2015-07-11 12:27:22 +00:00
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DllExport void __stdcall LoadROM(char* filename) { Console::LoadROM(filename); }
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DllExport void __stdcall AddKnowGameFolder(char* folder) { FolderUtilities::AddKnowGameFolder(folder); }
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DllExport void __stdcall AddKeyMappings(uint32_t port, KeyMapping mapping) { _inputDevices[port]->AddKeyMappings(mapping); }
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DllExport void __stdcall ClearKeyMappings(uint32_t port) { _inputDevices[port]->ClearKeyMappings(); }
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DllExport uint32_t __stdcall GetPressedKey() { return ControlManager::GetPressedKey(); }
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DllExport const char* __stdcall GetKeyName(uint32_t keyCode)
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{
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_returnString = ControlManager::GetKeyName(keyCode);
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return _returnString.c_str();
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}
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DllExport uint32_t __stdcall GetKeyCode(char* keyName) { return ControlManager::GetKeyCode(keyName); }
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DllExport void __stdcall Run()
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{
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if(Console::GetInstance()) {
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Console::GetInstance()->Run();
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}
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}
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2015-07-18 00:58:57 +00:00
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DllExport void __stdcall Resume() { EmulationSettings::ClearFlags(EmulationFlags::Paused); }
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DllExport int __stdcall IsPaused() { return EmulationSettings::CheckFlag(EmulationFlags::Paused); }
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DllExport void __stdcall Stop()
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{
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if(Console::GetInstance()) {
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Console::GetInstance()->Stop();
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}
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}
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DllExport const char* __stdcall GetROMPath()
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{
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_returnString = Console::GetROMPath();
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return _returnString.c_str();
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}
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DllExport void __stdcall Reset() { Console::Reset(); }
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DllExport void __stdcall StartServer(uint16_t port) { GameServer::StartServer(port); }
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DllExport void __stdcall StopServer() { GameServer::StopServer(); }
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DllExport int __stdcall IsServerRunning() { return GameServer::Started(); }
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DllExport void __stdcall Connect(char* host, uint16_t port, char* playerName, uint8_t* avatarData, uint32_t avatarSize)
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{
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shared_ptr<ClientConnectionData> connectionData(new ClientConnectionData(
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host,
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port,
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playerName,
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avatarData,
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avatarSize
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));
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GameClient::Connect(connectionData);
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}
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DllExport void __stdcall Disconnect() { GameClient::Disconnect(); }
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DllExport int __stdcall IsConnected() { return GameClient::Connected(); }
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DllExport void __stdcall Pause()
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{
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if(!IsConnected()) {
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EmulationSettings::SetFlags(EmulationFlags::Paused);
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}
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}
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DllExport void __stdcall Release()
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{
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Console::Release();
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GameServer::StopServer();
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GameClient::Disconnect();
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MessageManager::RegisterMessageManager(nullptr);
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delete _renderer;
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delete _soundManager;
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}
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2015-08-15 01:50:14 +00:00
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DllExport bool __stdcall Render() { return _renderer->Render(); }
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2015-07-24 03:16:31 +00:00
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DllExport void __stdcall TakeScreenshot() { VideoDecoder::GetInstance()->TakeScreenshot(FolderUtilities::GetFilename(Console::GetROMPath(), false)); }
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2015-07-02 03:17:14 +00:00
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DllExport INotificationListener* __stdcall RegisterNotificationCallback(NotificationListenerCallback callback)
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{
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INotificationListener* listener = new InteropNotificationListener(callback);
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MessageManager::RegisterNotificationListener(listener);
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return listener;
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}
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DllExport void __stdcall UnregisterNotificationCallback(INotificationListener *listener) { MessageManager::UnregisterNotificationListener(listener); }
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2015-07-11 12:27:22 +00:00
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DllExport void __stdcall DisplayMessage(char* title, char* message) { MessageManager::DisplayMessage(title, message); }
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DllExport void __stdcall SaveState(uint32_t stateIndex) { SaveStateManager::SaveState(stateIndex); }
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DllExport uint32_t __stdcall LoadState(uint32_t stateIndex) { return SaveStateManager::LoadState(stateIndex); }
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DllExport int64_t __stdcall GetStateInfo(uint32_t stateIndex) { return SaveStateManager::GetStateInfo(stateIndex); }
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2015-07-11 12:27:22 +00:00
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DllExport void __stdcall MoviePlay(char* filename) { Movie::Play(filename); }
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DllExport void __stdcall MovieRecord(char* filename, bool reset) { Movie::Record(filename, reset); }
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DllExport void __stdcall MovieStop() { Movie::Stop(); }
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DllExport int __stdcall MoviePlaying() { return Movie::Playing(); }
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DllExport int __stdcall MovieRecording() { return Movie::Recording(); }
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2015-07-05 23:05:33 +00:00
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2015-08-02 23:27:02 +00:00
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DllExport void __stdcall CheatAddCustom(uint32_t address, uint8_t value, int32_t compareValue, bool isRelativeAddress) { CheatManager::AddCustomCode(address, value, compareValue, isRelativeAddress); }
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DllExport void __stdcall CheatAddGameGenie(char* code) { CheatManager::AddGameGenieCode(code); }
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DllExport void __stdcall CheatAddProActionRocky(uint32_t code) { CheatManager::AddProActionRockyCode(code); }
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DllExport void __stdcall CheatClear() { CheatManager::ClearCodes(); }
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2015-07-18 00:58:57 +00:00
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DllExport void __stdcall SetFlags(uint32_t flags) { EmulationSettings::SetFlags(flags); }
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DllExport void __stdcall ClearFlags(uint32_t flags) { EmulationSettings::ClearFlags(flags); }
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DllExport void __stdcall SetChannelVolume(uint32_t channel, double volume) { EmulationSettings::SetChannelVolume((AudioChannel)channel, volume); }
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DllExport void __stdcall SetAudioLatency(uint32_t msLatency) { EmulationSettings::SetAudioLatency(msLatency); }
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2015-07-22 03:05:27 +00:00
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DllExport void __stdcall SetNesModel(uint32_t model) { EmulationSettings::SetNesModel((NesModel)model); }
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DllExport void __stdcall SetOverscanDimensions(uint32_t left, uint32_t right, uint32_t top, uint32_t bottom) { EmulationSettings::SetOverscanDimensions(left, right, top, bottom); }
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DllExport void __stdcall SetFpsLimit(int32_t fpsLimit) { EmulationSettings::SetFpsLimit(fpsLimit); }
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}
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}
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